How to find the size of an array in called function? When we pass the array a argument to function definition we will be having base address of array, so my understanding is that we will not get the size of an array? but is there any hacking for this to find size of array other than passing as size an argument to this called function?
I am trying to find the size of an array using a Try-Catch block. As seen on the code, I want the error to be caught when the index is out of range in "while" loop but at each time, program stops working.
int x[] = {34,5,1,536,2}; int length = 0; int tt = 0; try {
I've created a function where you can choose any bounds for an array based list (positive or negative, as long as the first position is smaller than the last position). However for some reason when I call the print() function in my application program it doesn't do anything. My print function is technically correct (I still have work to do on the output) but I can't figure out why it wont show anything at all. Below is my header, implementation, and main program files, along with results from running the program.
I am writing a Windows Form program, and currently it has 3 Lists. I need to loop through all three, and use each possible combination, so am using three nested for loops.
I found that if the outer loop had less elements than one of the inner loops/lists, some were missed off, as I need to save all the possible combinations of list a + b + c.
This is what I wrote:
Code: public int CalculateOrderToProcessLists()//for three lists { int order = 0; if (sListOne.Count() > sListTwo.Count() && sListTwo.Count() > sListThree.Count()) { order = 123;
[Code ....
My problem is I would like to be able to have 4 (or more if possible) lists, and to calculate what order to process the lists will be exponentially more complex.
Any better way of comparing the sizes of the lists, so that I can use the nested loops of say 4 lists, but being able to use N number of lists would be awesome.
I'm simply trying to find the length of the linked list, but my findSize() function isn't working right and I'm not sure where it's going wrong...I get a segmentation fault when i run it, so probably out of bounds somewhere...just where?
void foo(const double va, const int q) { int qaa[q]; ...... return; }
However, the compiler indicates allocator cannot allocate an array of constant size 0... how can I use the argument "q" to fix the size of array "qaa"?
Write a function that accepts an array of integers and its size as arguments. The function should create a new array that is one element larger than the argument array. The first element of the new array should be set to 0. Element 0 of the argument array should be copied to element 1 of the new array, element 1 of the argument array should be copied to element 2 of the new array, and so forth.
The function should return a pointer to the new array. Use ONLY pointer parameters instead of arrays in both functions; use pointers (not subscripts) to move through elements of both arrays. Before calling the function, display your original array. When the function call is completed, display the new array.
Here is what i got so far:
#include <iostream> using namespace std; int *shifted (int * , int); const int SIZE = 10; int main () { int array_size [30];
I am having trouble getting the stars to output correctly in the printStars function. the final output should look something like this:
#include <iostream> using namespace std; int readArray(int input[], int size); void printArray(int input[], int count); void printStars(int input[], int size);
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
I'm working on a piece of code written long time ago. Without getting in the details or too much context here, there is a function that declares an array of char of a size of 350,000 elements, in order to fill it (using a pointer) with the list of all running processes on the machine (using "ps -ejf" on a Linux box).
The size of the char array has been changed from 40,000 to 350,000 sometime along the years, probably because of a lack of space required.
What kind on data structure / storage would you use to store the running processes in order to eventually search for a value in it?
I am working on this project where I need a function to be called every second. At this time, I am thinking that I have to create a thread but I am clueless on how it will get called every second.
When I call printStuff, the DerivedClass's function gets called. Now, if I remove the const part from the DerivedClass's printStuff function, we call the BaseClass's printStuff function.
There is already a thread with exactly the same problem I have, but the answer to solve the problem isn't stated at the end. Problem with callback as classmember.
As I am taking my first steps in C, I study K&R (I guess most of you did the same, right?)
In the introductory chapter about functions (1.7) there is an example showing how to create a function that is then called to calculate powers (b**n). I simplified it to calculate only one given power, 2**5:
Code:
#include <stdio.h> int power(int m, int n); main() { printf("%d", power(2,5));
[Code]....
It will then be called to make the calculation in the above string.
First things first: we already know how to use while(getchar!=EOF) to count characters (K&R chapter 1.5.2) but what if -instead- the input is a specific string? How to "read" it and how to tell my program that the string is finished? And most important: "reading" will be done in the function or in the rest of the body?
So on lines 36 - 39 (The commented out functions) is where I'm sure is causing this error because once I don't comment them out pretty much everywhere Flink or Rlink is used or defined I get this error.
Write a recursive function called sumover that has one argument n which is an unsigned integer. the function returns double value which is the sum of reciprocals of the first n positive integers =.
for example sumover 1 returns 1.0 sumover 2 returns 1.5 like 1/1+1/2
I'm currently making a game and what happens is that during runtime, it suddenly closes and a message is shown in the console saying "Pure virtual function called at runtime".
Here is the code: [URL]
The problem seems to occur somewhere between lines 662 - 695. And it seems to only happen when the size of the vector reaches 1.
I have a function and i want to delete a file when the function is called and starts it's loop i have used this code but unfortunately the file is not deleted ?
Code: void evaluate(void) /*evaluate the population */{ int mem; int i; double x[NVARS+1]; char buffer[101] = {"save.txt"};
My program seems to be working fine, except for when I call on my delete function. I don't receive any errors, but when I call the delete function my program outputs nothing and freezes. As in, my print function (which is called before the delete function) doesn't even work. I've tried removing bits of the function to see if I could pinpoint where exactly the issue is, but I've had no luck.
#include <iostream> #include <string> using namespace std; class List{ private: struct node{ string _data;
[Code] ....
And the function that is causing me trouble:
void deleteNode(string data){ node* del = NULL; t = h; n = h; while(n != NULL && n->_data != data){
Code: ig_cfunc.cpp:1609: error: `calc_rel_branch_degree' undeclared (first use this function)
I have deleted all of the objects and recompiled to make sure that everything is in sync. I can't see what the issue is here and I'm not sure what to do next. This code actually worked until I changed the name of the function, so the types are all correct and such. This is the format I use for all external functions ....