I want to pass an array to a constructor, but only the first value is passed--the rest looks like garbage. Here's a simplified version of what I'm working on:
#include <iostream>
class board {
public:
int state[64];
board(int arr[])
[Code] ....
Why this doesn't work and how to properly pass an array? Notes: I don't want to copy the array. Also, I'm using MSVC++ 2010 Express.
In a project I am working on, I have to initialize a window and pass it as a parameter to another constructor, but before the window is initialized, it is passed as a parameter thus causing an error. Here is some code :
Game::Game() : mWindow(sf::VideoMode(640, 480), "SFML Application", sf::Style::Close) , mWorld(mWindow) //<---- right here is where the mWindow variable needs to be passed { //... }
i am writing this bank accounts program using structures. i haven't implemented the function before that i want to check if the data is being read and printed. When i build and run the program in visual studio it gives me the following error. "No constructor could take the source type, or constructor overload resolution was ambiguous". Now whats wrong in this program?
/* Bank Accounts Program */ #include <iostream> #include <string> #include <fstream> #include <cstdlib>//needed to use system() function using namespace std; const int MAX_NUM = 50; struct Name{
I'm trying to pass an array from one function to another without resorting to pointers and I have to use Pass by Reference. I can't seem to figure it out. I've been looking at many examples and just don't get it.
the function createAbc makes an array populated with the Alphabet. I need to pass that into my display function so that i can work with the array there. I don't know how to pass it in there... :(
I am trying to write a poker program. I created a class to create a deck of cards..and then shuffle the deck..Now I am trying to pass value from the deck to an array to deal a hand..so 5 cards to player1[] array.. I tried doing it directly such as.
But I would get error such as [Error] no match for 'operator=' in 'player1[j] = deck[j].Card::toString()'
So then I tried using a pointer..
char *getCard; getCard = new char; for (int j = 0; j < 5; j++) { getCard=deck[j].toString(); }
but I would get this error [Error] void value not ignored as it ought to be. So how can I pass a value from the object deck..to an array? or should I be doing it another way?..I tried to think of a way to do it via a function but really got hung up there..
I've been given an assignment with the below questions.
1. What is the difference between pass by reference & pass by pointers?
2. What is the use of the initialization list in the constructor?
3. What is meant by a reference & its advantage?
4. Class has a reference, pointer and a const. Is it possible to write the copy constructor & assignment operator overloading funciton? how? ( Since reference is there, I'm not sure on how to write for it)
5. Example for a variable decleration and definition? (I know for function but for variable don kw how)
6. static and const static what is the difference??
How would I pass let say 2 array pointers to a function X , allocate memory for them in X , fill them with values and get them back in my main function without creating a structure.
example:
Code:
void X(int *a, int*b){ a= malloc ... b = malloc ... // fill a and b return them back to the main function } void main(){
I have been working on this all day, and its due in like an hour and a half. I have done everything the program wants except the last part. Here is the assignment:
Write a program that inputs 10 integers from the console into an array, and removes the duplicate array elements and prints the array. You may assume that all the integers are between 0 and 100, Write at least 1 function in addition to the main function, and pass an array into that function as a parameter. e.g.
Please enter your 10 numbers: 1 2 3 4 5 6 7 8 9 10 The array contains: 1 2 3 4 5 6 7 8 9 10
Please enter your 10 numbers: 1 1 3 3 3 6 7 8 9 9 The array contains: 1 3 6 7 8 9
Please enter your 10 numbers: 1 1 1 1 1 1 1 1 1 1 The array contains: 1
The bolded part is what I cant get to work. I have tried this and it keeps telling me I have not identified the items when I have.
Here is my code:
#include "stdafx.h" #include <iostream> using namespace std;
Now when I want to access that array, I have the following:
ptrSomeStruct->structArray[someIndex];
But now I want to pass structArray to this function by reference so that it can adjust the array as needed and I can continue to use the array back in my caller function:
I am making a tictactoe program that requires me to have a 3 by 3 two dimensional array of integers, in which the constructor should initialize the empty board to all zeroes. The program complies, but it keeps outputting garbage values and i'm not entirely sure why, My print function isn't complete yet, since I want to print out the array in a tic tac toe format, but i'm more concerned with why it's printing garbage values, here is my code:
I can't seem to remember everything I should about constructors. I'm looking for a way to create an array of structs, using a constructor. My code should explain.
struct myStruct { private: int structInt1, structInt2;
I am currently practicing designing classes. In one exercise, I am trying to store 15 words in an array, and randomly print one (using the rand() functions and seeding it with crime. I have a header file, a respective .cpp file, and a main .cpp file. When I try to compile the code using g++ GuessWord.cpp UseGuessWord.cpp -o UseGuessWord, I get the following error in my constructor: expected primary-expression before ‘{’ token
One can initialize a dynamically created array in the following way:
unsigned int * vec; // ... do something to vec double * a = (double *) malloc(4*sizeof(double)); a = (double[3]){(double[3]){0.0,10.0,20.0}[vec[0]],
[Code] ....
While there is no compilation error for the first assignment, the memory a is pointing to seems to change, surprisingly to me. This seems to solve the problem though:
memcpy(a, (double[3]){(double[3]){0.0,10.0,20.0}[vec[0]], (double[3]){1.0,2.0,3.0}[vec[1]], (double[6]){-2.0,-1.0,0.0,1.0,2.0,3.0}[vec[2]] }, 3*sizeof(double)); // NO C COMPILER ERROR
What does the first assignment do and why does it cause memory to change later in the program?
I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <cstring> // access to C str functions #include "String.h" // access String class using namespace std; String::String( int size )// default constructor
Need a C++ constructor to initialize each members of an array. how to give value for for each elements of an array declared as a class object according to the users input.
I am making a tic tac toe program in which they are asking me to have a 3x3 2 dimensional array of integers and have the constructor initialize the empty board to all zeros. They also want me to place a 1 or 2 in each empty board space denoting the place where player 1 or player 2 would move The problem I'm having is, my code initializes the board to all zeros for each element of the array, and prints it out just fine, but I can't figure out how to re-initialize the values in the array to show where each player moves on the board... I was thinking about having a default constructor that has each value set to zero, and then use a setGame function that can change the values on the board to one or two depending on where the player moves....but I don't know if that's possible.....