i want to make moving button or moving box clickable as i am making a game in which i move picture boxes and user clicks on it and his scores increases. but i was unable to do so , so i tried the same concept with buttons but no results.
I need to sort this and I know how to do it. But I need to sort it again with the highest value in the first row and keep all information in that row paired with the name . So
Lincoln 120 300 400 Parks 100 500 250
Parks 100 500 250 Lincoln 120 300 400
I need so swap this whole rows. I'm using dynamic array. So my question is Do I have to do a bunch of temps to move them? Or is there a way to move the whole int array row as a single unit?
something in this part is making it go wrong, it displayes the original array fine but when it tries to shift it it goes haywire. EDIT: also how would i add elements onto the array?
This is for a class project. I am having trouble "pulling out" the last element in my array, shifting all the elements back then inserting that last value in the front. Then also displaying the array after the shift. here's my code.
#include "stdafx.h" #include<iostream> using namespace std;
URL.....Now, I am trying to model "light" inside the world[20][20] char array by using a char light[4][4] which only opens up the map in enclosed in the light area of effect. In this case 4x4. I have tried quite a few things, including 4Darrays, but nothing comes close. Essentially, I want to be able to move the light[][] array freely inside the world[][] array centered at some arbitrary point.
This question is from the book Head First C by Griffiths. Starting on p. 110 the book instructs how to develop a JSON file that will be read by the map application on the website: Geo-locater. Starting from a file containing the values of the latitude and longtitude in CSV format a C program is developed to convert it into a JSON file. Up to this point everything worked perfectly although I doubt whether the generated output file conform with the standard of JSON files due to my lack of knowledge. The problems begin after the previous step. First of all, when I try to save the webpage as a whole (from Chrome, Firefox on Ubuntu 12.04.3 32-bit and Windows 7 64-bit) the local copy of the map.html file is useless. When the file is double clicked a white blank page is displayed with no map to be seen. However, when it is saved with the only html file option the map is displayed but the JSON file in the same directory is not read by the program to display the corresponding red markers. What may be the reason behind this and how can I remedy the situation? It has been bugging me a lot these days.
P.S. I have done exactly as told in the book and I am very unfamiliar with JS. Note that I have also asked the same question previously on Stackoverflow.
i am trying to develop a doubly linked list class. I became stuck at a few of the functions as well as the main.cpp file. i have to insert a character sentence "TRICK OR TREAT" spaces included. I am stuck on the display and the listsize functions and im unsure if my insert has the head node in it. The function parameters were given to us and most of this code was given from a single linked list.
I am attempting to change the value of the head node in my list. I thought due to having pointer defined in parameter list I could change the address value of head node. The argument passed is a struct I did not have to use & in argument list to denote address of struct to compiler. This may have something to do with my problem. I did not include all routines called by main program just the deleteNode routine im having problems with.
I have a main.h file where I include all the needed things to make my program compile properly, string, vector etc.
And I also have another header file which comntains a class that is used later in the code (globally), I decided to keep it in another file to make it more clear and easier.
I need to include that file in main.h, but I also include main.h from that class header file because it contains some other includes that are required to compile.
Is this a good thing? Or should I keep main.h out of that class header file and include just things required for the class?
I may have complicated it too much, so I'll show an example, what I do now:
// ---- main.h ---- #include <string> #include <vector> #include <ctime> // other includes, these are just examples #include "MyClass.h" // the separated class header file
[Code] ......
So, from what you can see MyClass.h requires just including the vector, but to avoid repeating myself I include main.h which does that already, but also includes MyClass.h
So, I have two questions: 1. Is it ok to include in that way (including a file that includes the including file) 2. Is it good to include a main header file with all the includes even if I just need one of them, or should I skip including main.h and include just the things my class requires (vector is just an example)
Code: struct _Node { // list node _Genptr _Next; // successor node, or first element if head _Genptr _Prev; // predecessor node, or last element if head _Ty _Myval; // the stored value, unused if head };
The stored value is wasted space for the list head. Is there any advantage to implementing list using the same structure for a list head and node?
