C++ :: Function Keys (F1-F12) Encountered A Logic Bug

Feb 27, 2014

I was developing an exercise program for myself (note: not a project in school) to enhance my programming skills in C++ then I encountered a "logic bug" (that's how I call it :D ) I think. I googled stuffs I need to know and ended up to post my question here.

Here's the scene:

1. When using GetAsyncKeyState I can capture Function Keys [F1-F12, etc..]

2. While doing and having fun to my exercise program, I suddenly noticed that whatever key I pressed from the keyboard {example: asdfkj], it keeps the keys entered and brings to a "field" that accepts user input.

What you should do...

1. Press any key (example: asdfisdjfisdjff) then proceed to press F1. And see what happens. I don't know how to erase what I have entered before pressing F1.

here's the code.

#include <cstdlib>
#include <iostream>
#include <windows.h>
#include <string>
using namespace std;
void gotoxy();
void gotoxy( int column, int line ) {

[code]....

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Visual C++ :: Exit From DLL Function When Error Is Encountered?

Oct 23, 2012

Say I have a dll that performs some mathematical parsing and calculations. The calling function is only a single C -linkage wrapper function in the dll. I can anticipate likely errors and program the dll methods to do several things when an anticipated error is encountered. (For now, let's not worry about unanticipated errors).

1 - send an error message to the user application using WM_COPYDATA
2 - throw an exception (assuming the calling app has used the try catch scenario)
3 - try to gracefully recover from the error within the dll and keep on going (jump to some safe place - but how ??)
4 - don't throw an exception from within the dll but halt the program (not very nice - the user won't know what happened)

Previous discussions on the matter have predominantly expressed the opinion that it is bad to throw exceptions from within a dll.

Long ago there was in use setjmp.h and something like

Code: if(setjmp(e_buf)) return -1;

But I believe this was only for old C applications - I'm not really sure. But at least someone back then recognized the need for getting back to a safe place in a process.

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Jul 4, 2014

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Mar 31, 2012

I found this method

Code:
TCHAR win_getch()

(below) on a website which is used for printing the characters as the keys on keyboard are hit i-e without hitting the ENTER key. This method is used in a while loop like this

Code:
while ((c = win_getch()) != 13)
{}

I wanted to know why is the character compared to

Code:
13
i-e
Code:
if((c = win_getch()) != 13) then do something

Code:
/**
* This function will simulate the getch() function from conio.h.
* Note that this does not work for special keys like F1-F12, arrow keys,
* even the ESC key does not seem to work with this function.
* @return TCHAR read from input buffer.
*/
TCHAR win_getch() {
DWORD mode;
TCHAR theChar = 0;

[code]....

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#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
void sleep(long int interval) {
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[Code]...

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Something like this

key1 ----|
key2 ----|--------- value1
key3 ----|

key4 ----|--------- value2
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Mar 2, 2014

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private void Navigate(object sender, KeyEventArgs e) {
TextBox input = (TextBox)sender;
string nextBox = input.Name.ToString();
if (e.KeyCode == Keys.Left) {
if (int.Parse(nextBox.Substring(1, 1)) > 1 && int.Parse(nextBox.Substring(3, 1)) == 1)

[Code] ....

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I'm trying figure out how Windows Firewall functions by experimenting with Bittorrent's add exception to windows firewall option, I deleted the entry from the Firewall options and also located that the regkeys are in HKLM/System/CurrentControlSet/Services/SharedAccess/Parameters/FirewwallPolicy but I can't figure out what registries are made when an application is added as an exception in the Windows Registry.

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I'm assuming there must be an upper limit to the values the mpz_invert() function can handle? If so, what is this limit to avoid erroneous values?

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Jan 7, 2012

Code:
1
121
12321
1234321
123454321 EDIT:
the above pyramid looks like a doom.i.e 1-5 will be in center.1-4(L)1-3(L)1-2(L)1(L) similarly 1-4(R) 1-3(R) 1-2(R) 1(R)

I'm partly successful in building the requirement of the program.but cant able to think the logic for the other half. how can i proceed.below is the code written in c#.

Code:
for (int i = 1; i <= 5; i++)
{
//int l = 1;

[Code]....

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Jan 24, 2014

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I have an error during my move function, as my maze doesn't display for some reason

void Player::player_move() {
Stack stack;
Maze maze;
Lock taken;
// Monster monster;

stack.push_values();

[Code] ....

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The data in the .txt should would look like:
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studentID quiz1 quiz2 quiz3 quiz4
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My problem is I'm not sure how to structure the code. I have very few examples I'm working with to understand what I'm working with.

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I'm trying to create program that reads in commands from an input file, and accordingly creates, connects or destroys logic gate primitives (and gates, or gates). Additionally, I'm trying to modify a previous program that I wrote to do this using QThreads, where each gate is placed in its own QThread. I'm trying to avoid using invokemethod, and I'm sure this method can work. My specific issue that I'm having trouble debugging is in my connect code block in main.cpp. Whenever I try to reference a gate specified by the input file that is NOT the true or false gate (I have one of each and they are attached to any gate that needs a true or false input), I get only a NULL reference. This includes attempting to reference the gate in my gatelist QMap. Calling gatelist.value(newCommand.at(1)) causes the program to hang, and the connect statements referencing said gate return errors about connecting a signal or slot of a NULL pointer.

Here is main.cpp:
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#include <QDebug>
#include <QString>
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#include <QTextStream>

[Code] ...

My accompanying class declarations can be found here : [URL] ....

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header
//date.h header
#include <iostream>
#include <string>
using namespace std;

enum DateFormat {numeric, standard, alternative};
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[Code] ....

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[Code] ....

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Typedef.hpp

Code:
#ifndef TYPEDEF_HPP
#define TYPEDEF_HPP
#include <vector>
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typedef std::vector<float> FloatV;
typedef std::random_device RNG;
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I have pseudocode which I am sure is wrong but will post it just to show that I am trying. My first attempt was to add the numbers but quickly realized that that wouldn't work ...

5 Nums Pseudocode
Code:
Read Nums
Parse Into Ints
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//LOGIC

[Code] ....

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The structs in questions are declared here, with irrelevent variabled omitted:

Code:

struct Event {
//...
int type;
//...
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[code]....

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12345 870
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void sync_trans_files(unsigned short int count, master masterRecord[], char transFile[]){
const short int weeklyemployee=25;
//read number of records from transFile;
struct trans{

[Code].....

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I'm looking to see if there is another way I could set this section up so that it only loops through users once. I was thinking about trying to create a 'Boolean flag' that would force the program out of the ForEach loop after it has run through all the users...but i'm sure there are other ways to handle this.

foreach (KeyValuePair<string, int> error in errorOrders)
{
foreach (KeyValuePair<string, int> total in totalOrders)
{  

[Code]....

I know i should probably seperate these two foreach loops instead of having them nested..however, the problem that arises once i do that is my errPercentage can not be calculated if i do.

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#include <iostream>
#include <time.h>
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[code]....

The issue lies within this piece of code:

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} while (!done);
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return 0;
}

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As it stands now, the program will not terminate, and if I set done equal to true like so:

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} while (!done);
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return 0;
}

Every number the user inputs will register as correct instead of the one right guess.

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[Code] ....

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and also
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Heres the code:
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Code:

matrix transpose(matrix m)
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}

[code]....

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