C++ :: Measuring Time Difference Efficiently?
Jul 9, 2014I have accomplished this but it looks hacky if you ask me
time_t timeToNextFeed()
{
Leaf::Record* r = records->getRecord(0);
if (r != NULL)
[Code].....
I have accomplished this but it looks hacky if you ask me
time_t timeToNextFeed()
{
Leaf::Record* r = records->getRecord(0);
if (r != NULL)
[Code].....
consider the code bellow
#include<iostream>
#include<ctime>
#include<boost/progress.hpp>
using namespace std;
class parent {
public:
virtual void dynamic_display(){
[Code] ....
I am getting the following as output
Calculating....Static Function is called1times
The number of processor clicks is0time is0
Calculating....Dynamic function is called1times
The number of processor clicks is0time is0
Static Function is called2times
Dynamic function is called2times
Static Function is called3times
Dynamic function is called3times
I am actually trying to calculate the time to execute a statically binding method and a dynamically binded one.consider only the first four lines in my output. Why am i not getting the actual result.
I want to find out the time difference,say i start walking from my home at 23 hr 10 min 25 seconds and I reach destination at 1 hr 10 min 25 seconds.. I know here the time difference is 1 hr 55 min 55 seconds. But how am I gonna calculate this?
View 3 Replies View Relatedi writing a code which will calculate the difference between time_in and time out. Can i use a 2 dimensional array for example
int time_in[hours][minutes]
int time_out[hours[minutes]
I need to get the current time, have the system sleep for a period of time, then return the difference in seconds.
#include <iostream>
#include <string>
#include <ctime>
#include <time.h>
#define _CRT_SECURE_NO_WARNINGS
using namespace::std;
// in the <ctime> library is a function time(0)
[Code] ....
I'm not receiving an errors but the return value is not correct. It's returning 1.4259 no matter how long it sleeps for.
I'm challenged to write a program which calculates the time difference between two daytime.
compiler doesn't give an error, yet the warning: "format '%d' expects argument of type 'int *', but argument 3 has type 'int' [- Wformat]" for lines 24 and 26
However, by entering the first time the program crashes anyway. so I assume I do really need some pointer to make it read from the console can you see where my problem is?
Code:
#include <stdio.h>
#include <stdlib.h>
typedef struct {
int Second;
int Minute;
int Hour;
}Time;
[Code]...
I need to average integer measuring samples and store this variable, so that it can`t be changed.
I need to get the initial pressure reading from my bmp085 pressure sensor, an integer value between 0 and 10000 and store the initial value after program start, so I can compare the later readings to determine whether pressure went down or up. The value to store should also be integer, rounding errors don`t matter.
Write a C-program that efficiently multiplies a number by a factor 2 to the power n. The number to multiply and n are variables, which get a value at the start of the program.
Clue: 1 shift to the left is the same as multiplying by 2. 2 shifts to the left are the same as multiplying by 4. 3 shifts to the left are the same as multiplying by 8
have a problem with my code (I wish for answer with code). The conditions I have to grant:
- **Only** a pointer to an object must be saved in a **standard** class vector (e.g vector<ShapePtr>)
- Base class must be a polymorphic class (I call this class ShapePtr)
- I **must** have a deep copy process
- Constructor is **not** suppose to do a deep copy
- **clone()** is suppose to do the deep copy
Here is the code **provided** to me:
main.cpp
int main() {
typedef shared_ptr<Shape> ShapePtr;
vector<ShapePtr> shapevec;
[Code].....
Suppose your program has many concrete subtypes of Person, and each person will have their own file saved, with their type stored in that file. When reading the files to create the people again (of their proper types), what is the best method to maximize performance (and elegance by shortening the code)? Here is what I have so far.
First I used if statements, which is terrible, and now I've improved the performance logarithmically using std::map. I still suspect there is a better way, especially if there are going to be hundreds of different classes. If you want to test it, you can change the PATH constant to whatever path you want, or just leave it as an empty string, and the files will be created in the same directory as your cpp file. The part I'm trying to improve is pointed out in the comments.
struct Person {
std::string name;
Person (const std::string& newName) : name (newName) {}
virtual ~Person() = default;
};
struct Guy : Person {using Person::Person;};
struct Girl : Person {using Person::Person;};
[Code] ....
we conform to the ISO C standard and this snippet of code : Code: vector<tree*> *leaves = new vector<tree*>[num_threads]; where num_threads is specified from command line arguments so not dynamically allocating it violates the standard.
