I have a problem with this work. It is that when the server send some data to the client it send them correctly but when they arrive to the client all the info are changed and i don't know why, because i print them before the send and they are right, but after they arrive to the client the data doesn't be the same.
here it is the server and client's code. In the code there are some italian words, but there are only constant, so there is a real problem to understand the code.
Been trying to configure the GridView to display ony 4 rows of data at a time. I thought it wasn't working because I forgot to set AllowPaging to True, but after I did that, I just get the error of
The data source does not support server-side data paging.
Source Error: Line 66: titlesGridView.DataBind(); // displays query results
Here is my Books.aspx.cs code:
// Fig. 29.11: Books.aspx.cs // Code-behind file for the password-protected Books page. using System; using System.Data.Entity; using System.Linq; namespace Bug2Bug.ProtectedContent { public partial class Books : System.Web.UI.Page {
[Code] ....
Am I missing anything or doing something wrong thats not causing it to page & only display 4 titles at a time?
I just started to work on a project which is 'Body Area Network'.
What I need to do is to take data from body with some sensor nodes and send it to mobile which would further send the data to a remote server, and I need to add some security (encryption/decryption) on the data.
So I want to know how to send data from mobile after encrypting it to the server and then decrypt it back(on server side).
I was wondering if i had to say simply retrieve data from a server whether it be simple plain text for variables or download whole files (FTP), what would be the best method for this? I would imagine there is a pretty big difference between retrieving text and downloading files but im just wondering what the best thing would be to research for both.
i am making a client server application but the problem is that i cannot send data from CLIENT to SERVER , but i can receive data from SERVER to CLIENT ... Below is mt client and Server code and i also have attached both client and server files...
CLIENT CODE:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace asynclient {
I want to write a little c++ program that sends a request to a server an get some data. I found the C++ Rest-SDK and decided to use it. I searched on different websites for code-examples but many of them doesn't work an shows syntax errors. What i got now is that code but the client.request method is skipped. The program never jumps in.
So I need to make a program that recieves a 10 letter only password, then once the password is entered, it starts off as AAAAAAAAAA...AAAAAAAAAB...AAAAAAAAAC...etc, Until it gets the correct password, which it then stops. This is for a science fair project on cyber security not for malicious purposes ...
When server send data then client receive that data, in C# windows services where data receive continuously (Using IP Address and port number) . This below code writing in console application . i want implement same logic in windows service side. but i want data receive continuously.
using System; using System.Collections.Generic; using System.Linq; using System.Text;
[Code]....
Above code write in console application, same logic implementing in windows service, but i want data receiving continuously
Using PIONTER NOTATION ONLY, write a function that receives two arrays of integers like A and B above. The function should swap the values in A and B. You may NOT use array notation [ ]. Also, you have to use pointers to move among array cells. Note: Both arrays are of the same size, and size should be variable in the function.
How to write a function that receives an integer array along with its length. the function calculates and returns the sum of the squares of all the odd numbers in the array?
I have one problem with my code it's working until end of this program and program show this error: Run-Time check failure #2 - Stack around the variable 'Obsd" was corrupted.
here is a code, :
#include <iostream> #include <conio.h> using namespace std; struct SData { int SDSamples; float SDSampleCount;
I am fairly new to the topic of the ethernet and the data link layer and I am trying to write a C program which allows the sending and receiving of ethernet frames.
I am trying to have my program send the ethernet frame to myself, so the program will have the same source and destination mac addresses.
The program that I'm using is a modified version of the code from [URL] ....
I keep having trouble with the recvfrom() function, it seems to just be blocking and the program doesn't terminate. From the code, I am trying send the ethernet frame and have the recvfrom() function be able to retrieve the frame and store it in a buffer. But because recvfrom() function is just blocking, it seems to me that the sendto() function was not able to successfully send the frame.
I'm making a guessing game program and i've encountered this error of stack around variable ' ' was corrupted. I tried to replace the variable into others but still the same. So is there anyway to solve it?I only know how to use stdio.h so preferably solution using it. Here is my program:
#include <stdio.h> #include <iostream> void main() { char choice; int num[4][4]={2,1,3,4,5,6,7,8,9,10,11,12,13,14,15,2}; int i,k,row,col,x,y; int Array[4][4];
[Code] ....
The words in bold is the error part of the program...
I'm currently in the middle of designing a program for some project. one part of the program is to send reminding SMS messages to the employees.
I have already subscribed to a SMS provider that has SMS integration - API. But now I'm wondering how will I be able connect to the SMS server and be able to send messages?
I need to create a client and server program. The client will have a GUI that will display all the available servers (since more than one will be running) in a list box.
I’m guessing a TCP connection will be the best method here, but how will the client find the servers to connect to? I won’t know the IP address of the server because anyone could take the server program and run it on their computer and the client would have to find it.
Is there some way to make the server send some kind of signal that only the client application will be to connect to? So the server will be sending out a signal, the client finds the signal and connects to the server. Is this possible?
i also need to be able to store the IP address the client selects so when the client application is run again it will automatically connect to the server that was stored.
I need to connect and manipulate a DB in SQL Server 2008, but need to have high performance too, so, I want to develop an class in C++ that connect direct to DBMS, in a low level, without using ADO, ODBC or OLEDB.
I found this API [URL] .... which proposes to do exactly what I want, but I need to develop it by myself.
I know this question must have been asked before, but the problem that I am facing is that I am using a library PoDoFo to parse PDF files. It seems that it is only compatible with C++.
Now I want the application to be web-based. That is, the user uploads a PDF file on the server, the server parses it and the parsed content is then sent back to the user.
Is such a thing possible with C++, or maybe any good work-arounds? Or should I look at server-side scripting languages like PHP and their respective libraries?
I am writing a very basic database in C++ and I am accessing the data from a web browser. I am using the opensource Mongoose web server code....
I have an issue...
The way the DB works is this: on starting, the DB loads a json file of all of the data into it. I have a class called DatabaseLoader that does this - it is the class that gets rewritten depending on the data structure of the json.
This is passed to vectors (vector<Node*> and vector<Edge*>) as references from Graph object.
Once the DatabaseLoader has finished it can be destroyed and any memory allocated objects it created (except the ones in those two vectors).
From then on, the Graph object is in charge of all of the elements in the database that are stored in the two vectors. When the user browses to htpp://127.0.0.1:8000 they see the json representing each object in the vectors.
All good so far....
However, when I repeatedly hit refresh in my browser (and call me insane...) at quite a fast speed I get this error:
Code: main(29855,0x7fff76763310) malloc: *** error for object 0x7f98b2829408: incorrect checksum for freed object - object was probably modified after being freed. *** set a breakpoint in malloc_error_break to debug [1] 29855 abort ./main testing.json
It seems to me this would be if I tried to "delete" and object twice, or if one of my objects was overwriting memory somewhere. However I am not recreating anything, I am just looping over the vectors and printing out the content. When I refresh slowly, I dont see this happen - i did it quite a lot of times, but when I do it fast I think it is happening.
So is there any possibility of me hitting the c++ web server to quickly and it is trying to process the data twice, causing some sort of memory error - i.e do I need to implement threading or something??
I can paste code, but there is quite a lot now....