C/C++ :: Plotting Points On A Circle With One Fixed Axis
Oct 31, 2014
I am working on a computer program where I need to generate points on a circle. I am familiar with this kind of algorithm:
for(d=0; d<=2*pi; d+=0.01)
{
x = cos(d)*radius;
y = sin(d)*radius;
}
However, due to the specifics of the program I am writing, I need to iterate through a fixed number of points one at a time, like so:
for ( int x = 0; x < blockSize; x++ )
{
y = ???
}
This essentially "fixes" one axis of the circle, since I can't do: x=rx+sin(d)*r.
I have tried simply: "y = sin(d)*radius;" and I get a curved shape, but it's not a circle.
My question then is, how do I get the value of y in this situation, where the x axis is incrementing by 1 through a range of values? Is it mathematically possible?
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Feb 10, 2014
So I am trying to create a program that reads a series of files and creates a graph plotting points from the file. So far my code looks a little something like this -
include <iostream>
include "ccc_x11.h"
include "ccc_shap.h"
include "ccc_win.h"
include <fstream>
using namespace std ;
int ccc_win_main() {
cwin.coord(-10, -10, 10, 10);
[Code] ....
However when I run the program nothing happens. I think it has to do with the way I set up my files, which looks a little something like this-
-9 -9 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 6 3 1 -1 -3 -6 5 -5 4 -4 2 -2 0
The first thirteen numbers are the x values of the points, and the last thirteen are the y values of the points. Is there any other way to have my program read the file and display the given points?? I would use getline() however that would make my point into a string, and I dont really know how to convert a string to a double before putting the variable into a point.
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Dec 17, 2012
Any application or open source software (vc++ or vb.net or c#.net) that can display a high resolution map and i can input real time latitude and longitude of points through an external file and those points can be displayed on map in real time..... I am all new to this plotting on map stuff....
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Nov 3, 2014
Example: In a 2-D space, point A=(a1,a2) is bigger than point B=(b1,b2), if a1>b1 and a2>b2.
How do I write a presudo code to find all the maximal points among the given n points?
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Aug 13, 2013
I have been coding this 2D physic engine for quite some time, I work on the many part of these 2 axis ( x and y ) in the same manner is just that one is an x and one is y
So there is a lot of duplicate code
If there is a bug in one part I have to fix the other axis too which becomes a hazzle because I have to fix the duplicates too. The sample code from my program
for( auto it =bodies.begin(); it != bodies.end(); ++ it ){
sf::Vector2f velocity = it->getVelocity();
if( velocity.x != 0 ){
// do some friction force calculation
[Code] ...
It is even more of a hazzle when I work with 4 quadrant, I have 4 duplicate code each ... How do I write a function for both axis ?
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Nov 28, 2011
I made a working version using absolute vextors being rotated by matrices and keeping relative vecotrs for translations. What I didnt like is that I HAVE TO use the standard XYZ axis for rotation.What I decided to do was use quanternions to store current rotation,cthen buffer rotations each time some were done and add it up.The way I see it, it should look somewhat like this:
(in the UpdateRotation part, plz dont mind any typos i make, this isnt the actual current code. Also on a small note I use dictionaries, so dont be surprised xD) Code: RelativeVectors["Up"] = Vector3.Transform(AbsoluteVectors["Up"], (Quanterion)CurrentRotation);
//repeat for Look and Right relative vectors
Quanternion Yaw = Quanternion.CreateFromAxisAngle(RelativeVectors["Up"], RotationBuffer["Yaw"]);
//repeat for roll and pitch
CurrentRotation = Quanternion.Contancate(CurrentRotation,(Yaw*Pitch*Roll));
//
clear the rotation buffer Whats happening right now tho, is that doing this exactly doesnt actually do anything, so I have to use standard axis anyway.
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Nov 30, 2014
how to do the mirror function? I have my other two working 100% but for some reason i cannot figure out how to do the mirror part. I want it to be like my flip function(lower code) where I can print the image through the for statement
Code:
int main (int argc, char *argv[]) {
// declarations here
// open input file
FILE *input;
[Code].....