Let's also assume num_threads is greater than one.
What I want to do is scan each vector in leaves for duplicates. If any two vectors in the set have matching addresses, they both immediately go onto the "unsafe" pile and will no longer be subject for testing.
If a vector clears one vector, we test it against the others in the set.
So if we have 3 vectors, A, B and C we test A against B then A against C. For efficiency, we then then just test B against C.
Like I said, I want a "safe" and "unsafe" pile. Every vector in "safe" is fully unique while every vector in "unsafe" is not unique.
I thought about just using a for-loop to loop through leaves and then iterate through each element but I'm not sure if that'll work just right out of the box.
This is a round robin execution. with gantt chart. arrival time and burst time. I think there is an error in my formula to get the right answer,i cant resolve it but my program is running. What is the code or the right formula??
#include<stdio.h>
int main(){
int i,j=0,n,time,remain,flag=0,ts;
int sum_wait=0,sum_turnaround=0,at[10],bt[10],rt[10];
int ganttP[50],ganttStartTime[50];
printf("Enter no of Processes : ");
scanf("%d",&n);
remain=n;
[Code] ....
So I'm trying to learn how to use time for time based movement and what not. I did this only knowing the command time(&variable)
time_t timer;
int I, X;
void main() {
time(&timer);
X=timer;
while(I==5) {
[Code] ......
There's probably some other better way to do it... Obviously but for now I see it as putting current time in X.
start while
take in time constantly until I is 5
constantly asking is time>X(preset time 5 seconds ahead)
if it is
display message and add one to I
Why doesn't this display my message after 5 seconds?
make a time-in time-out fuction which extracts the no. of hours and minutes from a string entered by the user.
#include <iostream>
#include <fstream>
#include <string>
[Code].....
when we would use add items at design time and when we would add them at run time
does it have anything to do with the page load method? if so, can i type this in source code instead?
#include <functional>
using namespace std;
template<typename...Args>
void on(function<void(Args...)> f) {
function<void(Args...)> fn; // this line causes error C2059: syntax error : '<fake-expression>'
}
int main() {
function<void()> f;
on(f);
}
What's the difference between 'f' and 'fn'?
Code: enun{go, stop, ready, halt}
vs
enum status{go, stop, ready, halt}; and where is enumeration with name is benefficial.
size of int is 2 bytes and of short int is also 2 bytes.The range of values for int and short int are the same.
Then why int and short int are used? only int or short int is enough ....
Creating a C# program to prompt the user to choose the correct answer from a list of answer choices of a question and if the answer is wrong then try to prompt the same question again with do while loop but it is not working as it suppose to be.
class Program
{
static void Main(string[] args {
char UserChoice = ' ';
do {
Console.WriteLine("What is the command keyword to exit a loop in C#?");
Console.WriteLine("a.quit");
Console.WriteLine("b.continue");
[Code] ....
But if i use int instead of char in this program and replace a, b, c and d with 1, 2, 3 and 4 then this program work fine. What is wrong in this code when using char
How i can easly calculate the difference between two dates ?
Example :
Date 1 = 12 March(3)
Date 2 = 24 November(11)
Result = 258 days
how to do this in C++ ?Btw i don't want to use date functions or something like that.I want to do it with simple math formula.
#include<iostream>
using namespace std;
int main() {
double x,i;
cout<<"Enter the value of the number
[Code] ....
why I am not getting exact square root if I take x as double,but if I am taking it as int I got the correct result.
What is the difference between HAS-A and IS-A relationship?
View 7 Replies View RelatedI just wanted to know what's the difference between these two types of main functions:
Code: int main (int argc, char** argv){ ... }
Code: int main (int argc, char* argv[]){ ... }
I am new to programming.. What is the difference between structures and unions in C
View 2 Replies View RelatedOther than the theoretical difference between cout and cerr where the former puts values to the monitor and the latter puts values related to errors to the monitor, is there any real difference here? Why not use cout when you want to send anything to monitor? Why use cerr at all?
View 7 Replies View RelatedI just figured out that some std functions (for example: copy) need the resource and target objects have iterators to work. Otherwise, the compiler rejects. In case of two arrays, declared as:
double myA[100] = {};
array<double, 100> myB = {};
myA[0] is like a pointer, myB.begin() an iterator, if I do not make any mistake. So, what is exactly the difference between the pointer and the iterator here? They all give the access to elements.
If I need the target of copy to be an array like myA which cannot give an iterator, is there a way to make the command "copy" work for it?