C# :: Calling Same Method Twice With Different Output
Dec 24, 2014
Allow users to enter their name and favorite saying in a single method that gets invoked two times. If I can only return one value at a time, how am I suppose to get name and favorite saying out of UserInput()?
Im trying to create a map container with the key being an ID number and the value being a pointer to a class object. Currently Im creating objects and storing their address in the container. I am getting a runtime error when calling the virtual method with this pointer. I believe that the problem is being called because they aren't being called pointer/reference. let me know if you need more.
I'm still working on my process API, as in my previous posts. Right now I'm trying get my class portable so I can use it for any language/compiler by using a factory design pattern. I'm having problems figuring out how to call the methods properly from my interface pointer in my factory class without causing a segmentation fault.
Code: main.cpp Code: #include "exports.h" #include <iostream> using namespace std;
I would like to avoid throwing things in constructors as much as possible.
Is this good design to have a static class method that checks arguments the caller will give to the constructor. The documentation of the class will say, thou shall call this method to validate thine arguments before calling the constructor, or else segfault may befall thoust.
I have a program which when a button is clicked on Form1 it runs a vision system operation on an image in a window on a Form1. There are also other buttons on the Form1 which can change things like threshold levels so the inspection can be run again with different settings. It all works fine but I want to change it to remove the buttons from Form1 so that when the user clicks on a button on Form1 it opens up another form, Form2, and all the buttons which were on Form1 are now on Form2 and the image analysis should run on Form1 when the buttons are used on Form2. I have taken over all the code from Form1 to Form2 and I'm trying to make this happen by creating a new oject on Form1 which calls a method on Form2 which contains the code which was in Form1 and called when the button was clicked on Form1 - not working!! I have a constructor in Form2 but I think I have become monumentally confused.
This was the code which was on Form1 when the inspection button was clicked.
I've been trying for more than one month to access a method found in a library called libcocosnas_static.a. I'm using Cocos2d-X version 2.0.4. The library has been used many times by my company to make games using cocos2d-1.0.1-x-0.12.0 without any problem.
This is what I've done: 1- I added the include paths of the library to both eclipse and Android.mk 2- Included the .h file using #include "NASPlatformUtil.h" 3- Added the libcocosnas_static.a file to the proj.androidobjlocalarmeabi folder 4- Added "LOCAL_WHOLE_STATIC_LIBRARIES += cocosnas_static" to the Android.mk file 5- Called the function using: NASPlatformUtil:: openUrl("http://xxx.xxx.com/");
I can right click on the function, click Open Declaration and get it without any problem, but the compiler keeps on giving me that dreaded error...
I have a question similar to the one here: [URL] .....
The main difference is I would like to pass a method of derived class as a parameter to some other method in its template base class.
template <typename BaseType> class Base { public: typedef void (Base::*Callback)(int A);
[Code] .....
The above is an example which does not compile. My compiler complains that the two BaseMethod() calls in DerivedMethod() are invalid uses of non-static member function.
Is this not possible to do, or is my syntax simply wrong? All I want is to be able to pass as an an argument to a method in the base class from the derived class some callback as a variable for the base class to invoke later.
#include <iostream> using namespace std; struct A { virtual void f() { cout<<"A "; } };
[code]...
I would expect that both examples 2 & 3 will give me the same result.I tried to figure it out but I could not. Both are references of a base class type, that get a derived object.
Q1 : why is the difference between them ?
As I see it, its kind of a mix between pointer - which in case of virtual method that was override in derived class - would give me the derived method (e.g. "B") and between regular object - which in case of virtual method that was override - would give me the specific method (Still "B"). So, example 2 "use" it as a regular object and example 3, "use" it as pointer.
Q2 : How should I refer to it ? I am using VS2008.
I have 2 classes with a Function with the same definition (both inherited from the same base class) and in my derived class I derive from both of those 2. Is it possible to use the Methods of both classes? for example with an other name?
class A { protected: int print(int a) { std::cout << "int A: " << a << std::endl; } }; class B : A
[Code] ....
is there something like using C::print as printc;?
The Problem, I have a Sprite class that derives from a Rectangle with properties Position, Size, Origin and Angle and a Text class that derives from Rectangle. Now i have a Button class deriving from both Sprite and Text.
- The Position, when moving the Button i have to change the position of both so i Implemented a new Method which calls SetPosition from the Sprite and the Text. - The SetSize just affects the Button so i just did using Sprite::SetSize; - The angle affects both so i just implemented a new Method and hide the other two
The problem is here: - The Origin: writing button.SetOrigin(-1,0) should set the Origin of the Button and writing button.SetTextOrigin should set the Origin of the text.
