void resize() {
int* resize_arr = new int[size + 1];
[Code] ....
i came across this code to dynamically resize an array...and here in the last statement they have deleted resize_arr.As resize_arr and arr points to samething...i think that memory that arr pointing to is also deleted...i guess correct thing would be delete [] arr....before we assign resize_arr pointer to arr...!! i am new to c++...
The plan is to add a new method 'resize' where a new array will copy the contents of the first original array and modify the already existing 'add' method to call 'resize' when necessary.
Up till now, in the constructor I created the new array, should I give the array a default value?
I'm working the 4th problem in chapter 14 of the Jumping into C++ book. In the book, he gives an example program for dynamically resizing an array while the program is running. It works fine for integer types but i need to do the same with a string type array. Right now my program is crashing because the string array is not resizing itself. Here's the part of the code im trying to figure out. The part for the int array has been ignored using // since it works fine and I'm trying to figure out whats wrong with the string array.
Code: #include <iostream> #include <string> //Write a program that lets users keep track of the last time they talked to each of their friends. //Users should be able to add new friends (as many as they want!) and store the number of days ago
I have a tabbed CDockablePane with 3 Panes in total lets say Pane1 is main pain and Pane2 and Pane3 are added to the Main pain with AttachToTabWnd. In each pain I have 1 control but I will also eventually add a toolbar as well. I have created a CListCtrl with each pane. I call Override OnSize to resize the ListCtrl when the pane resizes. Problem is when I resize the width (enlarge) it does not update. If I drag the right border 1 pixel to the left it does update correctly. I have tried invalidating the pane after resize but still does not update as it should. What can I do to remedy this?
I'm having some issues understanding why the "rectangle" in the following code isn't resizing properly. Here's the code:
#include <iostream> using namespace std; class Rectangle { public: Rectangle(double w, double h, double f) : width(w), height(h), factor(f)
[Code] .....
I tested the code with a simple multiplication factor of "2", which should result in a new width and height of 4, but instead I get an odd value that seems be close to 4.
Output:
Numerically enter the width of the rectangle: 1 Numerically enter the height of the rectangle: 1
The width of the rectangle is: 1 The height of the rectangle is: 1 The area of the rectangle is: 1 The perimeter of the rectangle is: 4
Numerically enter a number to resize the rectangle: 2
The width of the rectangle after resizing is: 2.07408e-317 The height of the rectangle after resizing is: 2.07408e-317
I'm attempting to make a matrix class, and so far I've made a member that can make a vector of vectors, but I'm not sure how to go about resizing the vectors if need be.
EX: resizeArray(3,3) should return a 3x3 vector.
Also, for some reason when I call my default member, matrix(), I get an error that says.. "Request for member numrows in myMatrix, which is of type matrix<int>[][]"
#include <iostream> #include <vector> using namespace std;
I think std::copy appears to do what I'm looking for.
I'm in need of a vector member function that would allow me to "insert" a number of elements from one vector into another vector without resizing or destroying either.
An example of what I'm wanting to do is assign the contents of two[3-5][50-54] to one[7-9][2-6]. Other than looping through both vectors using .at(), is there a way to copy this?
This would be continuous within a user controlled loop with differing elements being exchanged.
Apparently the default behavior with Direct2D when rendering is to scale everything I render based on the size of the render target/window. How can I prevent this? I want to decide for myself when to scale the image, regardless of the size of the window.
I made one application in Visual Studio 2008. The main form is maximized, and contains many panels with different controls (like buttons, listboxes, etc,). All the controls have the dock option fixed as true in panels, and the panels occupied the whole area of form.
Now, when I try to run this application in a machine, with different resolution of the screen, the form is maximized (naturally), but the panels are not resizing, so the form has many null area. How can I resize the panel so, that they fill the whole form area?
I have QTextEdit in mainWindow. I'm trying to resize QTextEdit so height = mainwindow.height and width = height/2. That should change when I change the size of mainWindow during runtime. How can I do that?
