I have this method called "walk" and what it's supposed to do is, walk through a bunch of triangles one step at a time (the're all connected [not to each other, but in a mesh]).
To do so, I need to perform a containment test.
Normally, I guess I'd just write a separate function but what if I wanted to be weird and write my inclusion test as a lambda in my walk method? Literally the only function that needs this code is my walk() procedure and I need to call the test an arbitrary amount of times.
Is this frowned upon? Would this be the jarring type of code I've been warned about? Or should I just say yolo and do what I want?
For example, std::vector<Person> people = {Mark, MrMac, Lola, MsWhite, Cindy, Zainab, Mikey, Fred, Zolal} is to be sorted so that teachers will be placed first, then students, and then babies, but with the exception that people with names starting with Z be placed before anyone else, followed by people with age equal to 8. All this is set up by the ordered list:
Zolal Zainab (baby) Cindy Ms. White Mr. Mac Fred Mark Mikey (baby) Lola (baby)
Teachers are supposed to be placed before students, which in turn placed before babies, but Cindy's age is 8, and so is placed before the teachers, and Zolal and Zainab start with Z, so is placed before her. So far so good, but now I want the further sorting result that all people within their subcategories be sorted in their own way, e.g. Zainab should come before Zolal alphabetically, Ms. White should precede Mr. Mac because she is younger, etc... How do I further generalize my customSort function so it carries out those further criteria as well?
So, I've got this class in SDL Player that has, among other things, an SDL_Texture* to hold an image that represents the player on the screen. I'd assume it's good practice to do get() and set() functions for the class; but because textures are handled via pointers, when I write a get() function I end up returning a pointer to an internal resource; which isn't good practice I hear as it "breaks" encapsulation.
Find my code below:
#ifndef PLAYER_H #define PLAYER_H #include "SDL.h" #include "SDL_image.h" #include "CTexture.h" class Player {
The lambda accepts no arguments, but it accesses increment by value and current by reference, the latter being used to store the next value to be set. This lambda has the side effect that current will be updated when generate is finished. The following lambda expression is similar, but without the side effect:
[=]()mutable->T{T result(current); current += increment; return result;} "
I dont exactly understand what side affect it is talking about. Wouldn't you want generate to update current? I understand how the second code fixes it though, just takes everything in the enclosing scope by value.
I am trying to write a function that extracts chunks of numbers from a stream (ie if i had "ui33ui24ui23hjdwejf" it would extract the chunk 33), and its finished, but it wont compile. errors here: [URL] ...... its only one line in an include file, but im stumped. anyways, this is the most updated version of the code: [URL] .....
i need a function that will work for both dynamic and static implementations of a function to get the transverse of a matrix. so far, i have this
Code:
matrix transpose(matrix m) { int row, col; row = m.com_dim; col= m.row_dim; }
[code]....
this works well with my static implementation, but when i try it in dynamic it gives me errors. the function has to be the same for both dynamic and static implementation
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
I'm trying to pass 2 arrays into a void funtion, and return values to one function.
this is the the program I'm working with, after I'm done I have to split it into 3 files, a header, a main, and a separate cpp file for the functions to live in.
#include <iostream> using namespace std; void processArrary(int numberCount[], int Numbers[], int intnumberSize, int numberCountSize); int main() { int Scores[26] = {76, 89, 150, 135, 200, 76, 12, 100, 150, 28, 178, 189, 167, 200, 175, 150, 87, 99, 129, 149, 176, 200, 87, 35, 157, 189}; int numberCount[8] = { 0 };
[code]...
The goal of this program is to separate and count the groups of numbers then output the amount of numbers in each group. Near as I can tell, everthing should work, but I'm getting all zeros to be displayed in each group.
The function is supposed to return value from the file in my main, but I am getting empty value. I am trying to get better with pointer. Right now just teaching myself.
right now the only way for this code to show value is when in put the putchar(*ps) inside my readfile function. I would like to readfile to return value and print in the main function.
class Base{ public: int getNum(); private: int numToGet; } class Derived: public Base { public: friend ostream& operator<<(ostream& output, const Derived &B);
I want to use one median function "selectfunction" to choose one of the 2 other functions at random to pass my 2-dim array to the selected function. There is a problem in the median function
#include <iostream> #define random(x)(rand()%x) // for random number between numbers of 0 and 1 using namespace std; void proc1 (int iArray[][2]); void proc2 (int iArray[][2]); void selectfunction(int iArray[][2]); int A[4][2] = {{1, 2} , {3, 4} , { 5, 7} , {8, 1} };
i want to use a class to print data stored as vector or array with different data types. i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns. so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class i also want the object to be global so that i need not pass it as an argument to other calling functions
then i want to call this template function in another ordinary function written in a seperate cpp file
these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions
int myfunc( int a, int b, char * c ) char a = "(int)myfunc()"; char b = "(int,int,char*)" call(a, b, ...) // Function name and return type, params
I want to do function what registers forward what will get callback if the time is right. Basically then i dont need to edit and add extra functions into source files. I just have to include header and use register forward function. If there is anything close to this it would be perfect!
i want to use a class to print data stored as vector or array with different data types.
i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns.so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class / i also want the object to be global so that i need not pass it as an argument to other calling functions
then i want to call this template function in another ordinary function written in a seperate cpp file these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions.
I need to do it to avoid calling a function of my process from injected code.
So would like to hook this function to check whether the call is from the current module or it is from an external module, then I compare the address of the instruction who did the call with the module address range.
I would like to have 2 functions. (FYI, I haven't even tested these because I don't have a compiler on this PC, so don't know what they'll do. I'm also new to C++, self-teaching.)
My question is, I'm sure that oFile should be type object (of some sort), not int, but I'm not sure how to reference it correctly so that it passes from FileOpen to main to FileClose.
Code: #include <iostream> //I/O using namespace std; #include <fstream> //files using namespace ios; int FileOpen(string fileName) { ifstream oFile (fileName); //attempt to open file