I have an exercise from my text that defines a StrBlob class, then a StrBlobPtr class to hold weak pointers to the StrBlobs. This is from C++ Primer (5th Edition) and coincidentally, the entire chapter is available on-line at here.
My problem is that the begin and end functions of StrBlob can't be defined until the entire StrBlobPtr class is defined. Forward declarations don't cut it, since begin and end need more than pointers.
The solution (if you also look at the errata for the book) seems to be to define StrBlob, leave begin and end undefined, then full define StrBlobPtr, and following that, finally define StrBlob::begin() and StrBlob::end().
Anyhow, the above works, as I show in the included code below - but it seems like a hack and messy. What would be the proper way to do this? My text may be obfuscating the issue in the pursuit of pedagogy.
Additionally, how would one separate StrBlob and StrBlobPtr into there own headers? I'd think it impossible, since the StrBlob would have to nestle an "#include "StrBlobPtr.hpp" in the center of it's own definition...?
I was trying to make this program using function and everything seemed to be going great....until I compiled. This is just a project I want to work on myself. It's going to be more than what it is now.
I received next errors:
Compiling... 700Dlg.cpp E:CPP700700Dlg.cpp(65) : error C2601: 'KeyEvent' : local function definitions are illegal E:CPP700700Dlg.cpp(106) : error C2601: 'MsgLoop' : local function definitions are illegal E:CPP700700Dlg.cpp(115) : error C2601: 'KeyLogger' : local function definitions are illegal E:CPP700700Dlg.cpp(142) : error C2601: 'main' : local function definitions are illegal Error executing cl.exe.
[Code] .....
I need load keylogger code by MFC Dialog. How I can do it ?
I am using a library X that has functions x,y,z plus some others. also i am using a library Y that has those same functions (x,y,z) plus some others. (so both libraries have certain objects that are shared). libraries are designed to do different things and i need them both . However when i load them both i get
sem.c.text+0x2c10): multiple definition of `upper' ...
errors.
libraries are big and rewriting is not an option for me. Question: how do i bypass this problem?
When I try to compile a single file with GCC (I'm using Code::Blocks as my IDE if that is relevant) it gives me a bunch of undefined reference errors. Well, of course they are undefined since I haven't linked anything yet, but why is GCC complaining at compiling time?
The problem is that when I try to link and compile the project in one go I don't get any errors. The references in question are from the GLEW library if that is relevant.
srccharrenderer.o:charrenderer.cpp|| undefined reference to `_imp____glewDeleteBuffers'| srccharrenderer.o:charrenderer.cpp|| undefined reference to `_imp____glewDeleteBuffers'| srccharrenderer.o:charrenderer.cpp|| undefined reference to `glEnableClientState@4'| srccharrenderer.o:charrenderer.cpp|| undefined reference to `_imp____glewBindBuffer'| srccharrenderer.o:charrenderer.cpp|| undefined reference to `glVertexPointer@16'|
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
So I have a class object that contains the private member variable spot and the public member function MoveLock. Within MoveLock, is a member variable called numbers that holds the place where a user is on a "lock knob". Now, what I'm trying to accomplish is that whenever the user turns the "knob" in the wrong direction, the position is updated with that current numbers so that the clicks needed to unlock the first state is also updated. But I get these errors:
Error E2096 C:Users...switchtest.cpp 34: Illegal structure operation in function main() Error E2294 C:Users...switchtest.cpp 39: Structure required on left side of . or .* in function main()
Ultimately, what I have in main() is a piece of what I'm going to implement in a class member function. I'm also thinking about moving the if else statements out of the for and creating a second one for the else portion.
Creating a C# program to prompt the user to choose the correct answer from a list of answer choices of a question and if the answer is wrong then try to prompt the same question again with do while loop but it is not working as it suppose to be.
class Program { static void Main(string[] args { char UserChoice = ' '; do { Console.WriteLine("What is the command keyword to exit a loop in C#?"); Console.WriteLine("a.quit"); Console.WriteLine("b.continue");
[Code] ....
But if i use int instead of char in this program and replace a, b, c and d with 1, 2, 3 and 4 then this program work fine. What is wrong in this code when using char
Other than the theoretical difference between cout and cerr where the former puts values to the monitor and the latter puts values related to errors to the monitor, is there any real difference here? Why not use cout when you want to send anything to monitor? Why use cerr at all?
I just figured out that some std functions (for example: copy) need the resource and target objects have iterators to work. Otherwise, the compiler rejects. In case of two arrays, declared as:
myA[0] is like a pointer, myB.begin() an iterator, if I do not make any mistake. So, what is exactly the difference between the pointer and the iterator here? They all give the access to elements.
If I need the target of copy to be an array like myA which cannot give an iterator, is there a way to make the command "copy" work for it?