C++ :: How To Output One Particular Field In A Form
Aug 8, 2014
I need writing a program in c++ that will get the input of 50 different users for the following the fields (surname, other names, sex, status, date of birth) and after entering the data for these 50 users, it will then output only the list of all FEMALE users who were registered...
#include <iostream>
#include <string>
using namespace std;
int main () {
string surname, other_names1, other_names2, status, sex, dob;
[Code] ....
I don't really know what to do next - all my attempts have not really given me the result I want.
class DataBase { // Change the connection path here to your own version of the database public SqlConnection con = new SqlConnection(@"Data Source=(LocalDB)v11.0;AttachDbFilename=|DataDirectory|UberDatabase.mdf;Integrated Security=True;"); public DataBase() { } }
And in the same namespace as this class I have a form that calls it like so:
DataBase dBase = new DataBase(); SqlCommand trythis = new SqlCommand("Register", dBase.con);
However, I'm getting the field initializer error on dBase.con. I'm not sure why, but when I call the database from another file (program.cs) it works fine this way.
I'm trying to write a program that takes input from the user (thats a char) and outputs it to the monitor in hex form.The program is meant to continuously take input from the user then output to the monitor in hex form until an EOF is detected this triggers the program to close.The following code does this except that I get a lower case 'a' at the end of each output.I think the 'a' has to do with the enter key and if that is the case how can i tell the program to ignore this input from the user.
Example: input from user: ABC output to monitor: 41 42 43 a
I have a non form class. I want to update label/ check status of check box etc.. in non form class ( here resides functions that contains logic). How can i do that ?
This is more of a Application Design question, Let's say I have Form1(Login), this is opened from Program.cs, when the user enters details, the Event Handler makes a instance of a class, adds the data and stores the instance within Program.cs class.
So the best thing to do here, is to close the Form1(Login) and open Form2(Main) via Program.cs so that I can send the List<Login> object with my Login instance objects to said form. This form will remain open throughout the applications use as it's like the main GUI for all the programs functions.
When I close this form, I may want to save some information before the application is terminated, so I may as well store the Login instances in Program.cs anyway.
Main stepping stone: Multiple (usually around 3 max) users can login this system if need be, which will mean closing Form2(Main) and then opening Form1(Login) so that once Form1 is closed it can recreate the From2(Main) form and pass the new List<Login> to that form.
What's the best way to do this, at the moment i'm creating the Form2 instance like so:
//.... //Detect the Login form being closed loginForm.Closed += new EventHandler(OnLoginClosed); //... //Open the main form when the login is closed private void OnLoginClosed(object sender, EventArgs e)
[Code] .....
This seems like it will work and do the job, but is there a better and cleaner way? The List<Login> will be passed to Forms which are created via Form2(Main) as this information will be needed. It's just that ive been told not to use Forms for too much data containment.
I have a form with 2 text boxes (Email and Password)
The user fills in the text boxes and clicks on the Log in button. The code behind the log in button does the following, First connects to a table (Users) in phpmyadmin. Next runs a SQL query (SELECT * FROM `users` WHERE Email = '" + sEmail + "' AND Password = '" + sPassword + "'") sEmail being the variable created from the text entered in Email text box and the same for password.
Next if the record count == to 1 it opens up the main menu form and if the record count == 0 it fails and the user does not get to the main menu.
All of the above is fine and working however what I want to do is take over a variable from the log in form to the other forms.
The code is below for the sign in button as all my code is behind that (I think this may be where I'm going wrong).
public partial class WelcomeForm : Form{ public static string connStr = "server = localhost; " + "database = ppw5; " + "uid = James; " + "pwd = buster;";
[Code] .....
