I wrote this code, but now need to apply a limit to the recursive depth. This is the format that I have to use. How would I pass a limit so that it stops after a given number? I'm just confused about where to apply it.
int compute_edit_distance(char *string1, char *string2, int i, int j, int limit) {
if (strlen(string1) == i) return strlen(string2) - j;
if (strlen(string2) == j) return strlen(string1) - i;
if (string1[i] == string2[j]) return compute_edit_distance(string1, string2, i + 1, j + 1, limit);
I am currently trying to apply a texture to a sphere I made, and have been following various tutorials. My program no longer crashes (used to be a problem but I figured it out), but the texture isn't being applied to the sphere. I used glut and SOIL to do this, but I am pretty sure that I am missing some necessary code from my own program for the textures to work. Because my program is a bit different from the tutorials though, I can't figure out what it is that I am missing. Below is what I have written to this point. It all compiles, and it successfully displays two objects (a sphere, and a pyramid), but neither object has textures, the pyramid simply has the colors it was set with (supposed to, I want to texture map the sphere first), while the sphere is a solid blue. What am I missing or what do I need to move?
Objective : Code a game allowing two human players to play tictactoe.
Create 2 classes: -Create a 3 x 3, 2-D array board class to play the game. -Player; has a private string name data member and a method that reads the players’ row and column selections from the keyboard.
Create 2 player objects from this class. Name the players Orestes and Xerxes.
Think carefully about board and player classes responsibilities and how they interaction with one another. The players do not collaborate with one another but they collaborate with the board.
My Problem : The program compiles with the header file, but it the displaying is wrong as you will see when you enter your row and column.
Sources Header file:
Code: #include <iostream> #include <string> using namespace std; class Board { public: void display(char Z[][3], int row, int col);
I'm attempting to build a tool for a Minecraft mod called Thaumcraft. In it, there are various aspects of magic that are used in a little research minigame; basically, you have to link Aspect A to Aspect B by the aspects either used to make them, or the aspects that use them in their creation. I figured the easiest way to find a path from A to B would be to relate them via graph object, the code for which I found here, minus the IEnumerable<T> dependency on the Graph<T> class itself, because that requires I build an IEnumerator<T> class and it seems difficult I can do without.
Must be between MinSteps and MaxSteps (say, between 3 and 5 steps).Must use either a source aspect (as in, the current aspect requires it to be built), or a destination aspect (as in, the current aspect is used in its creation).An aspect requires two other aspects of a lower tier to create it.The only exceptions to the above rule are the Primal aspects, which require no aspects to build them.
Here's my Aspect class:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.IO; namespace Pathfinder
I am trying to write udf for heat flux on X-Y plane in Fluent having the formula
Q(Y) = (0.304)/(deltaY + deltaY/2)^-3 Where deltaY = 50cm and Y = 10m
but I am unable to do it. Can write udf for heat flux? Y is the length on Y-axis and X whixh is equal to 5m is length on X-axis. Q is heat flux goes through X-Y plane in Z direction. Geometry is a cube with dimension 10*5*0.005 all are in meters.
I'm trying to apply a bubble sort on a linked list. It works in the first traversal, but then after the code cPtr = nPtr;, it inputs repeated digits at the end of the (semi-sorted) linked lists.
Been trying to figure out why my program freezes. I know exactly what line of code is causing it, but I can't figure out WHY it's causing it. It compiles fine, there are no errors returned, and then the game just stalls and I have to ctrl+alt+del to kill it.
Anyway, what I have set up is something like this:
This is the line of code that's freezing the program. Simply put, so that you don't really have to go through it piece by piece, what I have done is:
*each player gets their own drawing surface called PlayScreen *each player gets an array of 360 drawing surfaces called ShipPic. These are to keep the game from having to render the rotation pics of the ship on the fly. *Get_Ship clips the requested ship picture out of the ship sprite sheet and puts it in ShipPic[0] for the original angle. *the original picture is rotated by 1 degree and put into the 360 ShipPic slots. *when the player rotates their ship, the angle changes, and it calls the ShipPic with the same number as the player's angle and places it on the screen.
All of this works perfectly.
Then, in Player::draw_screen(), I have it set up so that each player looks at all the other players and gets their distance. If they're within range, it takes the other player's picture rotated by the other player's angle and puts it on the current player's PlayScreen. This is where it freezes.
I've checked for NULL pictures, I've checked to be sure the angle is between 0 and 359, nothing makes any difference. I know it's reading the other player's information since I can output all of the player's X & Y coordinates, angles, the width/height of their pictures, etc. on each other's screens. So they're definitely talking.
To test the code, I've changed it from
Apply_Surface(ShipX, ShipY, p[i].ShipPic[(int)p[i].angle], PlayScreen); to Apply_Surface(ShipX, ShipY, p[ID].ShipPic[(int)p[ID].angle], PlayScreen);
And it works perfectly, placing the player's OWN picture in for the other players. So the function works. It's just when I try to take another player's picture and place it on the current player's screen that it freezes.