I have a character at a co-ordinate, say (3,4) for example, and I need to get him to (10,15). I would like him to move one block every tick or half a second, so that you can see him moving towards his destination. How to achieve this?
I have a board where a character is. I need to ask the user whether they want to move it up, down, left right. They are allowed to enter 3 move per turn. like up, up, left. How do I do this?
#include <iostream> #include <cstdlib> #include <ctime> using namespace std;
I'm trying to serialize and deserialize objects, some static (that works) one moving (doesn't work). In the code you can see that the following int-variables discribe the moving circle:
I am making a game and I am attempting to get the zombies to move randomly but for the life of me, I simply don't have the knowledge with srand to do it
Place an Image on top of a Button. Move both when the Button is pushed.
It's here [URL] exercise no.3
look at this code:
#include <GUI.h> using namespace Graph_lib; //------------------------------------------------ class rotation : public Window { public: rotation(Point xy, int w, int h, const string& title):
[code]....
The problem is that, it is not possible to define an Image in public/private part of the class rotation. Image needs all arguments to be supplied even when declaring one. (Image is here [URL] And if I define that Image in the body of main() function, so how to provide access for void rotate() to change its position with the position of button simultaneously.
I am not so experianced with c++ myself, but I need to evaluate if a certain idea might work.
I am working with a system for automation purposes that is running on a realtime OS in parallel to windows. Windows and the RTOS exchange data via shared memory. The application in the RTOS is compiled in C++. Now I would like to be able to influence the some data manipulation tasks in the RTOS application without changing the code of the RTOS application. So a concept like calling a dll.
My idea was to create a class with virtual methods in the RTOS application. The objects that are used should then be created on the Windows side with the same class prototype, but specific implementation of the virtual methods. The objects should then be moved to the shared memory, where they are used by the RTOS application.
Is something like this possible or am I completly on the wrong path?
Im using SDL2 but I'm encountering an unexpected error. I have implemented the same method to move as in my old Projects, but the Player appears to be stuck...
The Player is stuck for maybe half a second, and then everything works as it should, but every time I Change direction or i start moving the Player is stuck for a short Moment.
#ifndef _PLAYER_HPP_ #define _PLAYER_HPP_ #include <iostream> #include <string> #include "SDLGameObject.hpp" class CPlayer : public CSDLGameObject
I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.
Here is how I envision this working:
On the main menu I have 3 buttons which represent 3 different difficulty levels Easy- blocks move 3 times at a slow speed Medium- blocks move 5 times at a slightly faster speed Hard- blocks move 10 times at a fast speed
When the user clicks one of these buttons they will be taken to the game screen.
Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.
The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.
Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.
If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.
If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.
I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.
Here is what I have so far:
Main menu:
#include "stdafx.h" #include <iostream> #include <Windows.h> using namespace std; class MainMenu
[Code]....
So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.
In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]
I need the number of moves to reset to zero every time because right now when when i enter the next number of disks the moves from before are added to the new set of moves. Here is my output
how many disk are you going to start with? 2
It will take 3 moves how many disk are you going to start with? 2
It will take 6 moves how many disk are you going to start with? 2
It will take 9 moves how many disk are you going to start with? 2
It will take 12 moves how many disk are you going to start with?
the number of moves for 2 disks should be 3 but as u can see every time i enter 2 disks it just adds to the last number of moves how can i fix this ?
//Purpose: Recursively solve the tower of hanoi problem, moving n disks from A to C.
I'm working on a personal project with a screen that looks like this:
+++++ +++++ ++O++ +++++ +++++
And below that it asks where you want to move. I've done the majority of the work, I just have to figure out how to actually move the O. Here's my source code:
#include <iostream> #include <iomanip> #include <algorithm> using namespace std;
I know there is strtok() to do the tokenization;but all strtok() examples I have seen only output one token at a time, moving the pointer ahead. Can't the tokens be saved somewhere?
I have to write tic-tac-toe game in Visual 2010. My only problem is that I don't know how I can move the cursor with arrows in the console in order to fill in chosen positions in 3x3 table:
Code: _ _ _ _ _ _ _ _ _
I guess that the needed functions are in here: [URL] ....