Should i just reimplement a Mehtod named SetTextOrigin and call Text::SetOrigin from there and hide the button.Text::SetOrigin or is there something like using Text::SetOrigin as SetTextOrigin?
It has been a few years since I have had to do this, but I need to declare a method in my base class, but produce no code for it. Then when this library is used by my second project I will derive a class from this base class and put the code into it there. How is this possible? I used to know how but do not remember how now.
The library is a static library designed for linking with both 32bit and 64bit Windows applications to handle a lot of the tedious stuff with Windows programming. The method in question handles specific command inputs. However, since each program that uses this library will have different uses for these commands, I want to leave it up to the user to code their own handling, but require it to be coded in the derived class.
I want to access the body of the Add() of a list in c# to see how it works, but it only just gives me the declaration.
[DebuggerTypeProxy(typeof (Mscorlib_CollectionDebugView<>))] [DebuggerDisplay("Count = {Count}")] [Serializable] public class List<T> : IList<T>, ICollection<T>, IList, ICollection, IReadOnlyList<T>, IReadOnlyCollection<T>, IEnumerable<T>, IEnumerable { public void Add(T item); // thats all. I tried go to declaration but still gives me this line of code. This is from metadata in Visual studio. }
How this thing work. It just a declaration not a definition yet its still doing something. How is that possible.
how to write a "charge simulation method" program in C or C++? It's to calculate electric distribution and also electric potential of two different dielectrics. I have attached the diagram of the shape of the electrode that needs to be investigated.
I have to create a program that accepts 10 numbers from user, and then I display a list of the numbers, the smallest one and the higher number. I have problems with displaying the smallest and higher number, I tried to Array.Sort and Array.Reverse, but I don't know what I'm doing wrong, this is my code:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SmallAndLargeGUI
[Code] ...
Also I tried to set
if (x == 10) numberTextBox.Enabled = false;
to block the textbox when the user has entered 10 numbers, but didn't work either...
I am trying to input a recursion method. The code compiles, however, it is only giving me a value of 1. I am wanting the value of 5 when it is compiled. Why is this?
#include <iostream> using namespace std; int number(int x) { if (x == 1)
I am using a dll written in FORTRAN to do some calculations and here is how I have set up the program. I have created following files:
C++ source files: main.cpp File1.cpp Header Files: Datamain.h DataFile1.h
[Code]....
Here are my questions:
1) I actually want to call Sub2dll from the main program. But the above program does not build and it gives me the following error: In function 'int main()': Sub2dll was not declared in this scope.
When I build this program with the call to Sub2dll in main commented out and instead put that call in File1::Setup function things build well and runs giving the answer expected. How can I make the call to Sub2dll from main.
2) I am including "Datamain.h" in main. However when I build it with out the declaration int Datamain::Index; in main, it gives me the following error: undefined reference to Datamain::Index When I add that declaration to main the error disappears.
I am usiing Code::blocks with MinGW compiler. I have not put the argument list for the subroutine calls since there were not errors in that part.
I have this sample code, that calls a function in a DLL. The function Callback is provided to the DLL as an argument, in order for the DLL to notify my program of relevant changes.
I would like to change this code, so that there is a Main class that opens the connection and there are several separate classes (as below) that register themselves for a specific variable and get notifications if that value is changed. The reason for this is that I want to get several notifications for several independent events and I don't want them to mix. I figured this should look something like this:
Unfortunately this gives me an error: error: cannot convert 'InAClass::Callback' from type 'void (InAClass::)(AmsAddr*, AdsNotificationHeader*, long unsigned int)' to type 'PAdsNotificationFuncEx {aka void (__attribute__((__stdcall__)) *)(AmsAddr*, AdsNotificationHeader*, long unsigned int)}'
At first I thought this was because I don't have the namespace "using namespace std;" on top, but then I should be able to find something that specifically needs to come from the std namespace and is not marked as such. I don't want to rule the option out, but so far I could not find anything like that.
An alternative explanation might be that the Callback function needs to be global, but if I make it global, how can I distinguish between several Callback functions?
class TestClass { private int x = 10; TestClass a = new TestClass();
[Code].....
I know this is recursion but how do the compiler do this? How can it call itself when it hasnt even completed initializing every object it has? Why do VS allow this?
I need to call one function on my C++ program. I made one root calculator for functions, but, this doesn't work.
// FUNCION QUE CALCULA LA DIFERENCIA ENTRE 2 VECTORES real mn_error_vectores(Array1D< real > &u, Array1D< real > &v) { int i; if(u.dim()!=v.dim()){ printf("mn_error_vectores() : arrays of different dimensions