C/C++ :: Function Pointers From External Class?
Jun 8, 2014How can i use a function pointer from external class? Say we have a class tuna
Tuna:
int foo(){
return 45;
}
int (*foobar)();
[Code].....
How can i use a function pointer from external class? Say we have a class tuna
Tuna:
int foo(){
return 45;
}
int (*foobar)();
[Code].....
I'm trying to create a public and static field in a class called ResourceManager. But when trying to access the field even from inside the class it wont work. I'm getting this error message:
Error 1 error LNK2001: unresolved external symbol "public: static int ResourceManager::num" (?num@ResourceManager@@2HA)
Here's my code:
ResourceManager.h
Code:
class ResourceManager {
public:
static int num;
static void loadContent();
[Code] .....
I'm using Visual Studio 2012.
I have some functions inlined using the inline function prefix. If the function is called from outside the file (so a seperate psp-gcc -O3 ... filename.c filename.o compile command, when only the function is changed), will the other files be updated too? (I'm using the pspsdk toolchain).
Example:
max.c
inline byte max(byte a, byte b) {
return a>b?a:b;
} use1.c
void use1() {
if (max(1,2)==0)
[Code] ....
If I compile this, next change the max function and recompile using make (the compiler only takes the changed max.c->max.o file, next links them together) will use1.c&use2.c be updated with the new max.c function?
Please consider the following code :
#include <iostream>
using namespace std;
class superclass;
class subclass1;
class subclass2;
[Code] ....
As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.
I wrote a class to manage pointers better (because I am making a large program and don't want to call a constructor on somthing that was already deleted... etc...), but I am getting some compiler errors. I'm not sure what to do.
here is the class prototype:
template<typename type>
class pointer_class{
public:
pointer_class() : dat(NULL), del(false) {}
explicit pointer_class(const pointer_class<type>& d) : dat(NULL),
[Code].....
I need to create a vector of pointers and hold the book objects in it. then i have a virtual function in my books which is a pure virtual in LibraryItems. When i try to add the books object in my code, i understand that since the scope runs out there is no object that is added. so when i run print it gives me an error.
#include<iostream>
#include "books.h"
#include "library.h"
#include <vector>
using namespace std;
int main(int argc, char * argv[]) {
vector<LibraryItems* >libraryInfo;
[Code] .....
Class with Pointers and Dynamic Arrays
View 2 Replies View RelatedI have an abstract class named Terrain, and a class named RoadMap, which supposed to hold an N*N array of Terrains. But I'm not sure what type should the RoadMap class hold:
Code:
#ifndef TERRAIN_H
#define TERRAIN_H
class Terrain {
[Code] ....
I can't use an array of refernces here, so I tried this:
Code: Terrain** terrain; and then I thought this was the way to go:
Code: Terrain (*terrain)[]; But now I'm not sure.
The N*N matrix size supposed to be determined according to a given input... What type should I use there?
How can a member function in my derived class call the same function from its base class?
View 1 Replies View RelatedUsing SFML, I had a Board class which held multiple vectors of all of my object types in the game, and then it also held a vector of pointers to the memory addresses of these object instances, like this
class Board{
//...
std::vector<AbstractObject*> GetAllLevelObjects(){ return allLevelObjects; }
//so these are used to hold my object instances for each level
[Code]....
When looping through this vector and drawing the sprites of the objects, I get the runtime error 0xC0000005: Access violation reading location 0x00277000. I solved this error by storing the vector of pointers in the class that holds my Board instance, but I'm wondering why only this solution worked? Why couldn't I just have my vector of pointers in the same class that the instances of those objects were in?
What are Function pointers , what are the benefits of using it?
View 4 Replies View RelatedI want to scan numbers in from within a function, but have access to them in main, so I tried using pointers to do so:
Code:
// Path Of Exile socket colours simulation
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
[Code].....
I have this simple program:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static unsigned char cmd[]={
0x01,0x80,0x00,0x00,0x00
[Code] .....
All is right except the size. Why does it give 80x1 as size instead of the digit 5?
i'm trying to determine if a number from a file is a prime number using pointers first I wrote a function that determines if the number is a multiple of 7, 11, or 13. Then i wrote a function to see if the number is odd or even. Are they correct? Later i will print the results on screen but i'm extremely confused with pointers and i'm not sure how to write this prime function...
Code:
void divisible(int *n, int *result) {
if (*n % 7 == 0 || n % 13 == 0 || n % 13 == 0) {
*result = 1;
[Code] .....
I'm wondering about the point of pointers to functions. When is it used?I saw the below example. It doesn't make sense to me. I mean we can easily write code that does the same without having to use pointers.
Code:
#include <stdio.h>
int addInt(int a, int b); // Adds 2 integers
int add5to4(int (*function_pointer)(int, int));
int main(void)
{
int sum;
int (*function_pointer)(int, int);
}
[code]....
I am trying to use pointers to arrays in my function.
