C :: Accessing Variable From Other Class
Feb 19, 2013
Here is the link for my program, I want to access the average value which is located in grade.c (calculate_grade) class through driver.c (main function) but I don't know how to make "average" visible
[URL] .....
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Apr 3, 2013
I am working on a physics engine, following the cyclone physics engine source code but a I am having trouble with an error that is occurring in my overloaded operator== function. It is saying that the information is unaccessible.
ForceRegistry.cpp
#include "ForceRegistry.h"
#include <algorithm>
void ForceRegistry::add(physicsEntity* body, ForceGenerator *fg) {
ForceRegistration registration;
[Code] ....
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Feb 10, 2013
I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,
utilities.h
-----------
class utilities {
private:
static int num_nodes;
public:
void parse_details(char* );
[Code] ....
I get a compilation error in the function void utilities::parse_details(char* filename)
which says: undefined reference to `utilities::num_nodes'
compiler: g++
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Aug 3, 2013
I've been attempting to create a game with curses and I keep running into the problem of scope. I want to change or use variables of a different class in a different header file. But I don't know if I should use pointers, references or neither. Should I be programming in a manner that doesn't make it necessary to use variables outside of their class?
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Apr 4, 2014
I am trying to access the private member from main . The code is as follow. I wanted to call below function from main.
uint16_t Modbus::calcCRC(uint8_t u8length)
#define MAX_BUFFER 64
typedef struct {
[Code]....
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Apr 16, 2014
I am not able to access the class variable noof_vertex in the function merge , the error is the variable is private . below is the code :
#include <iostream>
#include <ctime>
#include <cstdlib>
[Code]....
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Jul 24, 2013
How I can use class functions in a vector. I have 2 classes:
Gamemode class
bullets class
Inside the Gamemode class I declared: vector<bullets> Bullet and bullets * b.
If the user presses the shoot button a new bullets class will be added to the Bullet vector:
b = new bullets;
Bullet.push_back(b)
Bow I'd like to check all objects in the Bullet vector for the collision() function inside the bullets class.
I already set up a for loop which counts from 0 to the end of the vector:
for( int i=0;i<Bullet.size;i++)
{
}
My idea was to do something like:
if(Bullet[i].collision()) then erase Bullet[i]
But that doesn't work...
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Jan 10, 2013
Let's say I have the following class:
class MyClass {
private:
int m_myInt;
public:
int myInt() {return this->m_myInt;};
int myFunc();
};
Which of the following is to prefer;
int MyClass::myFunc() {
return 2*this->m_myInt;
}
or
int MyClass::myFunc() {
return 2*this->myInt();
}
The second one seems better? Are both OK? What's the best practice?
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Dec 3, 2014
I am working on a video game that is based on a tutorial I found online and I ran into an issue associated with accessing an object's method inside another class object's function without making the object global which seems bad.
Here is basically how the tutorial set things up in the game: The game has a base class called GameObject then there are other child classes that inherit from this class. The GameObject class has all the basic information an object would have that needs rendered on the screen (x/y position, size of bitmap, bitmap, whether or not it is collidable, etc).
One of the child classes SpaceShip, which is the player so it has attributes and methods associated with managing # of lives and points scored.
There are other child classes of GameObjects in the game that need to take life and add points from the SpaceShip object if they collide with the spaceship or other objects.
In the collision handling routine I basically call a function "void Collided(int objectID)" when a game object collides with another. Within the Collided() routine, there is logic that executes code or other functions based on the objectID it collided with. Some of the collisions require taking life from the spaceship or adding points. The way this was accomplished in the tutorial was with function pointers (see Bullet class constructor and collided method for example). Is this really the best way to handle this sort of thing? It seems like there has to be a simpler way than to keep referencing function pointers in any new class I want to add to the game. I realized this when I went to add a method for the spaceship to fire bullets rather than inside my game class.
My Project Source found here: [URL] .....
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Apr 28, 2015
We are coding a Blackjack/21 game. I have a Deck.cpp class, Deck.h, Play.cpp (holds Main), and Card.h (holds card struct). I also have a Hand class/header, but I'm not using it yet. This is what is required per instructor.I am having issues accessing the functions that are in my Deck class. I have tried a few other means to access the class's function, but I've already gotten rid of those. These three are my latest attempts with the specific errors in the comment on the line the error was happening.
ve.
Here is my Deck.h
#pragma once
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include "Card.h"
#include "Hand.h"
using namespace std;
class Deck
[Code]...
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Jun 23, 2014
I have this proxy class generated from a webservice:
/// <remarks/>
[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Xml", "4.0.30319.18408")]
[System.SerializableAttribute()]
[System.Diagnostics.DebuggerStepThroughAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(Namespace="java:se.atg.aisbean.calendar")]
public partial class RaceDayCalendarSimple : object, System.ComponentModel.INotifyPropertyChanged {
[Code] ....
I'm trying to access this method "RaceDaySimple[] raceDay" and display it on "WebForm1.aspx":
<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="WebServiceClient.WebForm1" %>
<!DOCTYPE html>
[Code] ....
So on "WebForm1.aspx.cs" I'm trying to access the method "RaceDaySimple[] raceDay" and display it inside the div "test":
test.InnerHtml = pbs.fetchRaceDayCalendarSimple().raceDay;
But I'm getting the error:
Cannot implicitly convert 'WebServiceClient.InformationServiceReference.RaceDaySimple[]' to 'String'
So how do I acces this method proparly and display the content on "WebForm1.aspx" inside the div "test"?
