is there a way to change output of console without clearing the screen? so making some kind of animation?
e.g.
I have used
Code:
cout << "Hello";
is there any way I can erase last "lo" and replace it by "p" so I will have "Help" without clearing the screen ? just changing the output like some text file?
I tried using something like this
Code:
#include <iostream>
using namespace std;
int main() {
cout << "abcd";
long pos = cout.tellp();
cout.seekp(pos-2);
cout.write("ef", 2);
cout.flush();
cin.get();
return 0;
}
I have 18,000 lines of code that i would like to upgrade to include a log file. I want to replace the cout with a stream or something similar so that i can easily output to the console and to a log file at the same time with minimal change to 18,000 lines of code. I'm nearly there.
I used this post heavily as a reference; [URL] .... however it is highly incomplete and this is above my knowledge so I'm struggling somewhat.
I was able to get the bulk of it working with some guess work and modification to the code from that link.
For some reason i had to comment out "mstream(void);" and "~mstream(void);"
to work for endl as per the previous link. Not sure if i'm even putting it in the right place. Otherwise the code works fine for streaming to both locations and such. See the code below;
#include <iostream> #include <fstream> #include <string> using namespace std; class mstream {
I'm trying to write something that when a user is at the command line, the user can type and it displays of list of commands the user can use to run the application.
I am wrapping up a Linux/C programming assignment that requires several small programs for encrypting and decrypting text. There is a bash grading script which will be used to assess the performance of my programs. The script runs fine on my local machine and all of my tests pass, but when I run everything on my University's server via SSH, the script is not behaving the same. I am fairly certain the error exists somewhere in my C code, because no other students are having this issue. The 4 main programs consist of 2 daemons which wait for clients to connect via sockets, and the two clients. There is a daemon/client pair for handling encryption, and another for handling decryption.
And here is a screenshot of what happens with the same files on the remote server:As you can see, in the 4th and 5th tests (where the program's output should read), it's instead showing "ssIgnore this message". In later tests (not pictured) there is another message that reads "ddServer to client message". This text appears nowhere in my code or the grading script, so it must be server-side.
I am currently doing a complex number calculator ,and i wish to output my data to a txt.file . i tried fstream and it doesnt work. However the txt.file was created but no text was output.
Below is the program:
#include<iomanip> #include<cmath> #include<iostream> #include<fstream> using namespace std; #define PI 3.14159265358979323 double z,x;
[Code]..
When impedance A & B are in series,the effective Impedance is " <<setprecision(4)<< z << " + j" <<setprecision(3)<< x<<endl;
else cout << "
When impedance A & B are in series,the effective Impedance is " <<setprecision(4)<<z << " - j" <<setprecision(3)<< x*(-1)<<endl; } void Complex::showdiv(double &z,double &x) { if ( x>= 0 ) cout << "
When impedance A & B are in parallel,the effective Impedance is " <<setprecision(4)<< z << " + j" <<setprecision(3)<< x <<endl; else cout << "
When impedance A & B are in parallel,the effective Impedance is " <<setprecision(4)<<z << " - j" <<setprecision(3)<< x*(-1) <<endl; }
class Polar:public Complex //inheritant from class Complex { protected: double r,d,r2,d2; public: void PolarValue(); void ShowPolar();
Alright, so to better myself with network logic I've decided to make a small net game.
I need to input commands to the console as well as output status updates at the same time. I'd prefer to write a gui interface for that, but I'd rather work with WinAPI as little as possible (I mean, look at the way it's designed...).
I'd like to do this with standard operations, limiting dependencies is a must for me.
Doesn't it allocate the class static variable to the heap, thus executing its algorithm then destroying it when the program ends - or. What exactly does it tell me? When the static variable is initialized, it takes place first before any of my other functions?
I used to use OutputDebugString, and not using it now because it only allows to strings to be outputted, are there any methods that I can dump virtually anything to the console?
cout << thing << endl;
But what if I am not start running the program from the command prompt?
My coin/money change code works when there can be an exact change each time, i.e. when the 1 cent option is available. However, when the change options are only $10, $5, $1, 25 cents and 10 cents, it does not give me what I want for instance, I wanted to get change for $237.80, I was expecting to get:
23 10's, one 5, two 1's and 8 dimes. However, the code below is giving me 23 10's, one 5, two 1's and 3 quarters (there is no option left for the 5 remaining cents).how to fix it?
Code: #include<iostream> #include<algorithm> #include<vector> using namespace std; void change(double cents, int a[]); int main() { double Dollars; double cents;
Im having a problem with the below code within a console app, I am copying and pasting data across server locations, the copy works fine but it looks like the app wont close and I am left with the screen (Shown in attachment). I want to run this in part of a batch process but because the app stay open it wont move onto the next task.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace SQL_Backup_Move_Files {
So I'm making a console rpg and after the task of making my save/load functions I began making a sha-256 checksum so the save file can't be edited. I've pretty much all of the code but when I save the game and the checksum of that save file with my save function, I go back to load it and it always goes to the statement that says the checksums do not match and when I check the chksum.dat the hash is the same every time, here is my code:
I have created a game that functions correctly, however, for balancing and future changes, I would like to record results .txt document (its 1v1 btw). I already have code to determine who won and what I am looking for is some way to keep track of different match-ups for the different characters. Im looking for something like this:
the numbers are the amounts of wins a given character has over another character. I'm looking for code to open the .txt file and add 1 to the respective win total so I can do balance changes and such.
Any time I run my program after I make a selection from the menu the output is printed on the console screen then immediately a windows screen comes up saying project.exe has stopped working.
Below is my code, and I suspect the error has something to either
A) due with how I'm calling the method or B) how I have the method coded.
Just a quick newbie question: I'm doing a console application and whenever I open a .exe using system(), the console pauses and does not run the next instruction until I close this exe. For example when I do this:
... system("mspaint.exe"); printf("Hello");
It opens ms paint and does not print the next message until Paint is closed. How do I work around this?
I want to hide a terminal appliction or console application without using WinAPI programming or <windows.h> or something like "ShowWindow(hwnd_win,SW_HIDE);
I am trying to display a messagebox, but instead of just displaying the message box, there is also a console the pops up. How do I prevent the console from popping up? I'm using Visual Studio 2012. I'm creating an empty project, but I still get the console.
I am creating a console based application which needs to be dual tasking, which prompts me to share a single console for the GUI console based and inputs from the user.
I want to know if there is a mechanism through I can open more than one command prompt so that I would use efficiently both of them.
Furthermore, I would need also to know how to control on which to print and on which not to be printed.
Is there such a thing?
I am using Visual Studio 2012 Ultimate on a Windows 8.1 Professional PC.