And the Main menu form where I'd like to take a variable over with me, lets assume the variable is the UserID from the database table that I pull from the dTable I created.
public partial class MenuForm : Form { //Call the CloseProgram class and create a new method called ClassClose. CloseProgram ClassClose = new CloseProgram(); WelcomeForm User = new WelcomeForm(); public MenuForm() { InitializeComponent();
I have a program which when a button is clicked on Form1 it runs a vision system operation on an image in a window on a Form1. There are also other buttons on the Form1 which can change things like threshold levels so the inspection can be run again with different settings. It all works fine but I want to change it to remove the buttons from Form1 so that when the user clicks on a button on Form1 it opens up another form, Form2, and all the buttons which were on Form1 are now on Form2 and the image analysis should run on Form1 when the buttons are used on Form2. I have taken over all the code from Form1 to Form2 and I'm trying to make this happen by creating a new oject on Form1 which calls a method on Form2 which contains the code which was in Form1 and called when the button was clicked on Form1 - not working!! I have a constructor in Form2 but I think I have become monumentally confused.
This was the code which was on Form1 when the inspection button was clicked.
I have 3 Windows Form: frmMain, frmFirstForm, and frmSecondForm.
frmMain is the form that will load when the application is started with 2 tabs to access frmFirstForm and frmSecondForm.
Here's my problem:
After making a selection from a combobox on frmFirstForm, I would like a datagridview header to change based on the selection made. Here is a list of items on one combobox: Item1, Item2, Item3, Item4. When somebody chooses Item one, the header on the datagridview on frmSecondForm should display: JohnItem1, PaulItem1, BradItem1 and so on. Those items are not part of the comboboxes, but they will be shown as header text on the datagridview on the second form either automatically or after clicking OK from frmMain. There's no OK button on frmFirstForm, but on frmMain.
The only code I have right now is the if statement on the form load on frmSecondForm. Here's what I have:
private void HeaderTextLoad() { if(comboboxonfirstform.text = "Item1") { datagridview1.Columns[0].HeaderText = "ItemJohn"; datagridview1.Columns[1].HeaderText = "ItemPaul"; ... And so on. } }
First index of the second line tells the number of non-zero entries of the first row and second index tell the column number where the non zero entry is placed
I'm trying to write a simple program that extract the FAT information from a FAT32 virtual Hard Disk.I have the following structures regarding the FAT format:
Code:
//BOOT RECORD typedef struct NF_BOOT_RECORD { unsigned char BS_jumpBoot[3]; //EB 58 90 = JUMP 58 NOP (Jumps to boot code). Also E9 is acceptable. unsigned char BS_OEMName[8]; //Either MSWIN4.1 or mkdosfs unsigned short BS_BytesPerSec; //Little endian. The size of a sector. 128,256,512,1024... unsigned char BS_SecPerClus; //The number of sectors per cluster (1 CLUSTER = BPS*SPC BYTES) unsigned short BS_RsvdSecCnt; //The boot sectors (this) are included. That makes at least 1. }
[code]...
Everything seems to work fine. Mostly. The only problem, is that the program gives me the following output:BS_NumFATs shouldn't be 0. In fact, I've checked inside the structure memory, and the information seems correct. BS_NumFATs is 0x02, not 0x00 (It's the byte at offset 0x10, starting at 0x00).
I've checked the order of the structure fields, and their types, comparing them to the FAT specification given by Microsoft (File fatgen103.pdf), and it seems fine, unless I'm missing something. So I don't know why it gives 0 instead of 2, if I'm missing something.It's a Win32 program compiled with GCC version 4.4.0
I wrote a script that generates n random pixel positions and draws them to the screen. Works well. Now i tried to rotate them. Rotating does work too. But it does not work as i planned it.
paramters 'angle' and 'timestep' work somehow, but not as they should do. the function 'move' is supposed to rotate the pixelfield 'angle' degrees in a given direction, addicted to the 'timestep' parameter. 'timestep' is needed time for drawing in one single game loop.
rotation point is the middle of the screen. when i set angle to 10 it should rotate 10 degrees / second. Instead it's rotating very very fast and all stars are moving nearer to the center of the screen, so after x rounds there is just 1 pixel left in the middle of the screen. there is a kind of gravition.I'm working with SDL2. What I did find out:
FPS is <= 60, 'cause of the 'SDL_RENDERER_PRESENTVSYNC' flag. When i skip that flag, for any reason the 'gravition' would take more time. FPS is <= 1400 then, 'though i got a natural game loop (i hope):
is there way that I go like: cout << c1; not overloading << operator; and it shows me a value of c1.x? just wanna replace c1 with that value; I need sth similar to indexer from c#.