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Mar 30, 2013
how to access the private and protected member functions of the class.....
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Feb 22, 2013
I have two classes, a Package class and a Person class. The Package class has two Person objects has member variables, a Sender and a Receiver. While overloading the << operator for the Package class so that it will make an output label from everything in the Package class. Here is my code...
class Package{
public:
Person Sender;
Person Reciever;
int weight;
double cost;
friend ostream &operator<<(ostream &out, Package &pack);
[Code] .....
So my problem is on that last output line, I am unable to call Sender.getName()... etc. Is there a proper syntax so that I can access the members of the Person class while overloading the << operator for the Package class?
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Mar 2, 2013
This problem is best explained by looking at its output below. I stored 15 different values but when retrieved some are wrong.
#include <iostream>
using namespace std;
class A {
public:
int ** pointer;
[Code] ....
I need to store and retrieve the 15 different values correctly. How to solve this? The main thing is, I need to store the pointer in class A objects.
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Oct 12, 2013
I have an example where I have a variable belonging to a base class, but I would like to tell the compiler that it actually belongs to a derived class. How can I do this?
// base class: R0
// derived class: R1
// see function SetR1 for the problem
class R0 {
public:
int a;
[Code] .....
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Nov 9, 2013
I am trying to access a variable from another class through another class but it is not returning its "instance"?
Example:
Class View
Code:
...
V3D_Viewer viewer;
...
Class MainWindow
Code:
...
viewer* myView;
myView = new viewer();
...
Class Test
Code:
...
MainWindow window;
window.myView->setBackgroundColor(WHITE);
...
I am new to c++ references and pointers,
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Aug 2, 2014
#include<iostream>
#include<conio.h>
#include<string>
using namespace std;
class ir;
class Bank_acc {
private:
string name,type,s;
long int accno,temp,balance,in;
[Code]....
errors are:
|6|error: forward declaration of 'class ir'|
|54|error: invalid use of incomplete type 'class ir'|
|99|error: no matching function for call to 'ir::interest()'|
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Oct 22, 2014
how can I make the queue of type pcb
and how to access pid in other clases?
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May 12, 2013
I have defined a class in a header file; just the class, no templates involved. I have a program where I'm reading in data in string format. Each string consists of a word, a delimiter, and a variable name. Example:
cajun/mustard
I want to take that string and make it the variable name of that class type. It would be implemented along the lines of:
Code:
string str;
//read/process string here, get:
str = "mustard";
createName(str);
//pass string to creator function When the function is called, I should get the variable:
Class mustard;
Thing is, I'm not supposed to know beforehand what the variable names are, only that I create them as they are read in. It could be mustard, it could be Maynard_James_Keenan, it could even be bazinga.
My problem is, what do I do for createName()? I've looked into the concepts of pairing, Factory implementation, and maps, but I don't think they answer my question.
(P.S. if I run into the same variable name being read in twice, what steps can I take to make sure that a duplicate variable isn't created? Do I need to add in code, or does the compiler know to watch for multiple variables of the same name?)
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Oct 20, 2012
With what protection level c# treats variable "a" in "myclas", because I get error code when I want to change it?
Code:
using system;
class myclass {
int a;
}
class mainclass {
[Code] .....
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Sep 30, 2014
I want to make a destructor counter...So it needs to be outside that specific instance of the class. And i want to keep it hidden. I don't want to be able to access it from outside the class...I Don't want main.cpp to have access to this variable
Is there a way to do this?
static int destructorCount;
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Dec 18, 2013
Is it possible to initialize class member variables in their definition statement instead of using a constructor?
Is the code bellow correct?
class rectangle
{
float a=0;
float b=0;
public:
string color="Red";
...
};
Which C++ Standard allows it?
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Mar 20, 2014
My program works before i declare a new variable in class. Right after i declared a new int variable called prevans in my guess class, my program crashes when it runs.
Here's my code: Code: #include <iostream>
#include <time.h>
#include <cstring>
#include <cstdlib>
#include <vector>
[Code].....
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Oct 24, 2014
I don't understand why my compiler gives me this error when I'm trying to run this code:
Code:
#include <iostream>
#include <cmath>
using namespace std;
class Airplane
{
public:
Airplane();
~Airplane();
[Code]...
The variable is protected. Yeah, that's right. But shouldn't a derived class be able to reach it? Or is it only in a function that the derived class is able to reach protected variables and isn't able to reach protected variables in the constructor?
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Apr 9, 2014
I am creating a SpaceShip class, which has arrays for weapon names and damage, and variables for shields power, hull, engine power, and mass. I created two instances of the 'SpaceShip' class, 'ScoutShip', and 'Cruser'. When one of them calls the 'FireWeapons' function, it has the other call the 'TakeDamage' function, but for some reason the 'sheildPower' resets after 'TakeDamage' ends.
#include <iostream>
#include <vector>
using namespace std;
class SpaceShip {
[Code] ....
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Oct 22, 2013
I am trying to add data from a file that would go into a class that would later go into a vector of a class. I'm not really sure how to do it exactly. Here is the code:
Champion_Info.h
#ifndef CHAMPION_INFO_H_INCLUDED
#define CHAMPION_INFO_H_INCLUDED
#include <vector>
#include <string>
using namespace std;
class Champ_Info {
[Code] .....
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