I'm trying to create an array of function pointers and then assign compartilbe functions to them, so I can just call *pf[0](xxx);
The functions are all of the type
void func01(unsigned char*, int, int)
how would I create an array of function pointers and assign the address of the functions to them? So I could call them like
ptrToFunction[i](charBuffer, 10, 20);
I've read a bit on line and I thought I could do it but so far I've failed.
It seems trivial and I feel I'm close but close isn't good enough.
I'd like to assign the fuction addresses like this: for (int i=0; i<10; i++) if (i==1) ptrToFunction[i]=func01; if (i==2) ptrToFunction[i]=func02; etc.
The actual logic is somewhat different than this but this close.
typedef union UUID { unsigned char byte[16]; /**< Array of 16 bytes. */ unsigned int ll[2]; /**< Array of two 64-bit words. */ } UUID;
[Code] ......
The compiler complains thus
$ g++ union.cpp union.cpp: In function "int main()": union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x union.cpp:15:17: error: no match for "operator=" in "entry.EntryHeader::uuid = {0, 0, 0, 2}" union.cpp:1:20: note: candidate is: UUID& UUID:perator=(const UUID&)
How do I go about assigning values to this union in C++.
I'm trying to write a very simple program that takes values in through variables, and stores those values in a two dimensional array. The values are already passed into the void function, I need to have those values write to their corresponding locations in the array.
void planeSeats(int seats[13][6], int ticket, int ticketRow, int ticketColumn) { if (ticket = 1) { if (ticketRow >= 1 && ticketRow <= 2) {
[Code] ....
For example, lets say that ticketrow is 2 and ticket Column is 4 .
What I need is for ticketRow and ticketColumn to assign that data to seat[ticketRow][ticketColumn], turning it into seat[2][4]. How to do that.
I'm okay with 2-dimensional arrays, but when I get to 3 or more, I can't seem to wrap my head around how to assign and/or pull values from specific parts.
To give an example, let's take the following example:
We know that a player can take up to 5 total quests, and each quest can have a max of 5 tasks.
Let's assume I have the following multi-dimensional array holding all of a players quest data:
quests[0] = 78;// Store the questID quests[0][0] = 3945;// Store the 1st creature ID quests[0][1] = 2230;// Store the 2nd creature ID quests[0][2] = 3045;// Store the 3rd creature ID quests[0][0][0] = 2;// Store how many needed of the 1st creature quests[0][1][0] = 5;// Store how many needed of the 2nd creature quests[0][2][0] = 13;// Store how many needed of the 3rd creature
As we know, the above code can't be done. How do I assign certain values to each specific dimension?
I am writing a program to play rock paper scissors, and I am trying to get a vector to store the result of a given round of play, and output it as a declaration as to who won. I can't figure out how to store the values in the vector properly, and how to use the vector as an argument to output the result of play.
I am attempting to read values from a file into a 2d array temp[31][2] (31 rows, 3 columns).I only want the values from the file to be read into the first two columns.I believe I am accomplishing that but when I go to print the array, I expect the first two columns to have the file data and the third column to have all zeros. The third column, however is printing such that the value is the next row/first column.
I'm not sure for instance why on the bottom loop for line 1 it doesn't print:
Where col is a 'vec4' struct with a double[4] with values between 0 and 1 (this is checked and clamped elsewhere, and the output is safely within bounds). This is basically used to store rgb and intensity values.
Now, when I add a constant integer as a pixel value, i.e.:
buffer_rgb[i] = ((unsigned char)255;
Everything works as it should. However, when I use the above code, where col is different for every sample sent to the buffer, the resulting image becomes skewed in a weird way, as if the buffer writing is becoming offset as it goes.
You can see in the 'noskew' image all pixels are the same value, from just using an unchanging int to set them. It seems to work with any value between 0-255 but fails only when this value is pulled from my changing col array.
Whole function is here:
// adds sample to pixel. coordinates must be between (-1,1) void Frame::addSample(vec4 col, double contrib, double x, double y) { if (x < -1 || x >= 1 || y < -_aaspect || y >= _aaspect) {
This function below takes a pointer as an argument. What I expect to happen is, since expr++ has higher precedence than *expr, that is, the primary expression operators have higher precedence than the unary operators, pointer arithmetic should occur where we increment to the second address pointed to by dbuf, and then we should dereference the value at that address. Given that logiv, when i print dbuf[3] it should print the value pointed to at the 4th address in dbuf. However, the value it returns is 0x0 not 0x3. Why doesn't it dereference the value 0x3?
I need to find a string(&login=) from physical memory dump file.And i have to print the word or string following it.Is there any C# code for this problem?
Using a for loop, construct two 100 element arrays, x and y, such that element i of x stores the value sin(2*pi*i/100)) and the corresponding element of y stores cos((2*pi*i/100)). Print the values stored in the elements of x and y as you calculate them.
I have attempted to solve it but I'm not sure why the value 0 is only being printed, maybe I haven't assigned sin(2i/100)) and cos((2i/100)) to the arrays properly?
Code: #include<stdio.h> #include<stdlib.h> #include<math.h> int main () {
What is the difference between initializing pointers to a memory address using the address operator like int *pointer = &x; or initializing it to a value like int *pointer = x; .. in other words how does p and q point to the same memory address in:
const int ARRAY_LEN = 100; int arr [ ARRAY_LEN ]; int *p = arr; int *q = &arr[0];
I am a little confused while comparing char pointers to integer pointers. Here is the problem:
Consider the following statement; char *ptr = "Hello"; char cArr[] = "Hello";
When I do cout << ptr; it prints Hello, same is the case with the statement cout << cArr;
As ptr and cArr are pointers, they should print addresses rather than contents, but if I have an interger array i.e. int iArr[] = {1, 2, 3};
If I cout << iArr; it displays the expected result(i.e. prints address) but pointers to character array while outputting doesn't show the address but shows the contents, Why??
I am having a problem assigning bits a value of 0. The data is a 16 bit integer the bits greater than the 12th bit have garbage either a 0 or a 1. I would like to assign all bits greater than 12th bit the value 0 no matter what their values are. Whats the best approach.
I thought we needed to allocate memory before assigning a value to a char* and also that we needed to use functions like strcpy() to copy something into it. Then how come this works and does not crash?