I have a dynamic storage class based on a vector. The elements of this class shall be addressable via a string.
I have something like the following:
StorageClass* test = new StorageClass(); while(notEnd) { test->setValue("name3", 3); test->setValue("name2", 4);
[Code] ....
The Storage class is implement with a vector having to attributes per entry, the first one is name the second one is value. If the setValue function is called, Igo through the whole vector to find the correct item via the name and than i set the new value.
At the end of the loop i want to write out the data into a comma separated value file (*.csv). This shall be done generic by the writeLineToFile() function of the StorageClass.
As a want the columns in csv file to be sorted in a specific way a thought about a preInitalisation routine at the beginning of the program which builds a the vector with all possible entries as something like this in order to define a specific output order.
I now have 2 places in the code where i write down the "fieldnames".
I was wondering if there is a possibility to check if the fields called by the setValue function were first aranged in the vector by the assigned() function before or bettwer while compiling the programm.
I thought about MAKROS with #define XYZ and #ifndef XYZ #error to do though, but currently i reached a dead end and find no solution for my problem.
I am building a template for CodeBlocks, which pre-write some includes, the main skull and a header.
This header looks like that : /** * @Author Me * @Description Brief description * @Date ?? */
I would like to put the current Date, just after the line @Date, is-it possible ? And if yes, it-is possible to put a field @FileName which copy the filename into the comment ?
I need to use an instance of an object in a header file. The object requires a lot of pre-computation to be created.
I want to assign it to a "static const *NAMEobject*" field in the .h file, once it has been created. I assume that it is better to create it in another file and somehow pass it into the .h file.
I am experiencing some errors with my first c++ program. im getting some compilation errors that i cannot figure out.
In file included from w2.cpp:7: Fraction.h:17: error: variable or field 'enter' declared void Fraction.h:17: error: expected primary-expression before 'struct' Fraction.h:18: error: variable or field 'display' declared void and so on ..........
class T { enum E { } struct S { } interface I { } delegate void D(); class C { } }
[code]....
All of the above are possible except the constant field of a type that is a struct. I can see why the non-string reference types would default to the only literal expression they can represent - null - and if I'm not mistaken the default value of a struct is an instance of the struct with all its fields set to their default value, but why is it that a const struct field is not possible? is there a reason why or is it just the way c# was written? oh and by the way, what's the idea of allowing enum types to have a default constructor?
I'm creating a payroll program and here is my code
Code:
#include <stdio.h> #include <stdlib.h> #include <string.h> #define REPORTHEADING1 " Employee Pay Hours Gross Tax Net " #define REPORTHEADING2 " Name Rate Worked Pay Due Pay }
[code]....
The errors I get are: variable or field PrintSummaryReport declared void in function voidPrintSummaryReport... cannot convert FILE to const car for argument to int printf(const char*...) which is for the following lines
I need a static hash table to keep track of all objects of a particular type that are instantiated in a Qt application but I have never used a template class as a static member object before and I can't seem to figure out how to initialize it. QHash is the hash table class that follows the template convetion:
template<class key, class data>
QString is probably self explanatory.
Example Header:
class MyClass { ... private: static QHash<QString, MyClass*> instanceTable; }
Here is my source that doesn't compile.
Example Source
#include header.h // using default constructor for table... QHash<QString key, MyClass* instance> MyClass::instanceTable(); // gives Error below. // Error in above line is "Declaration is incompatible with QHash<QString, Myclass*>"
I have tried doing it a number of different ways and none of them work. How do you initialize a static template object?