I got this program to create an array of playing cards and assign the values and suits and shuffle the array. I'm at the point where I need to output the cards but I need to burn the first card by making it output "**" instead of the card. my cards[] is a constant so I can's assign the first card as such.
void showCards(const int cards[], int numCards, bool hideFirstCard) { if (cards[0]) { hideFirstCard=true; cards[0] = '**'; } for(int a = 0; a <= numCards; a++) { cout >> showCard(cards[a]); } }
Write a program using user-defined function which accepts an integer array and its size as arguments and assign the elements into a two dimensional array of integers in the following format: If the array is 1,2,3,4,5,6, the resultant 2D array is
The program should store a character array in reverse order then display the reversed array. I have also included in the code that will display the actual characters into the array as it loops through. So I know the characters are being stored, but why doesn't it display the entire string when I call it?
I wrote this simplified version of a program i am writing that parses data in UDP packets. In the process of doing so i pretty much answered all my questions and fix all the problems i was having.
decodeSystemMap function will be in loop, and will proccess packets that have mostly the same data, only a few items will be added or changed or deleted.
whats the best way to check if there are any new, deleted, or removed items in the packet and only modify those? Is there anything unsafe / dangrous about the way the code is now?
Code: /* * File: main.c * Author: david * * Created on May 23, 2013, 11:57 AM */
im trying to read in 1 array and get 2 as outputs from 3 different functions.my read array is easy enough were im getting confused is how to read that array, separate it and take out only the parts i want and place them into a 2nd, then again a 3rd array.i have the following so far:
this compiles without a complaint, but when i go to run it no longer responds after taking the 10th element (well 9th if counting from 0).I think i have the if correct for the even odd section, but when i try to populate B or C array with the output of that if statement from A is were i think things are dying...
#include <iostream> #include<fstream> int decryption(int); int multiply(int,int[][2]); using namespace std; main(){ int n; ifstream inFile; inFile.open ("out.txt");
[Code] .....
I was trying to store numbers read from a text file into 2D array but I am getting the error above.here is where the error occurs:
Assume you want to use a loop to process an array of characters starting from the beginning of the array. You want the loop to stop when you read the null terminator character from the array. Fill in the loop test condition that will make this work correctly.
index = 0; ch = array[index]; while ( _____________________________) { // process the character index++; ch = array[index]; }
I know to read a strings into array and tables.. what is they are mixed up?? strings are just names ( 3 characters) and there are bunch of table.. the max size was set to 60
ex. text file
JES DAN JEN . . . 01010101 10010101 RAM JET 01010010 10100101 .... and so on
I need to sort this and I know how to do it. But I need to sort it again with the highest value in the first row and keep all information in that row paired with the name . So
Lincoln 120 300 400 Parks 100 500 250
Parks 100 500 250 Lincoln 120 300 400
I need so swap this whole rows. I'm using dynamic array. So my question is Do I have to do a bunch of temps to move them? Or is there a way to move the whole int array row as a single unit?
I wanted to print the values of a array from a function by passing the array as well as the number of elements to be read. For a single dimensional array, this is how i have written it. It's pretty straight forward. I want to read 5 elements from the 5th element in the array.
Code: #include<stdio.h> void display(int array[],int size) { int i;
[Code]....
With this code I want to print the five elements from the element present in [0][4].
But shows an error that
Code: D:BennetCodeblocks CLearning CSingleDimentionalArray.c||In function 'main':| D:BennetCodeblocks CLearning CSingleDimentionalArray.c|18|warning: passing argument 1 of 'display' from incompatible pointer type [enabled by default]| D:BennetCodeblocks CLearning CSingleDimentionalArray.c|2|note: expected 'int (*)[10]' but argument is of type 'int *'| ||=== Build finished: 0 error(s), 1 warning(s) (0 minute(s), 0 second(s)) ===|
I know when you pass a array as an argument it gets decomposed into a pointer, but with a multi-dimensional array this is not the case. how this works for mult- dimensional array's?
I am having problem in writing the code for the problem "To assign the elements of 1-D integer array into 2-D array of integers such as if the array is 1,2,3,4,5,6 The resultant 2-D array should be like :