C++ :: Error In Deleting And Renaming A File In C
Jun 19, 2013Here is my code i wrote for storing details of my apps.
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
struct app {
int id;
char name[200];
[Code] ....
Here is my code i wrote for storing details of my apps.
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
struct app {
int id;
char name[200];
[Code] ....
If I rename a control, when I build, I get an error because deep in the code, the old name exists, but my rename doesn't change the old name. Am I doing rename wrong? (I just go to "Name" in properties and type the new name.)
Same idea with control deleting. So I add a control (textBox, label, whatever). I later decide to delete the control. When building, it still has code for the old control and won't let me proceed.
I am writing a C++ program that finds the Word Documents on your computer that have '+' or "%2B" in the name and replacing those '+' and "%2B" with ' '. I am writing this program for my school's University Writing Center, so I predict the only places they will have these files are the USB memory stick, Desktop, Documents, and Downloads. I encounter a problem, however, when I run this program and it renames the files in Downloads: Permission denied. I am using the windows.h to do this. How do I give the program permissions to that folder?
update:This program is going to be written in C++.
I get this error when I'm attempting to delete an array. I'm new to dynamic arrays, and from what I have learned, arrays must be deleted after use. I plan on using this in a function later on, so deleting the array is a must.
Here's the error message: Debug Error!
HEAP CORRUPTION DETECTED: after Normal block (#154) at 0x007E55A0.
CRT detected that the application wrote to memory after the end of heap buffer.
Here's my code:
int main() {
//Declare variables
char persist = ' ';
int* primes = NULL;
int size2 = 0;
//Declare array
primes = new int[size2];
[Code] ....
I had a file which has name like SIRAO.wav Since this file name has special unicode character all file API's are failed.
I would like to rename this file using Windows API. How can achieve this?
std::string filename variable hold this value as SIRÃO.wav.
I try to read the file using file API after perform a conversion.
Code:
const int utf16_length = MultiByteToWideChar(CP_UTF8,0,filename.data(),filename.length(),NULL,0);
std::wstring utf16;
utf16.resize(utf16_length);
MultiByteToWideChar(CP_UTF8,0,filename.data(),filename.length(),&utf16[0],utf16.length());
const wchar_t *name = utf16.c_str();
rename the file with unicode character?
How to do self deleting of exe file when it is run'd.
View 2 Replies View RelatedIs this the right codes for deleting a recoed on the text file.
void dlte(){
string line, recorddate;
cout << "Please Enter the date of record you want to delete: ";
cin >> recorddate;
ifstream myfile;
ofstream temp;
myfile.open("herald.txt");
[Code] .....
I was assigned to modify Game Lobby code. All the data can be saved in txt file and can be displayed when running the code..How can i remove or delete the certain lines of a txt file when running the cmd?.. I cant program it to be able to delete certain lines but i manage to program to delete the entire data, which is not what i want..
Here's the code so far...
#include <iostream>
#include <fstream>
#include<vector>
#include<cstdio>
#include<iomanip>
#include <string>
using namespace std;
class Player {
public:
Player(const string& name = ""): m_Name(name), m_pNext(0) {}
[Code] ....
How to delete certain bytes from middle of a binary file?
Those bytes are in fact of a struct.
One approach I found was to re-write the whole data except the struct I want to delete. But may be its not good one if file size is in gb and I will have to write complete data again.
We are generating emails for freshman students, however, the system probably due to server overload fails to generate some emails. So I'm working on this c code( probably was a wrong choice) to search for regexp matching the generated emails and deleting from the list of students and propective emails.
I"m currently at the stage of making sure the code can find all the matching regexp from the student list file before deleting! But the code fails to read all matching regexp?
Code:
//Filename: SearchReplace.c
//Usage: This searches for lines in a file containing a particular work and deletes the lines.
//Licence: GNU P.L.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
[code] .....
What I'm missing. It recognizes some regexp and fails to recognise some. Been staring for hours!
I have a text file with repeated lines, and i would like to get rid of the duplicate information, an algorithm to achieve this?
Example of my text file (the actual file may be huge, up to 500MB):
+Hello
+Bye
*The sun
-The moon
+Bye
/One coin
+Bye
+Bye
+Hello
*The sun
And i would expect to get something like this:
+Hello
+Bye
*The sun
-The moon
/One coin
I know how to open and read a file with fstream and getline(), but i don't know how to make the comparison.
I want to write a program to record my neighborhoods's name and address by using an array of structs and file.
my array of structs is
Code:
#define SIZE 30
typedef struct{
char name[30];
char address[100];
}Detail;
Detail neighbor[SIZE];
And I want to make adding,deleting, and searching functions.Something like
Code:
void add();//Add name and address to a file,
//and add more to the same file if I want to.
void del();//Delete or Change some neighbor's name or address
//in the same file(Can I?)
void search();//Search name and show detail
So I started to code adding function first, but I don't know that I need to use pointer to code each functions relations, and I don't know how to check that my input's already exists yet. But I started some code below...
Code:
void add() {
int i=0;
FILE *fp = fopen("neighborhood.txt", "at");
if ( fp != NULL ) {
do{
[Code]......
Currently I'm trying to do something extremely basic: delete or move a file
I have a mapped network drive (Y) where I have a file I need to move from one folder to another
First was doing the obvious:
System.IO.File.Move("Y:TempFile.txt", "Y:Temp2File.txt");
Not much to go wrong here, right? As long as I have the correct permission to write in the folders and the folders exists, this would normally go smooth. But for some reason it only copies the file. The source file still exists, but it has successfully copied the file to the destination folder. No exceptions has been thrown or anything... but the file still exists in the source directory
I then changed the code to the following:
System.IO.File.Copy("Y:TempFile.txt", "Y:Temp2File.txt");
System.IO.File.Delete("Y:TempFile.txt");
Console.WriteLine("See mommy, no Exceptions");
As expected the file copies correctly, but the delete command is completely ignored. The file is not deleted, but the Console.WriteLine command is called
I'm running the application as the logged in user. The user has permission to delete the file. If I try from Windows Explorer, the file is correctly deleted. Unfortunately my application refuses to delete the file and even worse, it will not even throw an Exception.