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Mar 6, 2015
Scaling the yaxis on my histogram for one of my class projects. I've gotten mostly everything but stuck on scaling. I'm pretty sure it's something simple to do, but I'm having trouble, and I've tried everything to my knowledge to get it scaled from 0.1 - 1, like this:
Here is my code:
#include<stdio.h> //include all preprocessor directives
#include<Windows.h>
int main(void) {
int MAX = 0; //initialize and declare variables
int allcounts [10] = {0}; //store an array of integers for
int yaxis, xaxis = 0;
[Code] ....
I'm close, but every time I try and change my y axis in the for loop from 1 going down to 0.1, it doesn't give me a right output.
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Oct 15, 2012
When trying to compile, I am receiving errors which I am assuming are pretty generic and common:
lin_interp.c:21: error: expected '=', ',', ';', 'asm' or '__attribute__' before '{' token
lin_interp.c:100: error: expected '{' at end of input
I am just trying to get the code to work for now. I have created a program similar to this which worked in C++, but the code isn't jiving in C.
Code:
// Lin_Interp.c : Defines the entry point for the console application.
//
#include "PACRXPlc.h" /* Include file applicable for all targets */
#include "ctkInitCBlock.h"
#include "string.h"
#include "math.h"
#include "stdlib.h"
#include <time.h>
#include <ctype.h>
#include <stdio.h>
/* Constants / #defines */
// Print-Out on console "XY LIMIT ARRAY" XYlim
[Code] .....
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Apr 10, 2013
I am having trouble of exactly how "class" works. I dont know what the difference between set and get is. I have this code:
#include <iostream>
#include <cmath>
using namespace std;
class Point {
private:
double px;
double py;
[Code] .....
How to get void Triangle::setBottomLeftX(const double x) to work.
Implement the get and set member functions for the class Triangle. Use the appropriate class attributes of the class Triangle.
a. The location of the bottom left vertex is stored in the member attribute blPoint.
b. The top left vertex can be computed from blPoint and the height.
c. The bottom right vertex can be computed from blPoint and the length.
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May 14, 2013
I am reading about positive and negative infinity in c++ and i am trying to implement them in a fixed point math arthimethic implementation
I can see that max of a int will be equal to std::numeric_limits<int>::max();
and min value of the int will be equal to std::numeric_limits<int>::min();
in c++
Here as i am defining the int max and int min manually in my fixed point math implementation, my doubt is
int min = -int max; or int min = -int max -1; ?
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Oct 9, 2013
I have been writing a fixed point library the would handle fixed point numbers with an 8:24 whole/fraction ratio. This has been working quite well but since I have a 24 bit fractional part, it should be able to store 2^(-24).
Code:
long long fraction_part = 0;
long long divisor = 1;
while(*string) {
fraction_part *= 10;
fraction_part += *string - '0';
divisor *= 10;
string++;
}
fraction_part <<= 24;
fraction_part /= divisor;
The issue here is that since the smallest possible fraction is 2^(-24) the divisor could end up needing more than 64 bits and so won't work. I'm not quite sure how else I could do this.
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May 28, 2013
The input consists of one or more packets followed by a line containing only # that signals the end of the input. Each packet is on a line by itself, does not begin or end with a space, and contains from 1 to 255 characters.
it said 1 to 255 characters
i have to use getline(cin,str);
i tried str[255] but some error happen
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Aug 22, 2013
the program has to accept a keypress. It should wait for some fixed amount of time. If a key is pressed within this time, the program should call a function. If a key is not pressed in this time limit the program should continue its normal execution. The problem with getch() is that it essentially requires you to press a key and it does not allow other instructions to execute until the key is pressed.
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Sep 19, 2013
how to create an unordered map of fixed size vectors?
Code:
unordered_map<string, vector<int>> x;
x["mumb 5"][7] = 65; // this does not work since my vector size is not set.
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Feb 3, 2014
While testing some simple examples with glDrawArrays I noticed switching it to shaders can cut my frame rate by over half (from 600- 300). I know I am using a bunch of deprecated code in GLSL right now but I don't expect it to cause that much of an fps drop. I would say it was just my intel graphics chip but if the FFP can handle it I see no reason shaders can't.
--Windows 7 Premum 64-bit
--Intel Core i3 540
--Intel HD Graphics
//Sending 10,000 quads with GLfloats (So Vertices vector has 80,000 elements, currently no indexing).
