C++ :: Controlling The Object Movement?

Mar 7, 2013

I am currently working on quite complex project. Anyway, im not gonna go into deeper details. What I am stuck with is following function.

What I've got so far is basically a picture, and what I am trying to do is to set continuous movement to it, allow the user to control the directions of its movement by pressing "Up" , "Down", "Left " and "Right" key. The best example I can base my idea on is "Snake" game.

I don't have much of a code, however I am willing to upload it upon request.

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C++ :: Controlling Some File - Copying Complete Contents Of PDF

Aug 5, 2014

I need to open a pdf file (I used system("file_name.pdf"), and it worked). Next is that I want to copy complete content of the file (I want to execute ctrl+a). I want to give this command through my C program, then I will get the content of the windows clipboard having all the copied content.

#include <stdlib.h>
#include <stdio.h>
int main(){
/* opening a file */
system("results.pdf");

///////////////////////////////////////////////////////
/////copy the content in file (execute ctrl+a)/////
////// ------------------------------------- ////
///////////////////////////////////////////////////////

return 0;
}

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C++ :: Capture Incoming Serial Data And Store It Into Array For Controlling Functions

Mar 22, 2014

How to capture incoming serial data and store it into an array for controlling functions. But I am now working with a radio module that receives incoming data and stores it into a uint_8t.

From there in the basic sketch that the radio library came with it is printed in the serial terminal like this:

uint8_t buf[RF22_MAX_MESSAGE_LEN];
uint8_t len = sizeof(buf);
if (rf22.waitAvailableTimeout(500)) {
// Should be a message for us now
if (rf22.recv(buf, &len)) {
Serial.print("got reply: ");
Serial.println((char*)buf);

I have read a lot of tutorials on pointers, and I am just having a very hard time grasping how to extract data out of one. I realize this is char and not integers. The goal is to transmit five integers in a digital state of either 1 or 0, and then store them in the receiving side and control 5 outputs based on the status of those 5 bits. This is proving to be quite confusing for me though as I cannot seem to grasp how to control the pointer logic.

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C :: Detect Mouse Movement

Aug 17, 2013

i was trying to write a program in c language which can detect mouse movement, but the program which i have written can only detect the mouse click or scroll the program which i have written given below..

Code:

#include<stdio.h>
#include<string.h>
#include <ncurses.h>
int main() {
}

[code]....

run the programme with linked-lncurses. improve my program which also detect when the mouse moves.

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C :: History Of User Movement

Feb 27, 2013

I want to make history of user's movement. Whenever the user inputs something, and the input is valid, then the input information will be stored into something. And later on, the history shows up whenever I pick the choice.

I have the specific program to make history.

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C++ :: Sine Wave Movement With The Saucer

May 4, 2014

I am currently working on an arcade game for my final assignment this year. I am struggling to get a sine wave movement with the saucer. Here is the code for it:

void ArcadeGame::spawnSaucer() {
Texture* pTexture = getTexture("saucertexture");
m_pSaucer = new GameObject(pTexture, "saucer");
m_pSaucer -> setPosition(1000, 300);
m_pSaucer -> setVelocity(-1, 10 * sin(1 * 3 * PI / 180), sin(1) * OBJECT_DEFAULT_SPEED);
addGameObject(m_pSaucer);
m_pSaucer->setSolid(true);
}

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C++ :: 2D RPG Game - Smooth Sprite Movement (SDL)

Feb 7, 2015

I'm making a 2D rpg game, but I have some problem with the sprite movement. The sprite movement feels choppy. That's because I move the sprite 5 pixels per seconds. I now that I need somthing that have to do with SDL_getTicks and deltatime, but I dont know how to use/implement it.

Here is a little part of my code:

float spriteDstY;
float spriteDstX;
float speed = 5;
while(SDL_PollEvent(&event)!= 0) {
if (event.type == SDL_QUIT)

[Code] ....

