C :: Copy Of Struct Not Working
May 14, 2013Code:
#include <stdio.h>
#include <stdlib.h>
typedef struct BOOK
{
int* price;
} Book;
[Code] ....
Code:
#include <stdio.h>
#include <stdlib.h>
typedef struct BOOK
{
int* price;
} Book;
[Code] ....
I am trying to write a method (copyStack())that copies the elements of one stack to another. So I am using a Type variable and a while loop, assigning the top of the first stack to the variable, and then using the push method to push the Type variable into my second stack (then poping the first stack). However, whenever it comes time to print the second stack (the one I am trying to copy into), nothing shows up. I know that the program is reaching the copyStack function, and I know that when I put a regular string in for the Type variable, it passes that string along. But for some reason, when I use the variable, nothing happens! Here's what I've got...
header file containing stack manipulators:
//Header File: linkedStack.h
#ifndef H_StackType
#define H_StackType
#include <iostream>
#include <cassert>
using namespace std;
[Code] ....
i'm right now using C, IO is done via ncurses, but that won't affect the following problem, i think. The relevant code is:
#define SIDEBARWIDTH 27
//...
typedef struct {
[Code]...
surprisingly this works, now the new 3rd outputline is correct again. So it seems that the printcommand has some troubles with accessing the struct here. Not sure if that might be ncurses fault. Still feels odd.
I have the following code and I am trying to do simple math calculations to the data. I need to take the car price (y) minus down payment (z) and then divide that quantity by 12 times "yearsx" That answer is then assigned to x. The problem is that x will not print the correctly!I also noticed that if I increase the "count" to amnything higher than the number on lines in the file, I get the correct value for x but only on the last set of the struct..my file reads as follows:
last_name first_name car_price down_payment years
johnson bill 10,000 2,000 3
When I printf the struct to the screen, i need to do the following:
x = (10,000 - 2,000)/(12*years);
but this is the math part that wont work. I have checked and doubled checked number types and I cant get it right.
Code:
#include<stdio.h>
#include<stdlib.h>
#define FILENAME "file.txt"
#define SIZE 100
}
[code]....
#include <stdio.h>
#define MAX_USERS 20
struct {
char ID[10];
char Name[40];
int Pos;
[Code] .....
I was attempting something weired with address to move data around when I discovered that the size of the array is not what I expected. I am passing this structure as &Users to a function that declares it as a void *, then I can deal with chunks of data (memmove) and not have to worry about index or things like that. However...sizeof is returning something I do not understand.
Im having trouble creating a struct within a struct node. the program suppose to hold students firstname, lastname, and gpa in a node therefore creating my linked list. Line 26 keeps saying that cannot convert parameter 2 from 'studentType to std::string
#include <iostream>
#include <string>
using namespace std;
struct studentType{
string firstname;
string lastname;
double gpa;
[code].....
"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);
[Code] ....
These codes give these errors:
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
I just read and have known for a while that classes are private (members and inheritance) by default and structs are public. But my question then comes what if.. a struct inheriting from a class or a class inheriting from a struct?
View 3 Replies View Relatedbtw this is a part of my program
void query::load_query(const char* filename){
string lines;
int count = 0;
ifstream file (filename);
//READ OPERATION--ONE EXECUTION ONLY
if(file.is_open()) {
[Code]...
the 'flds' on the code above has vector <string> data type, i was able to output it using cout but i don't know how to copy its value to another vector <string>...whenever i tried to do that using my own way, the compiled program ended up crashing...
How to copy a .txt file
View 4 Replies View RelatedI have the following function:
Code:
void fillVectorWithNumbers(vector<vector<vector<double>>> &vI3) {
const long dim1 = 10;
const long dim2 = 16;
vector<vector<vector<double>>> vI3Temp(dim1, vector<vector<double>> (dim2, vector<double> (dim2, 0.0f)));
[Code] .....
So basically I need to copy vI3Temp into vI3. I assume I can't loop over each element because I haven't sized vI3. So I guess I need some push_back for this. But what code to use?
I have written this code, and at first glance it does what I want, however I am worried that
a) I am overwriting the array that is apssed from chord.getPattern()
b) Im getting a memory leak that I want to get rid of, and
c) is there generally a /what is the neater way to do it:
Code:
uint8_t* ChordBuilder::invert(uint8_t count, Chord chord) {
temp = chord.getPattern();
chord.invert(true);
//TODO count is how many times to invert. Moves root aswell however
for (uint8_t i = 0; i < count; i++){
[Code] ....
temp is a member variable of ChordBuilder - and is expressed as: Code: uint8_t* temp; I dont want the pattern that chord stores, and passes with getPattern() to change - I fear it is at the moment?
I would rather not use the "new" but I cant think how to get rid of it, however Im not sure where I would need to put the "delete"?
Copy some characters from char * arg to char * first using a loop with specific conditions.