I can get the pointers to work outside of a function but I just can't figure out how to make them work in my function.jwhittle58, on 25 February 2015 - 06:06 PM, said:
I am trying to use pointers to arrays in my function. I can get the pointers to work outside of a function but I just can't figure out how to make them work in my function.
I'm given a mathematical function F(x) = etc..., the user inputs an initial x point and a final x point. The program finds the integration.
Below is a snippet of code.
/*Typedefs as given by prof*/
typedef double (*mainFunction) (double);
typedef double (*calcArea) (mainFunction, double, double);
int main () {
answer = calcIntegral(mainFunction *curve1, calcArea *calcAreaRect, a, B)/>; /*it doesn't like this line*/
printf("The integral from %lf to %lf is: %.4lf", &a,&b,&answer);
return 0;
}
curve1 is a function that accepts a double and returns a double, calcAreaRect takes mainFunction main(which is F(x) so i stored the fn in curve1), double and double.
I basically have some code that lets users register callbacks into a callback table at a specified index. There is one element in this table for each event that can trigger a callback. I basically do something like this:
In a header file
Code:
typedef struct _GMclient
{
GMcommunicator gcomm;
GMclient_callback callback_table[(int)MAX_CALLBACKS];
}GMclient;
typedef int (*GMclient_callback)(GMclient*, void*, void*);
Then I allow them to set the callback with a function that basically ends up doing this (in a .c file that includes the previous mentioned .h file):
Code:
void
GMclient_register_callback(GMclient *client,
GMclient_callback fxn,
int index)
[Code] ....
Then later when I need to invoke that callback, I pull it out of the table
Code: GMclient_callback *fxn = client->callback_table[CMD_INDEX];
However, I get compilation errors:
Code: src/gmanager_client.c:43:6:
error: a label can only be part of a statement and a declaration is not a statement...
As part of my ongoing c programming education, I have written a program to use void pointers in a function,
Code:
#include <stdio.h>
#define MAX_NUMBERS 10
size_t size(void *object);
int main(void) {
}
[code]....
Now I think that the result 4 is the size of the pointer, so I'm confussed as why it doesn't give me the same result as 40.
How would I pass let say 2 array pointers to a function X , allocate memory for them in X , fill them with values and get them back in my main function without creating a structure.
example:
Code:
void X(int *a, int*b){
a= malloc ...
b = malloc ...
// fill a and b
return them back to the main function
}
void main(){
[Code]...
The following function uses reference variables as parameters. Rewrite the function so it uses pointers instead of reference variables, and then demonstrate the function in a complete program.
int doSomething(int &x, int &y)
{
int temp =x;
x = y * 10;
y = temp * 10;
return x + y;
}
I understand how to covert the reference variables to pointers, however I am stuck on this error. Either I get the error listed in the title or (with a few changes) the error "invalid conversion from 'int' to 'int*'"
What am I doing incorrectly?
#include <iostream>
using namespace std;
int doSomething(int*, int*);
int main(){
int X, Y, result;
[Code] ....
I have multiplied both x and y by 10 and then added them together!
Here is the result " //I really didn't know how else to use the "doSomething" function in a meaningful way. So... I just stated what the function does.
<< result << ".
";
system("PAUSE");
return 0;
}
int doSomthing(int *x, int *y)
[Code] .....
Ive recently got into function pointers, i find that they can be quite handy for making your program very 'dynamic'.
However, the syntax is very confusing for what i want to do
This is what i want to do
I want to hold function pointers inside an array, but this array is dynamically allocated ( malloc, realloc, etc )
This is the current syntax ive come up with, but i dont think it is correct
void ( **drawFunc ) ( void*, SDL_Surface* );
Is it possible to create a hash table of function pointers so that functions can be referenced by their name (using a string?)
View 2 Replies View RelatedI am going to read some codes about image processing and I need to understand functions like this one below?
BOOL Trans_Geo_Affine(CImage *pImgSrc, CImage *pImgDst, BOOL bMatrix,
BOOL bHvInversed, double fScale_xx, double fFlex_xy, double fSkew_yx,
double fRotate_yy, double fTx, double fTy, int nInterpolation, BOOL bResize, BYTE cFill)
[URL]
two parameters, CImage *pImgSrc and CImage *pImgDst. I think they are class pointers and the function is passed by reference. What should I learn to understand this function and its parameters? How should I use this function? how to use the function with two parameters CImage *pImgSrc and CImage *pImgDst.
I am in a position to choose between function pointers and subclassed objects. To make it clear, say I have to notify some object of some action (a timer for example); refer to the following two choices (a very basic code for demo purposes):
Version 1
typedef void TimerCallback(void *args);
class Timer{
public:
Timer();
[Code] .....
Version 2:
class TimerTask{
public:
TimerTask();
virtual ~TimerTask();
void timedout()=0;
[Code] .....
which one is the standard C++ way and which one is efficient?
If f1 and f2 are two user defined functions.
main(){
int *p;
f1(&p)
}
f1(**p){
f2(&p);//
If I've to pass the pointer by reference again in another function, will I've to do something like this?
}
f2(***p){
**p = NULL;
}