C :: Variable Or Field Declared Void And Other Errors
Mar 29, 2014
I'm creating a payroll program and here is my code
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define REPORTHEADING1 " Employee Pay Hours Gross Tax Net
"
#define REPORTHEADING2 " Name Rate Worked Pay Due Pay
}
[code]....
The errors I get are: variable or field PrintSummaryReport declared void in function voidPrintSummaryReport... cannot convert FILE to const car for argument to int printf(const char*...) which is for the following lines
I am experiencing some errors with my first c++ program. im getting some compilation errors that i cannot figure out.
In file included from w2.cpp:7: Fraction.h:17: error: variable or field 'enter' declared void Fraction.h:17: error: expected primary-expression before 'struct' Fraction.h:18: error: variable or field 'display' declared void and so on ..........
I'm writing a class "Property" for a program that manages different types of properties. This is my .h for y base class. I was trying to write a virtual void function to convert different children classes to strings that can be displayed, but Xcode is freaking out.
I had it as:
virtual void toString()= 0;
and it gave me an error message: "Virtual can only exist in non-static member functions" and "field has incomplete type 'void'"
I changed it to:
virtual string toString() = 0;
and the error message didn't change.
Is this an issue with Xcode or did I do something wrong? Even after changing it to string it told me that it "has incomplete type 'void'"....
I'm working on this program, and when i run it for 'p', 'P', or for a incorrect service code a error message pops up saying that "totalCost is being used without being initialized". I don't want to change it to switches, case, and breaks now because I've come too far to change it all. I have that variable right here just below.
#include <iomanip> #include <iostream> using namespace std; int main() { int acctCode; double nightCost; double totalCost;
I'm working through this neural network tutorial, unfortunately I get stuck trying to compile on line 28, saying "error: 'neuronNum' not declared in this scope." I seem to always get stuck on these kinds of errors, yet I don't understand because I though that the variable was declared and initialized within the for loop.
#include <iostream> #include <vector> using namespace std;
How to declare variable for all void() as I have another void s in my C++ program. I want to have a variable that can use for all the void and not only in a simple void.Is it possible?
I keep getting the "Uninitialized Local Variable" error. But for my code it's says it's the variable 'pay' in my Manager Function. This is the only error that is popping up.
I've tried setting pay to 0 but when I do, I get a bunch of external errors. I've also tried assigning pay to WeeklySalary like this:
double pay = WeeklySalary;
//Calculating pay for a company
#include <iostream> #include <iomanip> using namespace std;
class DataBase { // Change the connection path here to your own version of the database public SqlConnection con = new SqlConnection(@"Data Source=(LocalDB)v11.0;AttachDbFilename=|DataDirectory|UberDatabase.mdf;Integrated Security=True;"); public DataBase() { } }
And in the same namespace as this class I have a form that calls it like so:
DataBase dBase = new DataBase(); SqlCommand trythis = new SqlCommand("Register", dBase.con);
However, I'm getting the field initializer error on dBase.con. I'm not sure why, but when I call the database from another file (program.cs) it works fine this way.
if possible i want avoid the '&' when i assign the variable address.(variant2 f=varname;//like you see i don't use the '&') for the moment i just need put the address to Variant pointer. but i receive several errors .
struct x { y *GetY(); //error: what is "y"? struct y { }; };
Why does GetY have to be declared after struct y is declared? I thought order of class members in C++ did not matter? Does it have to do with the way parsing is done?
EDIT: It also doesn't work if I typename x::y *GetY();, which makes even less sense to me.
EDIT: It works if I forward declare, but this goes against everything I know about C++ classes...
I'm trying to write a simple program that extract the FAT information from a FAT32 virtual Hard Disk.I have the following structures regarding the FAT format:
Code:
//BOOT RECORD typedef struct NF_BOOT_RECORD { unsigned char BS_jumpBoot[3]; //EB 58 90 = JUMP 58 NOP (Jumps to boot code). Also E9 is acceptable. unsigned char BS_OEMName[8]; //Either MSWIN4.1 or mkdosfs unsigned short BS_BytesPerSec; //Little endian. The size of a sector. 128,256,512,1024... unsigned char BS_SecPerClus; //The number of sectors per cluster (1 CLUSTER = BPS*SPC BYTES) unsigned short BS_RsvdSecCnt; //The boot sectors (this) are included. That makes at least 1. }
[code]...
