My program has a goto label in it and when the program is not instructed to goto the label, it does. When control goes to the line that it is on, even if no where does it say to execute the label's content, it does execute it.
I've been making an RPG in C++ and I've used goto all throughout the program. After receiving an error and Googling how to fix it, I read that you shouldn't use goto. What can I use as a instead of goto, which isn't 'considered bad programming practice'?
I am new to c++ programming, and I wrote this program. It runs perfectly but the problem is I want the program to stop If I entered letters other than A,B or C
The code as follows:
#include <cstdlib> #include <iostream> #include <cstring> #include <iomanip> using namespace std ; int main() { // Deceleration Statements
I have a project where I have to schedule 3 doctors for 28 days. Doc A, B, and C. The rules are:
1. They can't work back to back, but only on weekends. Example Doc. A can't work Monday and Tuesday, If Doc. A works Saturday, he must work Sunday also. 2. Doc. A and B work alternate weekends. 3. Doc. C can't work Tuesday or weekends.
I'm trying to base my project off of the 8 Queens program that uses backtracking and the goto function. Right now, I'm just trying to get my program to print this
100100100 010010010 001001001
Here is my goto Code
#include "stdafx.h" #include <iostream> #include<iostream> using namespace std; void print(); #define n 28 //28 day schedule int a[n]={};
[Code] ....
If you look at my code you will notice that it prints out like this, where array c doesn't take in account for array a.
1010101010101 0101010101010 1010101010101
I need getting the program to modify a[], b[], and c[] when necessary. I should be able to change any array element to '1' and it will automatically fill in the schedule by itself. example
It's a tic-tac-toe program. I haven't finished doing everything I need to for the project, I'm just trying to get certain parts working as I go.
Anyway, my problem: The program will print the board and ask the first player which square they want to mark. Then it will print the updated board, print the question for the second player to input their square choice but not actually stop to let the user enter anything. Instead it prints the board again and then prints the question for player one again -- this time stopping to let them type in their choice.
Here's my code:
#include <stdio.h> // Function prototypes void printBoard(char board[3][3]); int main() { int quit = 0; // Loop so game continues until player quits
[Code] .....
And it looks like this when I run it, as an example:
So when you enter the number 99 its supposed to quit the program and it wasnt so i fixed that then i noticed that if you don't hit the green its supposed to loop back to a certain point but it was going to far back so i put a goto statement in and now it wont output my data table.
I am writing a program which creates a set of coordinates that when plotted will reveal a syastro crescent moon character. If you imagine plotting a crescent moon as two circles with different radius, where the overlap will create the shape. The problem I am having is how to just plot where they overlap ( ie the crescent moon part) and no the rest of the circles. How can I impose a boundary to stop the program creating coordinates I dont want. My first attempt is an if else loop.
I want to fix this code. The program must accept 7 values or stop it when you type s. The code not only couts the element, but also some other random numbers.
Code: #include<iostream> using namespace std; int main() { int numb[7]; int i; char s; for (i=0;i<=6;i++)
I was given a task to convert infix to post fix using both linked lists and stacks in the code so this is what i have written but the problem is it is giving me same error at three different places "missing function header(old style format?)
#include <iostream> #include <string> using namespace std; const int size = 100; class stack{ private: // Declare a structure for the list
I am stuck on my program right now, what i am trying to do is get the sum of the amount from a access database table and than display it on a label, however i cant seem to get this to happen. This is what I have so far:
OleDbConnection conn = new OleDbConnection(); conn.ConnectionString = @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=Church.accdb"; conn.Open(); Form1 frm1 = new Form1(); //frm1.Show(); //string tableName = frm1.tableName; //string time = "4/5/1991"; string fullName = memberscmb.Text;
I'm trying to print numbers in a label but I'm not having success. For example, I have the following code:
private: System::Void txtLeftWheel_Click_1(System::Object^ sender, System::EventArgs^ e) { for (int i = 1; i <= 1000; i++) { Sleep(100); this->lblLeftWheel->Text = (Int32::Parse(this->lblLeftWheel->Text) + i).ToString(); } }
The idea is that when I click the button, the numbers on the label increment from 1 to 1000.
The Sleep() is there to slow down the loop and the user can see something happening. However, if I put the Sleep() before the label->, the form freezes completely. If I put the Sleep() after the label-> text, the form freezes for a few seconds and the label text goes from 1 and jumps straight to 1000.
The expected functionality is that the label displays numbers 1 through 1000 but increment every second.
I have a label on my main form. When I menu select my settings form, I make a change to the label text on the main form but the label text does not update with the new text.
So here is my code in my settings form:
MainForm frm = new MainForm(); frm.paintMainFormThemeTitle(logoText); // updates the main form label
I may not fully understand the new instantiate key word, but doesn't this create another, new copy of my main form to operate on? And isn't that why I can't see my label text change on my main form that is previously in view?
All of the examples that I have been able to find show using this new key word to be able to access a component on another form. But to my understanding, I'm creating another, new form.
In my program I have WinForm and on this WinForm I have a User Control. On the User Control I have a TreeView.
So what I'm trying to do is passing a number, which is in the TreeNode Text to the WinForm. On the Winform I have a couple of Labels which I want to fill with Informations. To get those informations I have a class with a method which Needs my number from the User Controller. But I can not Access the Labels in the WinForm Method.
Here my code:
User Control private void TreeView_SelectedNode(object sender, TreeViewEventArgs e) { CwiaMain frmMain = new CwiaMain(TFS, TfsConnect); TreeNode tn = _tvWorkItemList.SelectedNode; if (tn == null) { MessageBox.Show("Error");
I am facing a problem that I want to write the label name in a word document and the word is connected with the visual studio using COM option. Like if the name of the is Label1 and I want to write it in a word document using some code or something else.
With the LoadLibrary function (followed by GetProcAddress) you can get a function or any other thing that is on DLL export. AFAIK, when you assemble one program, it loses all user-reading data (names in general). How do the OS's get them?
I have a dbcontext object from a table that I'm trying to assign to a label, but the page is blank and the label doesn't show the output. How can I successfully assign a label on button click so that the table data is visible? The object I'm referring to is aMessage.highScoreEasy
protected void myScoresButton_Click(object sender, EventArgs e) { int num = 2; int num1 = 5; int num2 = 6; easyScoreLabel.Text = num.ToString(); mediumScoreLabel.Text = num1.ToString();
This program was running at first but when I started to change the couts and cins to fouts and fins (in order for them to be save in a file directory), it shows a lot of errors such as:
initialization of 'fin' is skipped by 'case' label 'std::ifstream fin': redefinition
Here is the code of the program:
#include <iostream> #include <iomanip> #include <fstream> using namespace std; struct file{ int fnum; char fname[50], lname[50];
My goal is to have couple of items in the listbox and when highlighting one item a image in the picturebox should appear, and so on for each item in the listbox.I just don't know how to change image depending on selected item in the listbox instantly.Also when i highlight item a text in label should be like in highlighted item in listbox.
I am trying to change label text on button click, the way label.text = "string" work well before but not in this case. I tried to put this on other method and it work..it is just not working on the button that I would like to fire..
C# code :
protected void btnTotalGroupMember_Click(object sender, EventArgs e) { string s = "there"; string[] words = s.Split(' '); foreach (string word in words) { Label1.Text = s;
I am a newbie to C++ and VS ++. I have created a windows form application by dragging and dropping button, label..etc. i wish label text to be appeared as return value from a function. The function returns ' const char* '.how this returned string pointer can be used to display label text.?
I have a non form class. I want to update label/ check status of check box etc.. in non form class ( here resides functions that contains logic). How can i do that ?