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C++ :: How To Get Smooth Sprite Movement In SDL By Using Delta Time

Nov 30, 2014

I'm trying to get smooth sprite movement in SDL by using delta time. The way I'm calculating it is

long last = 0;
float deltaTime = 0.0;
...
long now = SDL_GetTicks();
//deltatime is in seconds
if (now > last) {
deltaTime = ((float)(now - last)) / 1000;
last = now;
}

And I'm updating the sprite like this:

virtual void update(float deltaTime) {
float dx = 100*deltaTime;
transform->position.x += dx;
}

But the movement is still noticeably jerky. Also, if I'm correct, my sprite should move 100 pixels to the right every second using this method, so it should take the sprite 8 seconds to reach the end of my window, since it's 800 pixels wide, but it takes it way longer than that. In other words the delta time I'm calculating can't be correct. Am I doing something horribly wrong? I'm guessing it has something to do with rounding, but I'm not sure.

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Visual C++ :: OpenGL - 2D Movement With Respond To Keypress

Mar 4, 2014

I'm trying to implement keyboard controls to move a sphere(Player) with respond to keypress. Currently, when I press any key my character will move to the right by 0.1. How can I move my character with w(up),a(left),s(down),d(right) in their respective directions using respond to keypress?

Code:
class Player {
private:
double x, y;
public:
Player(double a, double b){x=a;y=b;}
void respondtokeypress(char a)

[Code] ....

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C++ :: How To Use Time For Time Based Movement

May 1, 2013

So I'm trying to learn how to use time for time based movement and what not. I did this only knowing the command time(&variable)

time_t timer;
int I, X;
void main() {
time(&timer);
X=timer;
while(I==5) {

[Code] ......

There's probably some other better way to do it... Obviously but for now I see it as putting current time in X.

start while
take in time constantly until I is 5
constantly asking is time>X(preset time 5 seconds ahead)
if it is
display message and add one to I

Why doesn't this display my message after 5 seconds?

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C++ :: Will Copy Constructor Does Object Initialization Using Another Already Created Object

Mar 16, 2013

will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?

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C# :: Method Is Overwriting Both Instance Of Object And Original Object

Jul 3, 2014

I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.

public static int recurse(int count, Tile[,] b,Huristic h,int check) {
if (check==1) {
boardState.Add(B)/>;
return check;
} if (check == 0)

[Code] .....

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C++ :: Importance Of Static Object In A Class And How They Are Different From General Object

Dec 13, 2012

#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();

[Code] ....

In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .

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C++ :: What Can't Non-const Object Receive Temporary Object

Sep 11, 2014

a function returns a temporary object like

int myfun(){
int x = 0;
return x;
}

this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???

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C# :: Constructor Object Reference Not To Set Instance Of Object

Mar 28, 2014

I am trying to use web api in order to return custom json response keys. For this i have return a custom class to return json response

Custom Class:

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;

[Code].....

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C Sharp :: Object Reference Not Set To Instance Of Object?

May 4, 2013

I have a combobox with Items 1024
2048
4096
8192

String cach = form.comboCache.SelectedItem.ToString();

I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"

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C# :: Object Reference Not Set To Instance Of Object?

Mar 28, 2014

I am using session to pass object from controller to custom class in MVC Web API. here is my code, i am getting error at session.

public HttpResponseMessage Get()
{
var person = db.Persons.ToList();

[Code]....

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C/C++ :: Get Reference To Text Object With The Name Of Object?

Aug 23, 2013

In Visual Studio 2010 C++
I have a series of existing text objects
The text properties names are
item1_lbl,
item2_lbl,
item3_lbl,
….

Based on a selection I want to change an object. I generate the name of the object I want to change in a string so from this string is there a way to get a pointer to the correct text object that is same name?

