How can i write a function that will read an "unsigned integer" into a variable of type "unsigned short int"? i can not use cin >> inside the function.. so i am looking for atleast a hint!
I have a double variable and depending on certain conditions I need to set certain bits of an unsigned short Variable. For example, if double var is odd I need to set the 15th bit of the unsigned short variable.
I am looking at one of the functions of an exercise:
void escape(char * s, char * t) { int i, j; i = j = 0; while ( t[i] ) { /* Translate the special character, if we have one */ switch( t[i] ) {
[code]...
Notice the while loop evaluates the current value in t to true or false. When we hit the null terminator, does that get evaluated as 0 and hence evaluates as a falsy value so the while loop exits?
When you login to my site my loginservice which is done by ajax and json make a session called context.Session["Name"]. With BreakPoints it shows that everything is good and the variables are in place. However when I use Session["Name"] it comes out as null.
I will add my code at the bottem not
using System; using System.Collections.Generic; using System.Linq;
Basically, if I run it, it takes a string, stores it in a vector string, and then outputs it to the screen as I hit enter. But then it waits for another string to be entered. How can I stop it waiting for new input after I hit enter? I tried comparing parag with and terminating there, but I am getting compiler error. I am using code::blocks.
I am using print/sprintf with a "%i" format string. Works fine if the input is indeed a 32bit integer. But how can i put in 8/16 bit (ie short & byte) 'integers'? If i just throw them in, they are always taken as unsigned, as the topmost bit/s is/are casted to zero... [URL] ....
I'm having trouble reading a block of bytes into a vector of short ints. My code is as follows:
Code: FileStream.seekg(2821); vector<short> g_Data; int iter = 0; g_Data.reserve(maxNumOfInts);
[Code] ....
The relevant block of data starts at offset 2821 in the file. Every two bytes are a signed short integer. What's odd is that it's giving me the correct results only part of the time. At offset 1052421 and 1052422 there are two bytes 40 and 1F that are correctly read in as 8000, but at offset 1052415 and 1052416 bytes 88 and 13 are read in as -120 instead of 5000.
I don't see anything wrong with my code, though, unless I'm misunderstanding completely how to convert an array of two bytes into a single float. Is my method correct? Better still, is there some way to just convert en mass an array of bytes into a vector of signed short ints?
I've been working on this project which inserts data for different types of books lately, and I'm trying to utilize inheritance and polymorphism. The issue I've been having is after I create an object with my MediaFactory, I go to insert data into that type of object, but it won't reach the correct child class. The parent class in this case is MediaData. The class I'm trying to reach is Childrens, and the class that falls in between is called Book. The function I'm calling to insert the information is setData(ifstream&). This function simply places the information from a txt file into an object with the insertion operator.
Right now the program runs into the setData function of Book instead of Childrens. I need Childrens so I can enter all the required attributes (title,author,year). The call to this function is in MediaManager through the function called buildMedia, and my test is running into the case if (type == 'Y'). From there a pointer of type MediaData is created and pointed to a new object returned of type Childrens. I'm using my debugger in Xcode which does show that the correct object type (Childrens) was created.
I've tried a couple things so far. First I created another function called getData. From there I passed in *media and infile (txt input file) into that function, which then passed it right into setData with a pointer to the object and infile in the parameter. That didn't work, so I also tried going back into Childrens and removing MediaData from all my virtual functions and replacing it with Book. I got the same result when that happened; It morphed into Book class instead.
I have a portion of my UML as a reference. Childrens is a Book; Book is a MediaData. I also included all code for MediaManager, MediaHash, MediaFactory, MediaData, Book, and Childrens.
I did not include the operator overloads in the .cpp files to eliminate some redundancy.
//----------------------------------------------------------------------------- // MediaManager.h // Manager class for MediaData type objects //-----------------------------------------------------------------------------
#ifndef MediaManager_H #define MediaManager_H #include "MediaHash.h" #include "MediaFactory.h" #include "MediaData.h" using namespace std; class MediaManager {
I have a thread with a while(1) loop in it. When the user push the stop button I would like that thread to end.
I thought about creating a bool and checking its value periodically in the thread and when I push the stop button I change the value of the bool for that the thread breaks out of the loop and finishes.
I am having problems copying outputs of the above code into other unsigned char other[32]. I need to keep the output of dev/urandom for backup. But, when I try to assign the values by memcpy(other, key, 32), the values do not match. The same problem happens by assigning values index by index in a loop.
I have done some experimentation on rvalue references with the TDM-GCC 4.6.1 compiler and made some interesting observations that I cannot explain away with theories. I have a very simple program that does not deal with objects but int primitives and that has defined 2 functions:
foo1 (returning a local variable by rvalue reference) and foo2 (returning a local variable by value)
#include <iostream> using namespace std; int &&foo1(); int foo2(); int main() { int&& variable1 = foo1();
[Code] .....
It seems the value returned by foo1 and received by variable1 dies out after some time - perhaps, a brief period of some milliseconds. Notice that I have prevented cout from printing "My name is softwarelover" by commenting it out. If I allow that statement to run, the result is different. Instead of printing 5, 0 it prints 0, 0. Seems like it is because of the time-delay introduced by "cout << "My name is softwarelover." that 5 turns into 0.
Is the above how an rvalue reference is supposed to behave when referring to a primitive integer which a function returned by reference as opposed to return-by-value? By the way, why is it 0, why not garbage?
Notice also that variable2 never seems to die out, no matter how many times I print it with cout! variable2 refers to a primitive integer which a function returned by value, not return-by-reference.
Is it really needed to specify 0 as an unsigned integer? I mean 0 is always 0 regardless it's signed or not, no? In the below example is the 0U really needed?
#include <stdio.h> unsigned invert(unsigned x, int p, int n) { return x ^ (~(~0U << n) << p); } int main(void) {
Consider this piece of code from the following website: [URL] .....
Code: unsigned intx = 50; x += (x << 2) + 1;
The website above says the following about the code:
Although this is a valid manipulation, the result of the shift depends on the underlying representation of the integer type and is consequently implementation-defined.
How exactly would a legal left shift operation on an unsigned integer result in implementation-defined behaviour?