I have a dbcontext object from a table that I'm trying to assign to a label, but the page is blank and the label doesn't show the output. How can I successfully assign a label on button click so that the table data is visible? The object I'm referring to is aMessage.highScoreEasy
protected void myScoresButton_Click(object sender, EventArgs e) {
int num = 2;
int num1 = 5;
int num2 = 6;
easyScoreLabel.Text = num.ToString();
mediumScoreLabel.Text = num1.ToString();
The StackElement class contains pointers to some dynamic arrays. When I use the assignment, StackElementArray[0] = iStackElement;, it doesn't copy the complete contents and I have to define an 'assignment operator' function to copy all the contents. I am wondering if there is a way I can assign StackElementArray[0] the pointer to the StackElement object. In that case, I will not need to copy the contents of iStackElement into StackElementArray[0] and will just copy the address.
I am stuck on my program right now, what i am trying to do is get the sum of the amount from a access database table and than display it on a label, however i cant seem to get this to happen. This is what I have so far:
OleDbConnection conn = new OleDbConnection(); conn.ConnectionString = @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=Church.accdb"; conn.Open(); Form1 frm1 = new Form1(); //frm1.Show(); //string tableName = frm1.tableName; //string time = "4/5/1991"; string fullName = memberscmb.Text;
I'm trying to print numbers in a label but I'm not having success. For example, I have the following code:
private: System::Void txtLeftWheel_Click_1(System::Object^ sender, System::EventArgs^ e) { for (int i = 1; i <= 1000; i++) { Sleep(100); this->lblLeftWheel->Text = (Int32::Parse(this->lblLeftWheel->Text) + i).ToString(); } }
The idea is that when I click the button, the numbers on the label increment from 1 to 1000.
The Sleep() is there to slow down the loop and the user can see something happening. However, if I put the Sleep() before the label->, the form freezes completely. If I put the Sleep() after the label-> text, the form freezes for a few seconds and the label text goes from 1 and jumps straight to 1000.
The expected functionality is that the label displays numbers 1 through 1000 but increment every second.
I have a label on my main form. When I menu select my settings form, I make a change to the label text on the main form but the label text does not update with the new text.
So here is my code in my settings form:
MainForm frm = new MainForm(); frm.paintMainFormThemeTitle(logoText); // updates the main form label
I may not fully understand the new instantiate key word, but doesn't this create another, new copy of my main form to operate on? And isn't that why I can't see my label text change on my main form that is previously in view?
All of the examples that I have been able to find show using this new key word to be able to access a component on another form. But to my understanding, I'm creating another, new form.
In my program I have WinForm and on this WinForm I have a User Control. On the User Control I have a TreeView.
So what I'm trying to do is passing a number, which is in the TreeNode Text to the WinForm. On the Winform I have a couple of Labels which I want to fill with Informations. To get those informations I have a class with a method which Needs my number from the User Controller. But I can not Access the Labels in the WinForm Method.
Here my code:
User Control private void TreeView_SelectedNode(object sender, TreeViewEventArgs e) { CwiaMain frmMain = new CwiaMain(TFS, TfsConnect); TreeNode tn = _tvWorkItemList.SelectedNode; if (tn == null) { MessageBox.Show("Error");
I am facing a problem that I want to write the label name in a word document and the word is connected with the visual studio using COM option. Like if the name of the is Label1 and I want to write it in a word document using some code or something else.
With the LoadLibrary function (followed by GetProcAddress) you can get a function or any other thing that is on DLL export. AFAIK, when you assemble one program, it loses all user-reading data (names in general). How do the OS's get them?
My program has a goto label in it and when the program is not instructed to goto the label, it does. When control goes to the line that it is on, even if no where does it say to execute the label's content, it does execute it.
This program was running at first but when I started to change the couts and cins to fouts and fins (in order for them to be save in a file directory), it shows a lot of errors such as:
initialization of 'fin' is skipped by 'case' label 'std::ifstream fin': redefinition
Here is the code of the program:
#include <iostream> #include <iomanip> #include <fstream> using namespace std; struct file{ int fnum; char fname[50], lname[50];
My goal is to have couple of items in the listbox and when highlighting one item a image in the picturebox should appear, and so on for each item in the listbox.I just don't know how to change image depending on selected item in the listbox instantly.Also when i highlight item a text in label should be like in highlighted item in listbox.
I am trying to change label text on button click, the way label.text = "string" work well before but not in this case. I tried to put this on other method and it work..it is just not working on the button that I would like to fire..
C# code :
protected void btnTotalGroupMember_Click(object sender, EventArgs e) { string s = "there"; string[] words = s.Split(' '); foreach (string word in words) { Label1.Text = s;
I am a newbie to C++ and VS ++. I have created a windows form application by dragging and dropping button, label..etc. i wish label text to be appeared as return value from a function. The function returns ' const char* '.how this returned string pointer can be used to display label text.?
I have a non form class. I want to update label/ check status of check box etc.. in non form class ( here resides functions that contains logic). How can i do that ?
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) { if (check==1) { boardState.Add(B)/>; return check; } if (check == 0)
this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???
I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"
I am having a problem assigning bits a value of 0. The data is a 16 bit integer the bits greater than the 12th bit have garbage either a 0 or a 1. I would like to assign all bits greater than 12th bit the value 0 no matter what their values are. Whats the best approach.
I thought we needed to allocate memory before assigning a value to a char* and also that we needed to use functions like strcpy() to copy something into it. Then how come this works and does not crash?