C++ :: Create Utilities To Use In Bare Metal?
Dec 16, 20131. I want to create utilities to use in bare metal.
2. I want to create my own OS.
3. I want to create app that works with Oracle.
Which compiler is best for these purposes?
1. I want to create utilities to use in bare metal.
2. I want to create my own OS.
3. I want to create app that works with Oracle.
Which compiler is best for these purposes?
how do I import the stripped export names (no mangling) from C code
A functions int Func()
is exported by def file to MyDll.dll
LIBRARY
EXPORTS
Func
Now if I import from another source Func by providing
exyern "C" int Func()
/lib:MyDll.lib
I get error error LNK2019: unresolved external symbol Func referenced in function main
#include <iostream>
#include <cmath>
#include <string>
using namespace std;
[Code]....
I'm working on a program that provides a number of utilities for strings, but I keep getting segmentation faults and I cannot tell why. strContains works fine, but basically the rest of my functions throw seg faults.
Code:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include"string_utils.h"
int strContains(const char * str,const char * subStr) {
[Code] ....
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
[code]....
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:
undefined reference to 'BST<void>::insert(int, void*)'
Stemming from the call in main line 16.
my makefile compiles with:
g++ -Wall -g Generic_Tree.cpp BST.cpp barfing.cpp main.cpp
Generic_Tree:
template < typename NODE_DATA, unsigned MAX_KIDS >
class Tree {
protected:
struct NODE {
NODE_DATA* contents;
Tree* child[MAX_KIDS];
Tree* parent;
[Code] ....
I'm use to c and havn't used classes or templates before (except for declaring instances of them). The whole syntax is mystifying to me,.
I've been programming for a while but. I've never made or used a DLL before.
Edit: In eclipse.
I have an assignment that asks me to implement a variant of the classic bouncing balls program.
'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'
'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)
Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).
Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.
Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'
The function I'm stuck at, is the first one - createobject.
My first aim is to get one ball on the screen.
Code:
// Create new object
object_t *CreateObject(SDL_Surface *screen, triangle_t *model, int numtriangles)
{
object_t *object = malloc(sizeof(object_t));
object->model = malloc(sizeof(sphere_model));
object->screen = SDL_Surface;
memcpy(*model, object->model, sizeof(object_t));
return object;
// Implement me
}
This is what I've done so far.
I am trying to create a box outside my 9x9 array. However, my box did not cover up everything.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#define row 19
#define col 19
[Code] ....
I need to create a UML class diagram for this code
private:
GradedActivity *grades[NUM_GRADES];
public:
void setLab(GradedActivity *activity)
{ grades[LAB] = activity; }
#include<iostream.h>
#include<time.h>
#include<conio.h>
[Code].....
I'm trying to make a database that stores the information without overwrite it. I want this program to store the client’s selection in somewhere that doesn't change and also that creates a new storage for the new value any time the client enters a new selection instead of overwriting it. I did something like that in my code but any time the program runs again and the client enters a new selection, the client’s selection is overwritten with the new value. I don’t know if it’s possible to do that (store the client’s selection in somewhere where doesn't change) with C++. I've been reading and I think I can create a database for my program.
THIS IS MY CODE:
#include <iostream>
#include <string>
using namespace std;
// FUNCTIONS
[Code]...
I'm trying to find out how to create and use DLL's in eclipse.
I know general C++, library but i cannot figure out DLL's.
How to create a folder in mfc ..
View 1 Replies View RelatedI am trying to create a OCX from a C++ dll., Here's the scenario I have a C++ dll and this dll needs to be called in VB.net program my boss want's me to create an OCX out of this.
C++ dll and use it in a VB.net class library, apparently I have created an OCX but it requires a form but the VB.net program is a class library.
I think this code should create a test.txt file but I cannot find it ?
Code:
#include <iostream>
#include <fstream>
using namespace std;
int main() {
ofstream ofs;
ofs.open ("test.txt");
ofs.close();
return 0;
}
I've tried to program a Singleton class. But the problem is that I don't know how to access the g_pInstance() function. Because this is not working because the constructor and deconstructor is private:
Singleton::g_pInstance()
Code: #include <iostream>
using namespace std;
class Singleton
{
[Code]....
I'm not sure of how to access any object, function, variables in the class when you are using a Singleton. How do you access that?
I'm just asking because I want to know how to do that if I have to use a Singleton sometime when I'm programming.