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C++ :: Starting Vertex Array Object At Index Of Vertex Buffer Object

Sep 22, 2014

I'm trying to figure out how I can create a vertex array object at offset of a vertex buffer object.I've created the buffer object. I'd like the "texs" idnex data to start at the texture coordinate content of the vertex_t structure.

Type definitions:

struct vertex_t {
vector3d_t position;
float s; // Texture coordinate s
float t; // Texture coordinate t
};

Code so far:

// How do I make this start at a certain spot of the VBO?!
glVertexAttribPointer(texs, 2, GL_FLOAT, GL_FALSE, sizeof(vector3d_t), nullptr;
//...

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C++ :: How To Get Object Of Original Class From Function Of Other Class Where Other Class Object Is Member Of Original Class

Jan 21, 2013

The case is like

class B{
public:
somedata;
somefunction();
}
class A{
public:
data;
function();
}

in somefunction i want a pointer to current object of class A m new to c++

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C :: How To Create An Object

Oct 31, 2013

I have an assignment that asks me to implement a variant of the classic bouncing balls program.

'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'

'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)

Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).

Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.

Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'

The function I'm stuck at, is the first one - createobject.

My first aim is to get one ball on the screen.

Code:

// Create new object
object_t *CreateObject(SDL_Surface *screen, triangle_t *model, int numtriangles)
{
object_t *object = malloc(sizeof(object_t));
object->model = malloc(sizeof(sphere_model));
object->screen = SDL_Surface;
memcpy(*model, object->model, sizeof(object_t));
return object;
// Implement me
}

This is what I've done so far.

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C++ :: How To Use Object From Another Class

Dec 21, 2013

I have two classes one called Date and the other is University , Date class has two overloaded operators , ostream and istream to take in the data and print them out :

ostream & operator<<(ostream & out, Date & x) {
out<< x.month << "/" << x.day << "/" << x.year ;
return out;

[Code] ....

The University class has an object of type Date called establishDate and I must use this to print out the date along with the University name and location, here's University class :

University.h

class University {
public:
University (); // constructor
friend ostream & operator<<(ostream & out, University & x); // print the university data
friend istream & operator>>(istream & in, University & x); // to read university data

[Code] .....

so how do I use the establishDate object ?

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C++ :: Getting A Type From Object

Apr 20, 2013

it is not possible to get a type from an object, only from a type. Even with auto, you can only instantiate another type of the same type.I'd like to get a type from an object given another type, mainly because it is less typing and less error prone.

Some psudocode:

Type1 A<X, Y> a;
int b;
Type2 a.InnerType<b>::type c; // obviously won't work

A work around I thought of would be to use functions:

Type1 A<X, Y> a;
int b;
auto c = a.getInnerType(b);

Which is kinda interesting and looks like the way I'm going to go. However, I'm just wondering if there is any other ways of doing this as I don't really want to instantiate an object if I can avoid it (though the optimizer will probably just dump it anyway).

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C++ :: How To Link An Object To Another One

Jun 27, 2013

I have the following problem, I have an object of a class Subject, and I want that this object points to another object of class Classes, creating a kind of link. How can I do that?

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C++ :: Object Variables Going To NaN

May 26, 2014

So I am trying to develop a sort of 2d spacesim engine for creating games in C++. The project uses SFML for graphics, and I am currently trying to compile it on Linux using g++.

The main issue that I am wrestling with is that of simulation objects having their position, velocity, and rotation variables constantly getting set to NaN for reasons that are beyond me. The behaviour is not consistent, and occasionally will occur or not occur without any discernible pattern.

The github repo for the code is here: [URL] ....

I understand that NaN values can spread easily by operations on one another, but I cant seem to figure out where the initial issue is occurring here.

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C++ :: How To Get Object Name In The Constructor

Mar 11, 2013

is it possible to get object name in the constructor? I would like to initialize an object of circle class without any arguments and put some pretty lines in constructor to get and save as table of chars the name of creating object. Is it possible? I work with MSVS2012.

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