C/C++ :: Dynamically Allocating Array Passed As Parameter
Apr 18, 2015
I'm trying to dynamically allocate a standard array at runtime in the function of a class where the array is "owned" by the calling class. The calling class knows nothing about the array before it makes the call to create the array other than the datatype of the array. But the full array of data needs to be returned.
It appears that the pointer being passed makes a copy of the pointer on the stack and then when the function returns it pops it off the stack and the array is a memory leak because the pointer is once again a nullptr as it was before being passed and the array has not been deallocated with delete yet (as it should not have been).
(Edit:Unexpected value of MyArray being a nullptr instead of pointing to an array after returning from line 09.)
class Class1 {
void FunctionA() {
Class2 OwnedClass;
int* MyArray = nullptr;
int SizeOfMyArray = 0;
Working on this one from the Jumping into c++ book. The book asks that I create a multidimensional array at run time based on user input and fill it with a multiplication table
My code compiles fine but throws an uninitiated error for p when I try and run it.
Code: void multiDimentionalMultiplication(int x, int y, int z){ int ***p; **p = new int[x]; std::cout << "Allocating array.
I am trying to figure out the syntax to dynamically allocate a single dimension of a triple dimensional array. Basically i have a 2D array of structs. but each struct is an array (basically rows of the information). The rows of this structure need to be allocated dynamically, but the height and width of the overarching structure are static.
Basically: Struct * ts_FieldInfo[100][100] = new Struct[Class.returndataitems()];
so I have this code that dynamically allocates a pointer array increasing and removing elements of the array as its operated on.then it sorts and prints out the array when the user is finished operation on the array. i get this error message when running the program though.
"Unhandled exception at 0x0F474F98 (msvcr110d.dll) in Lab10_VarArray.exe: 0xC0000005: Access violation reading location 0xCCCCCCC0."
this is my code
#include <iostream> #include <cstdlib> #include "Header.h" using std::cout; using std::endl; using std::cin; int main(void) { char op='x';
This is a homework assignment where I have to read a file into a dynamically allocated 2d array. The file format is 10 Jim 3.6 Jake 4.0 Will 3.0 Sara 3.4 Mike 2.5 Ellen 2.9 Melissa 3.9 Eric 3.8 John 3.5 Beth 3.9
where 10 is the number of students followed by the students and the gpa's. There is more to the program but I have not implemented it yet because I am getting a segmentation fault. The output I am getting when I print the array is Jim 3.6 Jake 4.0 Will 3.0 Sara 3.4 Segmentation fault
I can see where the problem lies. If I raise value for row when I am allocating the rows of the array, all of the names print. I just do not see why I need to. From my understanding the row * sizeof(char*) should give me enough room for 10 entrie.
Code: #include <stdio.h> #include <stdlib.h> void sort(); int main()
I'm trying extremely hard to understand pointers and I have the basic concept down.. I feel as though my knowledge of dynamically allocated pointers and pointers in general is not enough to understand the logic behind what I'm trying to do. The problem is that the donations array must be able to accept any number of donations. I've made it do just that, but there is also an array of pointers which must each point to the same element in the donations array. The program works if I assign int *arrPtr[100] for example, but it does not work if I try to dynamically allocate it to accept the same number of elements for donations entered by the user. Here it's the snippet
#include <iostream> using namespace std; //Function Prototypes
I have an abstract based class and three derived classes. I also have a templated hash table class(using chaining as my collision resolution method, an array of stl lists), and a class to parse commands from a file, this also holds the instantiation of the hash table. My question is that since my command parsing class's constructor instantiates the hash table in the main driver(unable to modify) how can I make this dynamically allocated using data from the file?
template<class T> class hashTable{ public: hashTable(int size); ~hashTable();
Can local variable be passed as the parameter for a new created thread procedure? Here is the example code:
Code: void CDLG::some_function() { CString strFileName="abc.doc"; //local variable, can it be valid for being passed into the following new thread??? //Can strFileName still be accessed from within the stack of thread procedure? ::AfxBeginThread(ProcessContentThread,(LPVOID)&strFileName); }
[Code]...
There is another method using variable on the heap,
I test these code, both methods work as expected, but I doubt whether the first method is a good way. OR if only the second method is the correct way to pass a parameter to a thread.
I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this
I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.
Would also like to know why the argument call needed &head instead of just head.
remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);
I'm making some multi-threaded program, but thats not my problem as i've done that already. I have a class with user-functions containing a structure which then contains a two dimensional array for each user with 25 elements. So I dont want to limit the user and make the array for example with just 10 rows, but allocate the needed memory to match the amount of 'users' a potential user of my program would want. The problem is, that i know how i should allocate it using 'new int' but it just doesnt work ! It gives an error:
Then, in some completely other class function inside the file mentioned above: (I know i could do a function in CUsers class which could allocate the memory, but I have this function which is used for some other things and it already has the amount of max users
void OtherClass::somefunction(maxusers) { // This gives an error: Error: no operator "=" matches these operands curUsers->uData.userNumbers = new int*[maxusers]; //maxusers is the int variable of max users specified by the client // However this doesn't for( int i = 0 ; i < maxusers ; i++ ) curUsers->uData.userNumbers[i] = new int[25]; // 25 columns, this doesnt give any error }
I'm not really sure what I'm doing wrong. Doing this in some function from CUsers class works (without curUsers-> or with, doesn't give any error) but doing it from some other class's function doesnt.