Everything seems to work fine. Mostly. The only problem, is that the program gives me the following output:BS_NumFATs shouldn't be 0. In fact, I've checked inside the structure memory, and the information seems correct. BS_NumFATs is 0x02, not 0x00 (It's the byte at offset 0x10, starting at 0x00).
I've checked the order of the structure fields, and their types, comparing them to the FAT specification given by Microsoft (File fatgen103.pdf), and it seems fine, unless I'm missing something. So I don't know why it gives 0 instead of 2, if I'm missing something.It's a Win32 program compiled with GCC version 4.4.0
I wrote a script that generates n random pixel positions and draws them to the screen. Works well. Now i tried to rotate them. Rotating does work too. But it does not work as i planned it.
paramters 'angle' and 'timestep' work somehow, but not as they should do. the function 'move' is supposed to rotate the pixelfield 'angle' degrees in a given direction, addicted to the 'timestep' parameter. 'timestep' is needed time for drawing in one single game loop.
rotation point is the middle of the screen. when i set angle to 10 it should rotate 10 degrees / second. Instead it's rotating very very fast and all stars are moving nearer to the center of the screen, so after x rounds there is just 1 pixel left in the middle of the screen. there is a kind of gravition.I'm working with SDL2. What I did find out:
FPS is <= 60, 'cause of the 'SDL_RENDERER_PRESENTVSYNC' flag. When i skip that flag, for any reason the 'gravition' would take more time. FPS is <= 1400 then, 'though i got a natural game loop (i hope):
I need writing a program in c++ that will get the input of 50 different users for the following the fields (surname, other names, sex, status, date of birth) and after entering the data for these 50 users, it will then output only the list of all FEMALE users who were registered...
#include <iostream> #include <string> using namespace std; int main () { string surname, other_names1, other_names2, status, sex, dob;
[Code] ....
I don't really know what to do next - all my attempts have not really given me the result I want.
is there way that I go like: cout << c1; not overloading << operator; and it shows me a value of c1.x? just wanna replace c1 with that value; I need sth similar to indexer from c#.
I have a dynamic storage class based on a vector. The elements of this class shall be addressable via a string.
I have something like the following:
StorageClass* test = new StorageClass(); while(notEnd) { test->setValue("name3", 3); test->setValue("name2", 4);
[Code] ....
The Storage class is implement with a vector having to attributes per entry, the first one is name the second one is value. If the setValue function is called, Igo through the whole vector to find the correct item via the name and than i set the new value.
At the end of the loop i want to write out the data into a comma separated value file (*.csv). This shall be done generic by the writeLineToFile() function of the StorageClass.
As a want the columns in csv file to be sorted in a specific way a thought about a preInitalisation routine at the beginning of the program which builds a the vector with all possible entries as something like this in order to define a specific output order.
I now have 2 places in the code where i write down the "fieldnames".
I was wondering if there is a possibility to check if the fields called by the setValue function were first aranged in the vector by the assigned() function before or bettwer while compiling the programm.
I thought about MAKROS with #define XYZ and #ifndef XYZ #error to do though, but currently i reached a dead end and find no solution for my problem.
I am building a template for CodeBlocks, which pre-write some includes, the main skull and a header.
This header looks like that : /** * @Author Me * @Description Brief description * @Date ?? */
I would like to put the current Date, just after the line @Date, is-it possible ? And if yes, it-is possible to put a field @FileName which copy the filename into the comment ?
I need to use an instance of an object in a header file. The object requires a lot of pre-computation to be created.
I want to assign it to a "static const *NAMEobject*" field in the .h file, once it has been created. I assume that it is better to create it in another file and somehow pass it into the .h file.
I had a quick question regarding a program I am trying to complete. I have the basics worked out, and everything seems to be done, but I am running into two issues.
1= The program keeps telling me "Run-Time Check Failure #3 - The variable 'order' is being used without being initialized." and 2= When I reach my output screen I receive "Unhandled exception at 0x7751c41f in CISC 192 Project 3.exe: Microsoft C++ exception: std:Out_of_range at memory location 0x002eefb8.."
While the first one isn't necessarily a deal breaker the second one definitely is.
Code: // Bookstore Project 3.cpp : Defines the entry point for the console application. // Declarations #include "stdafx.h" #include <iostream> #include <iomanip> #include <cstdlib> #include <string> #include <istream>