//Vertices allocated earlier in code, before main game loop
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glEnableClientState(GL_VERTEX_ARRAY );
glVertexPointer(2, GL_FLOAT, 0, 0);
glDrawArrays(GL_QUADS, 0, Vertices.size() / 2);
[Code] .....
The highest Opengl version I can run is 2.1 so 120 in shaders. I know this is a fairly pointless test right now but it is still surprising to see, anything obvious I am missing?
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Apr 28, 2014
I'm working on a Dijkstra's algorithm with a fixed graph. My question is, how should I go about assign distance values to the graph. The user can start from any node.
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Jun 19, 2014
I've come across an interesting question involving a fixed-point arithmetic class.
Suppose I've got a template that implements a fixed-point quantity. It has two characteristics: width and number of fraction bits:
Code:
template <typename RAWTYPE, unsigned int FRACBITS>
class Fixed
{
....
};
So if I want a 32-bit value with 12 bits of fraction I can declare:
Code:
Fixed<int32_t, 12> x;
Suppose I've implemented a freestanding operator+() for fixed values, and I want to be able to add different types together:
Code:
template <typename RAWTYPE1, unsigned int FRACBITS1, typename RAWTYPE2, unsigned int FRACBITS2>
???? operator+(Fixed<RAWTYPE1, FRACBITS1> lhs, Fixed<RAWTYPE2, FRACBITS2> rhs)
{
???
}
What is the result type? Obviously, it's up to me to decide this. As reference, consider the type promotion rules for native types:
Code:
short a;
int b;
int result = a + b; In this case, the short value is promoted to the int value, and the addition happens on int.
It would seem a similar rule (go to the wider type) would be appropriate for fixed point. But there is another dimension to the problem, which is the number of fraction bits. Should you go to the wider type? Or the most precise type? Should you endeavor to minimize the number of bits which are discarded? What's the most intuitive rule?
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Apr 19, 2014
all i want to do is to read a fixed char array sized 4 from user and pass it to Binary File then Print Encrypted content from the the File to the console screen .. but it seems it prints the same input every time .. and i tried everything .. it works fine with integers and strings .. but when it come to char array nothing ..
#include <iostream>
#include <fstream>
#include <cstring>
using namespace std;
[Code].....
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Jun 9, 2013
I want to save the char[8][8] // fixed size 2 dimension array
to a vector
such as
vector<?????> temp;
is there anyway to approach this?
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Apr 25, 2013
I am doing fixed point implementation in c++ which is done by the following code
#ifndef __fixed_point_header_h__
#define __fixed_point_header_h__
#include <boost/assert.hpp>
#include <boost/static_assert.hpp>
#include <boost/operators.hpp>
#include <limits>
[Code] ....
I am getting the error ambiguous overload for âoperator<â in âbeta < ((-5.0e-1) * pi)â
I know the problem the static member function cannot access the members and objects of structs. am i right?
and how to solve this problem, do i need to implement the cossin_cordic function as a non member function.
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Apr 15, 2014
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#include <Windows.h>
#include <WinBase.h>
[Code]....
At line 42 and 43 I want to make the cursor move around in a circle over and over again but I'm not sure how.
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Mar 22, 2013
I was given an assignment for class to calculate the area of a circle using only the radius as a user input and not using Pi in the code. I need to do this by calculating the areas of a series of rectangles under the curve and adding them together. Using nested loops to continuously reduce the size of these rectangles until the approximated area value is within a margin of error less than 0.1%.
Code:
#include<iostream>
#include<cmath>
using namespace std;
int main ()
[Code] .....
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Jul 26, 2014
How can I find each and every pixel in a circle so that I can do some operations on it.
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Oct 30, 2013
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Mar 11, 2014
Found a good beginner's tutorial to learn Visual C++: [URL] ....
How to change the drawing so that instead of squares, the game draws circles. Can figure out that using Ellipse in the code results in circle outlines, but the fill remains as square color shapes.
The drawing code from the tutorial is below. How to substitute filled circles for filled squares.
Code:
// CSameGameView drawing
void CSameGameView::OnDraw(CDC* pDC){
// First get a pointer to the document
CSameGameDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if(!pDoc)
[Code] ....
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