C++ :: Qualified Member Definitions - Difference In Foo And Bar
Apr 23, 2014
Is there a difference in member functions depending on whether they are defined with a qualified ID? For example:
class test {
public:
int foo()//defined here {
return 0;
} int bar();
};
int test::bar() {
return 0;
}
Is there a difference in foo and bar other than their names?
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Sep 6, 2013
I want to give a try to "restrict" type-qualifier. I have looked for examples on google and I see the format is used: "int * restrict p";
However when I write this I get an error: "p is undeclared"
I am using GNU GCC Compiler with Code::Blocks.
How can I solve this problem. Is it possible me to adapt the compiler to C99 standarts, if I can, will it solve my problem?
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Mar 29, 2013
I have an exercise from my text that defines a StrBlob class, then a StrBlobPtr class to hold weak pointers to the StrBlobs. This is from C++ Primer (5th Edition) and coincidentally, the entire chapter is available on-line at here.
My problem is that the begin and end functions of StrBlob can't be defined until the entire StrBlobPtr class is defined. Forward declarations don't cut it, since begin and end need more than pointers.
The solution (if you also look at the errata for the book) seems to be to define StrBlob, leave begin and end undefined, then full define StrBlobPtr, and following that, finally define StrBlob::begin() and StrBlob::end().
Anyhow, the above works, as I show in the included code below - but it seems like a hack and messy. What would be the proper way to do this? My text may be obfuscating the issue in the pursuit of pedagogy.
Additionally, how would one separate StrBlob and StrBlobPtr into there own headers? I'd think it impossible, since the StrBlob would have to nestle an "#include "StrBlobPtr.hpp" in the center of it's own definition...?
Code:
#include <iostream>
#include <string>
#include <vector>
#include <memory>
#include <stdexcept>
class StrBlobPtr; // Forward declaration
[Code]....
As I said, the above works (compiles, haven't -tested- it extensively) but it seems messy.
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Apr 28, 2014
I was trying to make this program using function and everything seemed to be going great....until I compiled. This is just a project I want to work on myself. It's going to be more than what it is now.
I received next errors:
Compiling...
700Dlg.cpp
E:CPP700700Dlg.cpp(65) : error C2601: 'KeyEvent' : local function definitions are illegal
E:CPP700700Dlg.cpp(106) : error C2601: 'MsgLoop' : local function definitions are illegal
E:CPP700700Dlg.cpp(115) : error C2601: 'KeyLogger' : local function definitions are illegal
E:CPP700700Dlg.cpp(142) : error C2601: 'main' : local function definitions are illegal
Error executing cl.exe.
[Code] .....
I need load keylogger code by MFC Dialog. How I can do it ?
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Feb 27, 2014
I am using a library X that has functions x,y,z plus some others. also i am using a library Y that has those same functions (x,y,z) plus some others. (so both libraries have certain objects that are shared). libraries are designed to do different things and i need them both . However when i load them both i get
sem.c.text+0x2c10): multiple definition of `upper'
...
errors.
libraries are big and rewriting is not an option for me. Question: how do i bypass this problem?
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Mar 6, 2015
Code:
#include <iostream.h>
void showMenu();
void showFees (double, int);
void main()
[Code] .....
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Oct 18, 2014
where are operators defined in C/C++? in headers or compiled code?
looking for the definition of how % modulus is calulated
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Jul 4, 2013
When I try to compile a single file with GCC (I'm using Code::Blocks as my IDE if that is relevant) it gives me a bunch of undefined reference errors. Well, of course they are undefined since I haven't linked anything yet, but why is GCC complaining at compiling time?
The problem is that when I try to link and compile the project in one go I don't get any errors. The references in question are from the GLEW library if that is relevant.
srccharrenderer.o:charrenderer.cpp|| undefined reference to `_imp____glewDeleteBuffers'|
srccharrenderer.o:charrenderer.cpp|| undefined reference to `_imp____glewDeleteBuffers'|
srccharrenderer.o:charrenderer.cpp|| undefined reference to `glEnableClientState@4'|
srccharrenderer.o:charrenderer.cpp|| undefined reference to `_imp____glewBindBuffer'|
srccharrenderer.o:charrenderer.cpp|| undefined reference to `glVertexPointer@16'|
[Code] ....
Here are all the errors I get.
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Mar 23, 2014
I am compiling and every time I get this error on this line ....
#include "r3dPCH.h"
#include "r3d.h"
#include "r3dBackgroundTaskDispatcher.h"
#include "d3dfont.h"
#include "GameCommon.h"
#include "Gameplay_Params.h"
#include "UIHUD_TPSGame.h"
#include "ObjectsCode/AI/AI_Player.h"
[Code] .....
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May 10, 2012
I have some problems with this code i keep getting the error C2601: local function definitions are illegal.