I want to be able to dynamically allocate and index an array like the following: vv2d[1][2].x and vv2d[1][2].y. In order to accomplish that I have chosen to use a std::vector of a std::vector of a 2D point class.
Code: /// Here is my templated version of a 2d point class which I have adopted from /// one by Alexander Chernosvitov, Function Graphics, 2001 (see ogview.h) /// http://www.codeguru.com/cpp/g-m/opengl/article.php/c5581/Function-graphics-in-3D.htm template <typename T>
[Code]....
Boundary violation occurs as soon as vv2d[1][0].x is encountered. I believe the problem is my inability to dynamically allocate the size of the (primary) typedef vector. However, eliminating the typedef for the following does not change the result. Further examination shows the vv2d[1][0] size and capacity to be 0.
I am posting this simplified piece of code that is a bit confusing for me. There are two functions that I call. One shows the expected results but the result of the other one rather puzzles me.
Calling the function sum1 does not change the values stored in the variables val1 and val2. The output of the program is as follows:
val1= 1 ## val2= 10 // before the call of function sum1 val1= 1 ## val2= 10 // after the call of function sum1 sumOfVals= 22
This is quite obvious and as expected and I just pasted this piece of code as an example for better clarification.
However, if I call the function buildLaplacianPyramid and apply a function for Gaussian Blurring, this also effects the cv::Mat passed to the function. The line imshow("M1, after buildLaplacianPyramid",M1); therefore shows an image that is blurred. Since I am not passing a pointer to the cv::Mat I do not understand why this should be happening. I was assuming that there would be a copy of the cv::Mat M1 to be used within the function. Therefore I was expecting the cv::Mat M1 to retain its original value. I was expecting that all changes applied to cv::Mat inputmat within the function would not have any influence on the cv::Mat M1. Just like in my other example with the sum.
And now I want to allocate memory, for a variable number (so an array) of example_struct, so I first do: Code:
example struct *all_struct; int total_num = 3; //will be set somehow, but for the example I set it on 3 all_struct = malloc (sizeof(example_struct) * total_num);
And now, as far as I now, I will have to allocate for each field of the structure memory, in order to be able to use it later. But I have problem at this point, a problem of understanding:
- I just allocated memory for 3 structures, but don't I have to allocate then memory for each structure separately, or can I just now allocate the fields like this:
I want to create 2 functions to (1) convert a passed string into proper case (capitalize the first alpha character of a string and every alpha character that follows a non-alpha character); (2) sort the array of names (after it has been converted to proper case).
Code: int *p; p = new int[5]; for(int i=0;i<5;i++) *(p+i)=i;
Now suppose we want to add a 6th element (without using vector)
One way is to copy it across to a larger array:
Code: int *p; p = new int[5]; for(int i=0;i<5;i++) *(p+i)=i;
// realloc int* temp = new int[6]; std::copy(p, p + 5, temp); delete [] p; p = temp;
This looks like a very expensive operation and im looking for other ways.
Three questions regarding the above: Not using vector, is this the best way to do this?What about using realloc? How would I use realloc in this situation?Any other ways apart from realloc or vector?
I would like to realloc a 2D array. I have a counter, itime, it increases each step. Each step, I would like to reallocate my array, keeping the old values, and add new values to the array. When itime=1, I use only malloc, because it is allocated for the first time. When itime increases (e.q. itime=2), realloc comes into process. In the realloc process the GUI crashes.
I am working on expanding an array and my approach was to do this by copying the array into a bigger array. For this problem I cannot use vectors so what I did was the following:
int *a; a = new int[5]; for(int i=0;i<5;i++) *(a+i)=i; // reallocating array int* temp = new int[6]; std::copy(a, a + 5, temp); delete [] a; a = temp;
Is this approach correct, also how could I implement this on a program to expand an array to double its size or could I not use this to expand an array to double its size?
I want to access the elements of my array dynamically. So far I've only figured out how to do this manually. if I tried it like this my code would work but there should be a better way right?
I have changed my const global int NUMLABS to a non constant variable so that the user can decide how many labs to input. I adjusted the parameters of each function to add NUMLABS becuase the variable is no longer constant. But now main() returns 0 right after the user chooses how many stations to put in each lab. I am having difficulty understanding these dynamically allocated arrays.
This program uses dynamic arrays to store login information for four labs. Each of the four labs is referenced by the labs[] array which is indexed from 0-3. A pointer in the labs[] array then references a dynamic array that is of size for however many computers are in that lab.
Written by: Luca Del Signore Last modified on: October 3rd Known bugs: N/A *********************************************************************/ #include <iostream> #include <cstdlib> using namespace std;