I am trying to see if I can create an array of nodes. I think I have it down somewhat but this is what I have.
Code:
#include <iostream>
using namespace std;
/*This is a template of a person....sorta*/
class person{
public:
int data[32];
bool selected = false;
person(){
[Code]...
I am trying to see if there is a way for me to create a 86 slot array of person nodes. I am not sure how to do it and how to access them afterwards. I know that I am creating the bitstring of person correctly but I am not sure how to get the array of person going.
I want to create a program that would take an AVI file, alter each frame (ex: change contrast, invert colors, etc.) and dump a new AVI. I've wrote a simple program for this experiment that loads up the header information from the video and dumps it. It also dumps a list of the frame data chunks within the 'movi' chunk.
The info I've gathered from coding this:
1. The recommended buffer size for each type of stream (vids, auds, etc.) is the size of the largest frame of corresponding type, plus 1 or two extra bytes.
2. numFrames in main header is the total number of frames for all types of data (video,audio,etc.) The 'length' value within stream header of type 'vids' is the number of video frames. The sizeImage value within BITMAPINFOHEADER is 921600 (==640*480*3) and the specification states that, quoth, "This can be set to 0 for uncompressed RGB bitmaps."
3. This video uses DIVX encoding.
Now my problem is this: How do I get the data within each video frame in a simple BMP like format? Even the uncompressed frames (with chunk id 'nndb') have variable sizes...let alone the compressed ones.
Information about a software that converts AVIs to a format with fixed sized uncompressed frames. Or at least some information about the frame decompression techniques.
Here's a dump made by the program for a 9 sec, 640x480 video I recorded from Pokemon. (Without the frame dump that is, it'd have made the post too long.)
Code:
AviMainHeader
-------------
size = 56
usecPerFrame = 66666
maxBytesPerSec = 7680000
padSize = 0
flags = 0x00000810
numFrames = 162
initialFrames = 0
numStreams = 2
[Code]...
Is it possible to create an 8 dimensional array in C? If no, then what can I do to improvise or let say bypass the limit?
View 7 Replies View RelatedSo, I was trying to code a menu for a personal movie database. But I'm having some problems.So, this is what I did,
Code:
#include<stdio.h>
int main();
{
do
{printf("Menu
[Code]...
But this is not working.Furthermore I would also like add a sub menu.
I wanted to do this: Accept a line of input from user and save it to an array1 and copy its contents to other array in a set of arrays and then input another line to array1 and then copy it to next array in the same set and so on.... I know it is confusing but I can put it like that I want to create an array of arrays (Set of arrays). How can I do so?
I wrote a code to input the line in an array and tried to copy it another array of pointers, but pointers are just addresses so the same adress is copied again and again so, all the pointers of the array point to one address only. The code doesn't print anything when I try to print all the lines that were saved.
Code:
#include <stdio.h>
#include <stdlib.h>
#define MAXLEN 1000
#define MAXSIZE 100
int getline(char [], int );
void storage(char line[]);
[Code] .....
I am new with C programming and trying to learn how to create functions such as floats. But for some reason when I try to compile this program the compiler will tell me Weight() is not a function.
Code:
#include <stdio.h>
float Weight(float Mass, float g)
{
float Weight = 0;
g = 9.81;
[Code] ....
What I am trying to do is to have the program create 2D array that for each row, no two numbers are the same and only consists numbers between 1-9. The array lists out every possible combinations. Supposely I do not know the number of possible combinations, I had it keep adding new rows until there are no more possiblities left.
The problem with my code is when I print out the completed array, it gives out really, really large numbers. But when I print the array from inside the first loop, it gives correct values. I do not know exactly what happened.
Code:
#include <stdio.h>
int main(void) {
int double_digit[1][2];
int a = 1;
int b = 1;
[Code] ....
How can header info 'foo' be combined with data in buffer 'buff' to pass to sendto function
Code:
/* Send a single RTP packet, converting the RTP header to network byte order. */
int sendrtp(int fd, struct sockaddr_in ........ockAddr, struct rtpheader *foo, void *data, int len)
{
char *buff = alloca(len+sizeof(struct rtpheader));
foo->b.sequence = htons(foo->b.sequence);
foo->timestamp = htonl(foo->timestamp);
foo->ssrc = htonl(foo->ssrc);
}
[code]....