I want to input data into text file while not deleting the original data in the file and I use something as
ofstream writefile;
writefile.open("example1.txt");
if (writefile.is_open()) {
for(j=0; j<N; j++) {
[Code] ....
But this will delete the original data.
I have this code for a computer project... (store management) but the character strings are not copied on text file..
#include<iostream.h>
#include<conio.h>
#include<fstream.h>
class Store {
public:
char *item_name[5];
store()
[Code] .....
Now when i run the program, it gives a error :::
ERROR
address 0x0
How can i write these strings to the text file?
I am working on an assignment in which i have to perform th following task
myClass itsObject1,itsObject2;
itsObject2=5000+itsObject1;
I have defined overloaded operator as follows in the header file but in the cpp file of the class it gives error.
friend vli &vli::operator + (int &a,vli &obj);
How to define it in cpp file of my class?
I have a function in one src file called from code in a different src file.
In ig_cfunc.cpp
Code:
#include "ig_tools.h"
int x2_count = 0.0;
float rel_branch_degree_tmp = 0.0;
string type;
vector<int> is_disp_type;
[Code] ....
I am getting a linker error,
Code:
ig_cfunc.cpp:1609: error: `calc_rel_branch_degree' undeclared (first use this function)
I have deleted all of the objects and recompiled to make sure that everything is in sync. I can't see what the issue is here and I'm not sure what to do next. This code actually worked until I changed the name of the function, so the types are all correct and such. This is the format I use for all external functions ....
Simple rect collision detection
bool check_collision(SDL_Rect *box1, SDL_Rect *box2){
if(box1->x+box1->w<=box2->x)return false;
if(box1->x>=box2->x+box2->w)return false;
if(box1->y+box1->h<=box2->y)return false;
if(box1->y>=box2->y+box2->h)return false;
return true;
[Code] ...
The order of the game is of course standard.
1.handle input
2. handle logic
3. render
4. update
It's all pretty simple and straight forward, but oftentimes (not always) when the weapon hits the asteroid, the program crashes. If for example I turn off the delete main_weapon[i] and main_weapon.erase(main_weapon.begin()+i); the program works perfectly, but of course the bullets go right though the asteroid object, which is not what I want. It's only the weapon deletion which is causing no end of trouble.
learning deleting BST node through recursion. In my class my tutor wrote something like this for BST delete node struc:
struct node{
//data
node* root, *left, *right;
}
why not
struct node{
//data
node* *left, *right;
}
node * root;
whats the difference?
Basically, I have a LIST that is saved in a CSV file, and I need to remove a particular record after using the search feature (which populates the fields from the CSV file... i.e. ID, Name, etc...).
I am able to get the details that are in the text fields by using a search feature. This is then put in:
logic.remove(tempIndividual)
In class myLogic.cs, then I have this method:
this.individual.Remove(tempIndividual)
Upon debugging, I can see that tempIndividual is populated with the correct data. However, I need to remove this data from the CSV file. Am I on the right track, or totally off? Maybe it is not complete, cause I can't get to the part where it actually removes the data from the CSV, or at least I'm not sure if .Remove is able to do it on its own.
I am writing a program to list the 8 planets, then you select which planet you want. it gives you the mass of the planet, the radius, then you use the mass and radius of the planet to find the surface area (sphere formula) and the density of the planet. Along with those options, you have to add and delete a planet from the list and then sort them alphabetically. All i am having trouble with is the adding and deleting part. The code the adding and deleting from the list would go in cases 9 and 10.
heres my code as of this point.
#include <iostream>
#include <cmath>
#include <vector>
#include <algorithm>
#include <set>
using namespace std;
void print(const std::string& item) {
[Code] ....
I have a container in c++11 and i must delete first object and i don't know how...
for (const prob& p : *static_cast<vector<prob>*>(list.listData)){
// i must delete the first object
}
I'M TRYING TO DELETE FROM THE END OF A LINKLIST...Actually I delete the last node but the problem is that I lost the end of the list, in other words my list leaved of pointing to NULL.I really don't know how to fixed, (it was more easy to delete from head)
Code :
void linkedstack::pop() {
if(head==NULL){
cout<<"The linklist is empty"<<endl;
return;}
else {
node *current=head;
[code]....
Consider the following code snippet:
GLfloat box[4][4] = {
{ x2, -y2, 0, 0 },
{ x2 + w, -y2, 1, 0 },
{ x2, -y2 - h, 0, 1 },
{ x2 + w, -y2 - h, 1, 1 },
};
Do I need to call a variant of
delete [] box;
Against this float array?
LinkedList* listPtr = new LinkedList;
listPtr->addNode(3);
listPtr->addNode(4);
listPtr->addNode(6);
listPtr->print(std::cout);
delete listPtr;
listPtr->addNode(5);
listPtr->print(std::cout);
When I run the program it outputs
{ 3, 4, 6 }
{ 5 }
Why does the LinkedList object that listPtr is pointing to not get destroyed??
This is a program to get an 10 characters including a-z, A-Z, and _ .
Then this program will cout the text with out _ !
Example:
cin >> sd_fd_e_dd
cout << sdfdedd
# include <iostream>
#inclued<vector>
using namespace std;
char a[10],m;
[Code] ....