C++ :: Set Array Size At Compile Time Through Constructor
Oct 22, 2013
How do I set the size of a member array via the class constructor if I know the size at compile time. I can do this with templates, see below, but this leads to code bloats, I think.
So one class declaration but objects with different array sizes.
Can't use constexpr.
Can't use STL.
Can't use new.
#include <iostream>
using namespace std;
template<int T>
class MyArray {
private:
int array[T];
public:
int getSize()
I'm a little lost with this program. The idea is to dynamically allocate an array and increase its size every time a new integer is inputted by the user. I believe it is a memory leak but as we have just started learning this I'm not sure how to recognise it. Sometimes I can input as many integers as I want other times 2 or 3 before it crashes. When I can input enough values i exit the loop and send it to the sort function and mean calculator function, all works fine there except the last number inputted becomes this huge value not hexadecimal though... As such I'm at a loss as what to look at next, so here you go:
As you see, I have taken input from the user just after calculating the whole palindromes. So cant we calculate this at compile time? because runtime of this program is extremely slow.
Another qs. I first tried to use array but It didnt allow 2*10^9 sized array. so what should I do whenever I need that size of array?
My question is this: Is it possible to determine where functions are stored at compile time, so that at run time you can pass the memory address as a pointer to the interrupt handler so that it can directly call the function at memory location 'X'?
The newest project I'm working on would require to either somehow capture these addresses or to find a work-around so that instead of passing the pointer to the interrupt handler, the software would then need to be able to be non-interruptable.
Would there be anyway for the compiler, or the language, to provide a unique ID during compilation?
I've been using UUID generators, but I've always found the approach of copy pasting from a program to code to be kind of... limiting. If I want a random number, can't the compiler guarantee this for me?
It already does the same thing for anonymous namespaces, so...
Consider: Code: template<unsigned int N> class Test { private:
[Code]....
I just cannot understand why (clearly, we are calling <0, 0>, not <0, 8>). If I replace "N" with 8, it works as expected (at least for the beginning of the loop). I only tested on MSVC.
I am working on a project, where I have to be able to exclude some code fast and dynamicly at compiletime.
I got a scheduler running and actually I just want to remove some of the tasks from it - but at compile time so that the code wont take up space in my microcontroller.
I know that I can use macros like #ifdef #endif etc. But I think that method makes the code unreadable and complicated.
How to archive such functionality a more elegant way?
So I made a library for a whole bunch of functions and when i compile it, it says"Unresolved external symbol_(Name of function here) referenced in function main.
I want to generalize my productFunction below to a template family of functions where the template merely changes the * to + or whatever else operator I wish to use.
How can I turn a template parameter into various operators? (apart from using switch statements that will reduce the performance and make the code really ugly) What kind of metatemplating method converts a compile-time constant to an operator?
Code: typedef struct token { int tokenType; // what token is that int tokenCode; // the code of a function if applicable char *tokenString; // Source token double tokenValue; // if token is a number
[Code] .....
I got several warnings and erros, is it possible to declare a table like that ? What's the correct way to declare it ?
I am trying to create two classes: a Date class and a Time class. The Date class has to have three private data members: day, month and year. The Time class should have two private data members:hour and minute. Each class should have two member functions: a constructor and display. I am lost and my code won't run ....
class Date { private: int month, day, year; public: Date(int m, int d, int y){ month = m; day = d; year = y;
I have this piece of code from the book "Modern C++ Design" that checks for compile-time error. When i tried to compile it, i get the error "invalid application of size of to function type". How to make this compiler-time checker work?
I have a program which call only one time malloc at the start of the program. When running, I see with 'process-explorer.exe' that memory is growing in little steps. Is this normal? why?
Im just wondering how would i get a formula to calculate the total size and proportion of how far the media player has been played, in proportion with the size of the sizeable form, i need an int for the:
Width of formLength of movieHow long has been played by user
I have this code so far:
//The current position played! - Within the timer.tick event arg! string splayed = axWindowsMediaPlayer1.Ctlcontrols.currentPosition.ToString().Split('.')[0]; int iplayed = Convert.ToInt32(splayed + 1); //The total time of the movie/audio. string stotal = axWindowsMediaPlayer1.Ctlcontrols.currentItem.duration.ToString().Split('.')[0]; int itotal = Convert.ToInt32(splayed);
[Code] ....
I have the "AxWindowsMediaPlayer" reference installed, but i need to know how it would work...
i am writing this bank accounts program using structures. i haven't implemented the function before that i want to check if the data is being read and printed. When i build and run the program in visual studio it gives me the following error. "No constructor could take the source type, or constructor overload resolution was ambiguous". Now whats wrong in this program?
/* Bank Accounts Program */ #include <iostream> #include <string> #include <fstream> #include <cstdlib>//needed to use system() function using namespace std; const int MAX_NUM = 50; struct Name{
Write a program using user-defined function which accepts an integer array and its size as arguments and assign the elements into a two dimensional array of integers in the following format: If the array is 1,2,3,4,5,6, the resultant 2D array is
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
I can't seem to remember everything I should about constructors. I'm looking for a way to create an array of structs, using a constructor. My code should explain.
struct myStruct { private: int structInt1, structInt2;
I want to pass an array to a constructor, but only the first value is passed--the rest looks like garbage. Here's a simplified version of what I'm working on:
#include <iostream> class board { public: int state[64]; board(int arr[])
[Code] ....
Why this doesn't work and how to properly pass an array? Notes: I don't want to copy the array. Also, I'm using MSVC++ 2010 Express.