C Sharp :: Create Xml File From Xml Stored In A DB
May 15, 2013
I have a table in my database that has a 3 fields.
RuleID | RuleName | Rule
the ruleID is a randomly generated string of characters, RuleName is the name the user gives to the rule, and the Rule field is about 600 characters long and is just XML text.
I want to read that Rule field from the database and use it inside the function below.
If I remove it, I am able to create and save teh workbook in the directory. However, I want to make some changes on a worksheet, and that is where the issue is. I have also tried using the line of code:
This line had no luck either. The issue I am having is the error regarding InvalidOperationException: Dynamic operations can only be performed in homogenous AppDomain.
I need to create a program which could create text files of the bits stored in avi file/binary file. My first requirement is to show 0s and 1s in the text representation . My second requirement is to create an avi file from this text file. I have tried few codings but either they give me error or they not playing the reconverted binary files.
I am/we developing in C and we have a number of different programs. We also have problem to keep track of different versions of a specific exe file.
Is there any way to add version number when build a file so the version is added in the properties.
I doing this in a MFC c++ project in a .rc file. Is there a way (or a similar way) of doing this in C? Here its stored in the details section with product version 6.0.8:
I am trying to build a employee management system using C, and I have done alot so far. Everything seems to work fine, but then I thought that I should let the user store the data of their employees permanently, therefore I created a file and then I store the user's given data in the txt file.
But there is some problem, and I don't seem to understand what is the problem in the code, it's just that whenever the user enters any id to search, and presses any key then nothing appears just a blank screen! I wanted to know that how can I check the ID from the text file and then display the details of the employee of that id!
I am trying to compare a string that i have entered with a set of strings that have already been stored in a file. I am using strcmp function but i am not getting the result.
Code: printf(" Enter string:"); scanf("%s",&m); ptr_file =fopen("abc.text","r");
Ok so when the program runs the first function the data is stored and displayed in the file. The second function is supposed to read the name entered, compare it to the ones in the file then take the price with it BUT I seem to have done something wrong when reading the files (or maybe it has to do with the global function I'm not sure). Here's parts of the code :
This seems like a fairly straight forward assignment. Load up a file that contains a series of int values stored in ASCII and print out the ASCII characters to the console.
The problem I am having is that I am getting the numerical value of bytes ("40" for 10 numerical values, "200" for 50 values). The numbers are generated randomly by another file, but I can control how many numbers are generated. For example, if I type in:
My professor assign me a task to create a manual printer settings, not necessary same as printer setting the important thing to do is to have a combobox. In the combobox that you will see the available installed printers, and one command for print that if going to select one available printer in the combobox. It is possible ?
I am making a multiple quiz program. So everything is working fine, except for the part where i'm trying to add a highscore for each user which is being stored in a binary file. I have added a sample of the program containing the error. This isn't the actual program, which is very long.
class user { //The collection of all info pertaining to the users char user_id[50]; public: int hscore1; user() { strcpy(user_id,"NULL"); hscore=0;
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
I have a non form class. I want to update label/ check status of check box etc.. in non form class ( here resides functions that contains logic). How can i do that ?
The Objective Of This Program Is To Create A File To Write Text And Read Back The File Content. To Do That I Have Made Two Function writeFile() To Write And readFile() To Read.The readFile() function works just fine but writeFile() doesn't.
How writeFile() function Works? when writeFile() function Execute It Takes Characters User Type And When Hit Enter(ASC|| 10) It Ask "More?(Y/N)" That Means What User Want? Want To Go Next Line Or End Input?
If "Y" Than Inputs Are Taken From Next Line Else Input Ends.
But The Problem Is When Program Encounters ch==10 It Shows "More?(Y/N)" And Takes Input In cmd variable.If cmd=='Y' I Mean More From Next Line Than It Should Execute Scanf Again To Take ch I Mean User Input.But Its Not!!! Its Always Showing "More?(Y/N)" Again And Again Like A Loop.
Code: #include <stdio.h> void writeFile(void); void readFile(void); int main(){
I am interested in creating a file of a given size and then randomly accessing the file to populate it. Is there a way to quickly create, for instance, a 4 GByte file in C++, initially populated with garbage?
I need to find a string(&login=) from physical memory dump file.And i have to print the word or string following it.Is there any C# code for this problem?
I am creating small application using c#.net.I removed all image tag using regular expression no I want to remove all video file and flash file also in source code of webpage.
so far I have tried this ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text;
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.