C++ :: Possible To Change Value Of Variable In Main Using A Function?
Jan 30, 2014
I'm currently writing a poker game and am trying my best to avoid using global variables. I have a few variables in int main() which i was hoping to use to store the value of each players hand. I then created a function which calculates the value of the hand but cannot get this value back into the main function.
For example:
Code:
#include <iostream>
using namespace std;
void getValue(int value) {
value = 4;
[Code] ....
Is there any way i can get the value of value using this function? If not what can I do?
This code is for a program that allows you to play a guessing game or arithmetic game and shows your total score from both as you go along. The program works fine the only problem I'm having is with the score. Is there a way to call the score value from the outside function into main?
So trying to pass the value of score from the outer function int guessGame() into the score print statement in choice 3 of the main function? Oh and the "17 -turn_count" was just part of the requirements of the assignment.
Basically i have a 'HomeWindow' with a button 'OptionWindow'. My idea is that the 'OptionWindow' button will open up the 'OptionWindow'. Which will give the user three options 'Option1', 'Option2' and 'Option3'. If they pick 'Option1' then in the 'HomeWindow' in a stackpanel i want it to display 'UserControl1'. Where as if they pick 'Option2' then in the 'HomeWindow' in a stackpanel i want it to display 'UserControl2'.
If you need some of my code that i have already then let me know what you need as i have a lot of it so can't paste it all in one go. But the new thing i need is the way of making the user-controls in the 'HomeWindow' change depending on what is selected in the 'OptionWindow'.
The problem that I want to make an array " vertextDegree [nbColours] " with " nbColours " elements in it ,but the "nbColours" unknown and I have to get it get it from a file .
Code:
int nbEdges,nbVetices, nbColours ; typedef struct st_graphVertex { int index; int colour; int val ; int vertexDegree[nbColours]; // it won't work because nbColours unknown // here and I want get it from file in the main struct st_graphVertex *next; t_edgeList *out; }t_grapheVertex;
I am stuck at a problem where I have two pointers pointing to the same object, and I need to change an int on one of the pointers but point to the same object.
To be more specific, there is an array of Item objects. A long list of items a player can buy. Then, there is the player's inventory, a vector pointer. Whenever a player buys an item, it sets the pointer to the bought object.
The problem arises when he buys two of the same object. I tried to identify the objects with an ID, but it does nothing, because they are just pointing to the same object, and so I have no way of telling them apart.
This is further complicated by the fact that it is a polymorphic object. So, I can't simply make a new every time I buy an object, without making a hassle. Well, at least I am not familiar with that kind of code just yet.
I started to learn programming through this site two weeks or so ago. I've got a book with exercices and so on, and one of them involves calculating e within a tolerance given by the user.
The formula for calculating e is the summation of 1+(1/i!), where i -> n.
So, here's the code and I'll explain the problem below:
Code:
#include <stdio.h> int main() { float error; float terme; float sumatori = 0; int cicle_euler = 1; int factorial;
[Code]...
For some reason, when I set factorial to cicle_factorial, factorial remains 0, which I find puzzling; the program always halts when 1 + sumatori is 2.0 no matter what error is.
This must be a common problem and I suspect it has to do with some distinction between variables inside a loop and variables outside it, but as I lack technical vocabulary I can't seem to find anything on Google.
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
The function is supposed to return value from the file in my main, but I am getting empty value. I am trying to get better with pointer. Right now just teaching myself.
right now the only way for this code to show value is when in put the putchar(*ps) inside my readfile function. I would like to readfile to return value and print in the main function.
I am writing a program in which a Fucntion has to be wriiten to parse the Command Line . When I include Code for parsing in main fuction iteslf ,its run ok . But I want to make a fucntion of that code and call it from main ,than it show Segmentation error .
By using Debugging I found Some thing is mess with " -m" Parameter of Command line , But Cant Rectify it ..
Code: int main (int argc, char *argv[]){ //get_parameter_value(argc,argv); // buffer[packet_size+1]= char ("'"); while (argc > 1) { if (argv[h][0] == '-')
int example (int [], int, *int,*int,*int,*int); int main () { My code will be here example (int array[], int size, &a,&b,&c,&d); // Like this??? I try it didnt work
#include <iostream> #include <string> #include <ctime> // to use the time function #include <cstdlib> using namespace std; int getUserChoose (int);
[Code] ....
here is the output
Welcome to the program of Rock, Paper, Scissors The computer is ready to play the game Are you ready to play the game Y for yes and N for no Y R = Rock; P = Paper; S = Scissors R You have choose Rock 1TN 1RM 0U 0C
I am just practicing some recursion and I am having trouble with printing out a recursive function in main. Here is what I have:
Code:
// This function adds the squares 4, 5 = 4*4 + 5*5 recursiveley int recursive_sumSquares(int m, int n) { if (m < n) { return m*m + recursive_SumSquares(m+1, n); } else { return m*m;
[Code]...
I am getting an error that says undefined reference to 'recursive_SumSquares'
I have i want to call a function with two results for example x = 1 and y = 2.How do i return this function in c and how do i call such a function in the main program.
But how to define a shape (say a circle by that cir() function which is) outside of the main() function? And how to attach it to be visible on window win?