I've tried quite a few different ideas, such as creating a temp drawing surface to blit the other player's picture onto, but again, it freezes as soon as I try using the other player's pictures.
You have to implement a data structure to represent graphs,directed or undirected,that tries to avoid the wasted space in the representation of a graph with adjacency matrix and the difficulty of searching the edges with adjacency list representation.We consider that the vertices are numbered from 1 to nverts and the exit degree of each vertex is at most MAXDEG. If deg[i] is the exit degree of the vertex i then the neighbors of the vertex i can be saved at the matrix edge[i][j], 1<=j<=deg[i].
Write a program that reads the datas from a file: if the graph is directed or undirected(1 or 0), the number of vertices (nverts),the number of edges (nedges) and the first and the last vertex of each edge.Write the function dfs that, with argument the data structure that you implemented before for the representation of a graph, prints the edges by the depth-first search of a graph. What I've done so far is: I wrote a program that reads these information from a file, calculates the exit degree of each vertex and creates the matrix edge[i][j]. What data structure do I have to implement???
Output to terminal: 0 2 3 1 4 5 but it should be: 0 2 4 5 3 1
Here's my code:
#include<stdio.h> #include<assert.h> /* maxVertices represents maximum number of vertices that can be present in the graph. */ #define maxVertices 100 void Dfs(int graph[][maxVertices], int *size, int presentVertex,int *visited)
i have come across this code for calculating the depth of a binary tree.
int maxDepth(Node *&temp) { if(temp == NULL) return 0; else { int lchild = maxDepth(temp->left); int rchild = maxDepth(temp->right);
[Code] ....
In these recursive calls i am really clue less about how the statements i numbered from 1 to 4 would be executed...in every recursive call...???
Lets temp has left depth of 3 and right depth of 100 then...in last 97 recursive calls max(temp->left) would be doing...????? how these recursive mechanism work here... I want to know specifically how these left node and right node recursive calls are co-ordinating with each other????
What I have done : Created functions to accept inputs from user and read,print out adjacent matrix.
What I need : How do I start DFS in adjacent matrix so that I can output the vertices of each connected component of a graph? I'm confused with adjacent matrix and the term 'component'.
#include <stdio.h> #include <iostream> #define maxV 8 using namespace std; int V,E,x,y; int a[maxV][maxV];
#include <iostream> #include <stack> using namespace std; struct valpos//structure which carries information about the position of the cell and its value { int val; int row; int col;
Is there any way to set a "lock" on certain couts from system ("cls"). You can this with const to "lock" a variable to a certain value so I am wondering if that is true for couts from system ("cls"). This would make my program much simpler to write.
I have to find the sum of primes below limit. My program works fine when I try to find primes less than 10. However, when I run it for the sum of primes less than 100, I get 166337 when I am supposed to get 1060. My program works on modular arithmetic, where any prime greater than 3 can be expressed as 1 or 5 mod 6.
Here is my code:
#include <iostream> using namespace std; int main(){ unsigned long long prime, sum; int limit = 100;
I have created a new array and have wrote a code which will decrease || increase the value of the array element. I been trying to figure out how to set the value limit. For Example:
int[] stock = new int[] { 10, 10, 10, 10 };
How to set a limit on the elements that they will never go below to the negative integers and over 10?
Why is this code crashing ? and how do I put a limit of 100 questions to be outputted but not for the test to end ? Also this doesn't seem to be randomizing at all ?
#include <iostream> #include <vector> #include <cstdlib> #include <ctime> using namespace std; int main() { vector<string> questions; vector<string> answers;
Im working on a small code and am trying to limit the size of the mysql databse string its pulling.
It can only be 119 characters, or less if its more i would like to do nothing, but if its meets the requirements it runs the script.
Code: int32 message_id; string_t message ="Is requesting some one to respond.";<_______________TEMP SHOULD BE THE POSTERS MESSAGE string_t username = "Guest";<_______________TEMP SHOULD BE THE POSTERS NAME // char will not be logged in so get the id manually
[Code] ....
So here is where I'm heaving the problem
if(message is less then 119 characters run script )<<___________THIS IS THE CODE LINE IM TRYING TO LEARN { char buf[110]; sprintf(buf,"[Web Chat] %s %s",username.c_str(), message.c_str());
Suppose you want to develop a program to play lottery. The program randomly generates a Lottery of a three-digit number( any number from 100 to 999), prompts the user to enter a three-digit number, and determines whether the user wins according to the following rule:
1. If the user matches the lottery in exact order , the awards is $100,000. 2. If the user input matches the lottery digits, the awards is $50,000. 3. If two digit in the user input matches a digit in the lottery, the awards is $30,000. 4. If one digit in the user input matches a digit in the lottery, the awards is $10,000.
Sample: The winning number is 865.
Your ticket is 865 then 100000 Your tickect is 686, or 568,.. all digits are right but not in order You get 50000 Your ticket is 860, or 186 .. then 30000 Your ticket is 800, 706, 600.. just one digit much you get 10000 Else 0
Im using if/else statements. Which syntax would I use to figure out the limit between 100-99?