#include<stdio.h>
#include<stdlib.h>
int col;
int row;
int i;
int count;
char Area[99][99];
[Code] .....
Errorerror C1075: end of file found before the left brace '{' at ...69
Error1error C2601: 'SetField' : local function definitions are illegal17
Error2error C2601: 'KillNieghbors' : local function definitions are illegal31
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Feb 23, 2014
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
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Dec 16, 2012
In my MFC, CMyPorpertyPageDlg is derived from CPropertyPage. How to access its member function from a nonmember function in the same CPP file?.
void Non_Member_Get_PorpertyPage()
{
CMyPorpertyPageDlg* pPageDlg = ....
}
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Jan 26, 2013
#include <functional>
using namespace std;
template<typename...Args>
void on(function<void(Args...)> f) {
function<void(Args...)> fn; // this line causes error C2059: syntax error : '<fake-expression>'
}
int main() {
function<void()> f;
on(f);
}
What's the difference between 'f' and 'fn'?
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Mar 21, 2013
If I wanted to call a member function inside another member function, how would I do that, if it's possible?
For example, if I have Find(int key) defined already and wanted to call it while i was overloading operator+.
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Aug 31, 2014
So I have a class object that contains the private member variable spot and the public member function MoveLock. Within MoveLock, is a member variable called numbers that holds the place where a user is on a "lock knob". Now, what I'm trying to accomplish is that whenever the user turns the "knob" in the wrong direction, the position is updated with that current numbers so that the clicks needed to unlock the first state is also updated. But I get these errors:
Error E2096 C:Users...switchtest.cpp 34: Illegal structure operation in function main()
Error E2294 C:Users...switchtest.cpp 39: Structure required on left side of . or .* in function main()
Ultimately, what I have in main() is a piece of what I'm going to implement in a class member function. I'm also thinking about moving the if else statements out of the for and creating a second one for the else portion.
#include <iostream>
#include <windows.h>
#include <iomanip>
using namespace std;
HANDLE inKeys = GetStdHandle(STD_INPUT_HANDLE);
HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE);
[code]....
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Jun 14, 2014
Code: enun{go, stop, ready, halt}
vs
enum status{go, stop, ready, halt}; and where is enumeration with name is benefficial.
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Aug 19, 2014
size of int is 2 bytes and of short int is also 2 bytes.The range of values for int and short int are the same.
Then why int and short int are used? only int or short int is enough ....
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Feb 5, 2015
Creating a C# program to prompt the user to choose the correct answer from a list of answer choices of a question and if the answer is wrong then try to prompt the same question again with do while loop but it is not working as it suppose to be.
class Program
{
static void Main(string[] args {
char UserChoice = ' ';
do {
Console.WriteLine("What is the command keyword to exit a loop in C#?");
Console.WriteLine("a.quit");
Console.WriteLine("b.continue");
[Code] ....
But if i use int instead of char in this program and replace a, b, c and d with 1, 2, 3 and 4 then this program work fine. What is wrong in this code when using char
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Oct 26, 2013
How i can easly calculate the difference between two dates ?
Example :
Date 1 = 12 March(3)
Date 2 = 24 November(11)
Result = 258 days
how to do this in C++ ?Btw i don't want to use date functions or something like that.I want to do it with simple math formula.
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Jul 31, 2013
#include<iostream>
using namespace std;
int main() {
double x,i;
cout<<"Enter the value of the number
[Code] ....
why I am not getting exact square root if I take x as double,but if I am taking it as int I got the correct result.
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Mar 20, 2014
What is the difference between HAS-A and IS-A relationship?
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Feb 6, 2014
I just wanted to know what's the difference between these two types of main functions:
Code: int main (int argc, char** argv){ ... }
Code: int main (int argc, char* argv[]){ ... }
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Aug 12, 2014
I am new to programming.. What is the difference between structures and unions in C
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Oct 30, 2013
Other than the theoretical difference between cout and cerr where the former puts values to the monitor and the latter puts values related to errors to the monitor, is there any real difference here? Why not use cout when you want to send anything to monitor? Why use cerr at all?
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Jan 21, 2013
I just figured out that some std functions (for example: copy) need the resource and target objects have iterators to work. Otherwise, the compiler rejects. In case of two arrays, declared as:
double myA[100] = {};
array<double, 100> myB = {};
myA[0] is like a pointer, myB.begin() an iterator, if I do not make any mistake. So, what is exactly the difference between the pointer and the iterator here? They all give the access to elements.
If I need the target of copy to be an array like myA which cannot give an iterator, is there a way to make the command "copy" work for it?
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Apr 10, 2013
What is the diff between strings and arrays? Here is sample:
By String:
#include <iostream>
#include <string>
using namespace std;
int main () {
string mystr;
[Code] .....
By arrays:
#include <iostream>
using namespace std;
int main () {
char name[256], title[256];
[Code] ....
which is preferable and can i pick characters one by one in string?
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