I have an assignment to manipulate a ppm image which I'm having a lot of difficulty with and I have to have a function to print the ppm but I dont know how to send the ppm file to said function for printing.
#include "transform.h"
int print(void){
int i;
printf("P6
");
printf("%d %d
", g_width, g_height);
printf("22
");
}
I am trying to automatically(periodically) print screen a custom area of the screen, save it as an image file (the image will have the same format always), and then use OCR to get the text in the image as usable string variables. Is this doable? I was looking into tesseract OCR but I find it a bit unclear.
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
This is the first time I'm working with 2d arrays and I have to read the pixels in the input file, then store the pixel from the input image file into the array. And there is a maximum width and height of 500. If the file's too big, then I have to print an error message. Also, my array should only be filled up to the dimensions of the input image file.
I have the code for everything up to that point but I'm not too sure how to approach this. I've defined max_width and height at the top of my file as 500 and I'm thinking of putting this part of the program into a new helper function. But I'm not completely sure how to start, I do know that the array would look something like this though:
int array[max_height][max_width].
1) the syntax of printing the error message/storing the values and 2) the values for my pixels in the input file are all in a single column; each value after the ppm format header is on a new line.
what the input file looks like:
Code: P3 493 401 255 71 0 0 76 4 5 87 11
NOTE: First three lines are the header information for the ppm format; the numbers that follow go like this: red, green, blue, red, green, blue, etc.
I've come to a point where I want to manipulate an image file at run time or with pre-determine sizes and have to be applied when the windows is moved or through in program options.
I know I can do the applying part. However I am a little unsure of how to tackle the image manipulation. I want to make it so that it is not os dependant. So I know I can not rely on any os functions. The only other thought that came to mind was to deal with the video card itself.
So the main question after all of that is said and done. How is c++ able to interact with the video card directly for images? Or if there are existing function I can use. How do they do that? If I can use existing function I would like to be able to manipulate it myself.
I am attempting to read a ppm file. When i do it i try to write it back in another file just to see how's done and i get a terrible result. I assume the problem is something with the casting i do to the variables.
This is my image class
Image:: Image(unsigned int width, unsigned int height, bool interleaved) { buffer = new Component [3*width*height]; this->height=height; this->width=width; this->buffer=Component();
I have an assignment where I have to create an image and output it as a .ppm file. It has to have a black background and have some letters in a different color. My professor told me that my .ppm header should have p3 600 300 255 and P6 600 300 255(what this means, think it sets up the width x height which should be 300 x 600).
This is what I have so far:
#include <iostream> #include <fstream> using namespace std; int main() { struct pixel { unsigned char red;
[Code] ....
Problem in first for loop and what it should look like inside of the for loop, after that I should be able to figure this out... with the fstream (how to output the results in a .ppm file).
I have a jpg file. I have extracted the width and the length of the image. I have done that with some codes and markers. Now I need the image data starts as from that place i would like read the data and print the pixel value. I would like to display the pixels later.
The code gives me seemingly logical integer values for size, width and height. But how would I find the max color value and so called "magic number" for this PPM image file?
Find the attachment. change the file extension *.lct instead of *.txt. I like to read ASCII Data into Hex, Example : Data "A" as "41" (Refer the jpeg image). How is possible?
I'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.
This is what the header file will always look like:
!INTERFILE := !imaging modality := nucmed !version of keys := 3.3 ; !GENERAL DATA :=
[Code].....
Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...
I'm looking to convert audio, images, video to base64 in c++, and through many searches on the web I've only seem to come up with string > base64.
When I view a .mp3 file for example, there are many characters there that are not available to be used in my string to encode.
[URL] ....
I have this code set up in my project, and all I want is to be able to give the location of any file and have it encode (could just encode to a string, I can handle writing it to a file), and then give a location to put the decoded file as well.
I have a .png file that my console app reads and puts into a structure that is saved as a file. The png is always the same so I thought I could just add it as a resource image to a resource file so it would be included in my program and not as a separate file. When I did that, the png shows up as a "SystemDrawingBitmap". If I examine this resource in a watch I see "Base" and "Static" members. Expanding those properties does not give me anything useful such as a pointer to the raw png data and its length in bytes.
If worse comes to worse, I can always make a hex dump of the png contents and then put the hex code into a CS file using static initialization.
Surely there is some way I can access the raw data internally and read the bytes into a byte array using C#
I have this image/video compression project that is to be done in C. I've been given this source code by my supervisor which is supposed to be a working one.
Assuming I have a sequence of 5 images in .pgm format (image41.pgm, image42.pgm .... image45.pgm). Some of the code involved is
When I tried to compile the code using make file (shell script), I got this error message "In function 'readPgm' format '%d' expects argument of type 'int *', but argument 3 has type 'unsigned char *' "
Can identify what the problem is and how to rectify it?
I am writing a program to display values from a data file as an image. But I can only get a blue screen. Here is a small program resembling my code. what I have missed? I only changed OnDraw function.
I know this is how you read from a file. I also want to print my output to the same name of the file plus ".txt". So if my file is called "text" I want to print it to a file called "text.txt".
I am having a problem using fprintf. I have a function which flips a coin. Heads prints a text to the screen. Tails prints a different text to the screen. My problem is getting the result to print to a text file.
Code:
#include <stdio.h> #include <stdlib.h> #include<time.h> void seedrnd(void); int coinflip(int small, int large); }
I've created a text file with the numbers from 1-450. After writing code to retrieve and print out the contents in the text file, the compiler only printed out the numbers 124-450. Is there a reason why this is happening?