Code:
char * arg;
// set arg some string...
char first_[25];
char * first;
int length;
length=strlen(arg);
for (n++; arg[n] != '}' || n>=length-1; n++)
strcpy(first,arg[n]); // first += arg[n]; I have strcpy(first,arg[n]); but arg[n] is char and strcpy expects char * ;
how to solve this?
My goal is to copy only the elements of string 2 that are equal to string 1 into a new string. I tested this idea with an array of integers and it worked, but didn't work for the strings.
Code:
#include<stdio.h>
main()
{
int scan1;
char arr1[40] ;
char arr2[40] ;
char arr3[40] = {'_',.....,'_'}; /*for sake of brevity with post*/
}
[code]....
I have never seen anyone pass by const copy and there probably is a reason. I know that the compiler ignores top level const-ness of function arguments. There are functions which take arguments without manipulating those arguments return the result, for example the C Standard Library funcion double sqrt (double x). The function shouldn't modify it's argument, but it can since the argument isn't const.Take these two functions for example:
double square_root_1(double arg)
{
arg = 7; // we won't get the desired results
return arg * arg;
[code]....
So isn't it better to pass by const copy to make sure that you (or someone else) don't by accident modify the argument? The only disadvantage I see is that it makes the code too verbose.
The following are the cases when copy constructor is called.
1)When instantiating one object and initializing it with values from another object.
2)When passing an object by value.
3)When an object is returned from a function by value.
I don't understand #2 How can and object be passed by value? when I think of passing object I think of passing by address or reference. explain
I don't understand #3 how can a function returned object by value I think of again passing by address or reference.
In the below program, how can copy the array n[] into Array[]. The below is not working..
#include <iostream>
using namespace std;
class arrayPlay {
[Code] .....
Whenever my copy constructor is called, my destructor destroys is immediately after.
My copy constructor
CS1CStudent::CS1CStudent(const CS1CStudent& otherCS1CStudent)
{
cout << "
***************************
";
[Code]....
The copy constructor is called twice, once when you pass an object by value, and once when the object is returned from a function by value. But why is the destructor being called twice?
copy constructor. I'm not really understanding them. I have a base class called Vehicle and a derived class called Car.
class Vehicle
{
private:
int age;
[Code].....
I'm trying to test the new attributes and behavior of car but I think its not working because of the copy constructor. Its just not clicking. I also forgot that race car status is supposed to return yes or no, am I defining that right?
#include <iostream>
using std::cout;
using std::endl;
class CBox // Base class definition
{
public:
// Base class constructor
explicit CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0) : m_Length(lv), m_Width(wv), m_Height(hv)
[Code] .....
This example produces the following output:
// Derived class copy constructor
CCandyBox(const CCandyBox& initCB): CBox(initCB) {
std::cout << std::endl << "CCandyBox copy constructor called";
// Get new memory
m_Contents = new char[ strlen(initCB.m_Contents) + 1 ];
// Copy string
strcpy_s(m_Contents, strlen(initCB.m_Contents) + 1, initCB.m_Contents);
}
It will work right? Cause when I do "CBox(initCB)" it only sends the BASE part of the derived object to the base class copy constructor, is it copy or default?
#include<iostream>
#include<string>
using namespace std;
int main(){
char char_array[10];
int ascii_array[10];
[Code] ....
I have been trying for a while to copy a string to an array, i know i can copy an char_array element to a string but its with a two dimension. How can i do this? i want it to be user entered.
Class Car{
Private:
string* _ID;
bool _isFaulty;
int _location;
int _timer;
int _order;
vector<Road*> _roadPlan;
}
I want to implements Copy constructor (deep copy) and destructor, and I don't know how to treat the vector of pointers (Road is an object too)
Mor
Another thing, maybe I'll prefer using List instead of Vector, so i would like to see an implements of Copy constructor and destuctor with List too,
I want to copy over values from x to y, and its not possible as i cant use "y" as a index in my pointer array.
Code:
CellularPhoneStock::CellularPhoneStock(CellularPhoneStock &origObj){
this->phonez[nrOfPhones]->setColour = origObj.getColour();
/*this->model = origObj.model;
this->nrOfType = origObj.nrOfType;
this->price = origObj.price;*/
nrOfPhones++;
}
My questions is, how can I use origObj and phonez combined to use the function getColour() ?
Btw, phones = CellularPhone * phonez[30];
I just have a short question! I have an sbyte and I want to convert it to an int, but I do not want a value conversion, just to copy the bits, such that the negative numbers in the sbyte will be their complement in the int (-12 in sbyte -> 244 in int)... How can I do that?las
View 1 Replies View RelatedThis is my class there is a problem with my copy constructor .. is that correct ??
struct Node {
Type info;
Node<Type> *next;
};
template <class Type>
class Queue
[Code] ....
I want to search a special folder (and SubFolders) for Sh files (*.sh) then copy them (if found) to specified directory in Dev-C++ ,so that i need two function:
1-Search in specified directory for special FileType (*.sh)
2-Copy given file to specified directory .
In linux/bash Scripting you can do this easily but i should do this in Dev-C++