Visual C++ :: Create A Column Of Buttons In A ListView?
Mar 26, 2013Is there an easy way to create a column of buttons ina listView?
I need that every file of the listView has a button in the first cell. Is that possible?
Is there an easy way to create a column of buttons ina listView?
I need that every file of the listView has a button in the first cell. Is that possible?
If we work with a ListView,and want implement some functions like OnLBDblClick(), we only have a CPoint, but not the column and row that this point suppose. How can i Know that, is there another type of functions that gave us the row and column?
View 2 Replies View RelatedI have 3 columns already made Product, Price, Quantity, - what I want to do is take the textbox's txtName, txtPrice, txtQuantity, and add them to the columns in the right specific places.
View 2 Replies View Relatedhow can I create a GUI application that can resize also the control buttons. If the user decide to make the windows bigger or smaller I would like my textbox, buttons, etc.. to follow. Like in Java they use a layout manager, but I can't seem to find the answer for c#. I though to use table layout panel, but it doesn't expand when expanding the windows, unless i miss something
View 3 Replies View RelatedI know how to change the back color of text in th ListView for all the View, but if I only want to change the back color of one cell i don`t find any way. Is it possible?
View 1 Replies View RelatedHow to increase font size for a specific button? I tried to change the nHeight but it doesn't seems to change the font size.
Code:
CFont font;
font.CreateFont(
12, // nHeight
0, // nWidth
0, // nEscapement
0, // nOrientation
FW_REGULAR, // nWeight
[Code] ....
I have multiple bitmap buttons of non-square shape. Because of their odd shape I can overlap them and they will still look good on screen, which is what I want - that certain layout.
The problem is that because underlying button in reality is square (which I am subclassing), the bitmap of one button may overlay with the non-bitmap area of the other button (in the underlying square). This means that 2nd bitmap button will not receive notification because the press is registered with top level window only.
Is there a way that both windows can receive the notification and check if they are in the hot spot, they will respond? I know this is against windows design.
I have successfully compiled a code where I created an array of buttons. I have added a click event to it like this :
Code:
buttons[indexofhashis2]->Click += gcnew System::EventHandler(this, &Execute::GOBUT_Click);
I have a standard event like this
Code:
private: System::Void GOBUT_Click(System::Object^ sender, System::EventArgs^ e) {
int x;
x = sender->Location.X;
}
Returns error saying Location is not a member of Object^.
I'm trying to create an array of button (user/runtime created buttons) and get different interpretations of the click event depending of wich button is clicked.
For example, if we create buttons[0] I wish to get the 0 or something relevant into the GOBUT_Click event.
//#import "c:windowsSysWow64mscomctl.ocx" raw_interfaces_only //in window7
using namespace MSComctlLib;
CComPtr<IButtons> pButtons;
CComPtr<IButton> pButton;
CComPtr<IImages> pImages;
[Code] ....
This is my problem in my subject programming but i dont how to use Array in windows form ... If i run my code i want my Data in listview would not be disappear if i close the form ...?
View 1 Replies View RelatedTrying to show the Row totals and the Column totals.
#include <stdio.h>
int main() {
/* start of main */
#define NUMROWS 5 /* establishes NUMROWS as 5 */
#define NUMCOLS 5 /* establishes NUMCOLS as 5 */
int val[NUMROWS][NUMCOLS] = { {23,06,85,22,01}, /* declares array val to have 5 rows and 5 columns */
{07,33,62,17,04},
[Code] ....
I receive this message after building:
1>------ Build started: Project: WA 4 A 1 Christopher Caron, Configuration: Debug Win32 ------
1> WA 4 A 1 Christopher Caron.cpp
1>c:userschrisdocumentsvisual studio 2010projectswa 4 christopher caronwa 4 christopher caronwa 4 a 1 christopher caron.cpp(21): error C2106: '=' : left operand must be l-value
[Code] .....
I am trying to populate a list control with the filename and maybe some other thing when i push the OK button....
Code:
void CThisDlg::OnOK() {
int iItem = 0, iActualItem = 0;
HANDLE hFind;
WIN32_FIND_DATA data2;
int iNum = 0;
hFind = FindFirstFile("*.*", &data2);
[Code] ....
When i push ok, no files get loaded. I also attached a image
I am using a CEdit control as a child in a CListCtrl for purpose of making each column editable. The application is a dialog based app. My problem is... I have overwritten OnOK and OnCancel in the main dialog so the edit control never receives notifications for Escape or Enter whether in OnChar or PreTranslateMessage and I would like to delete the CEdit control after updating the CListCtrl on Enter. What can I do? I have rewritten this code many many times over the past 4 days and nothing is working.
View 4 Replies View Relatedat the moment I lack access to the pc with the code on it, so for now I will try to keep my question basic.
now here is my problem: I have a listview witch is populated by user input(lets say for the ease of argument that the input is "first-name" "last-name" and "e-mail adres") all of with get there information from textboxes.
then all the information gets stored in a list and on closing that list is stored in a xml-file in the following format
<Root>
<Data>
<first-name>
Samual
[Code].....
the input, saving and loading is no problem. when you open the file this listview is in view = List so that you only see the last-name(I prefer it that way since I know how to code that) and when you click it it fills the textboxes with the corresponding information.
what I am trying to figure out it how to make it that it sorts itself(preferred sorting when something is changed).
I tried the ListView.sorting = SortOrder.Ascending; when I do it that way it messes up the corresponding information(is it clear what I mean or do I need to add an example).
i'm making a hotel reservation system for our final project in database management.. i'm having difficulty on how can i attach an image in a listview, if i insert a room category, the roomstatus will automatically insert a value of 1 on the table, and in the listview the data 1 in the column of status must be view as an image that indicates that the room is available...
View 4 Replies View RelatedBasically I am creating a game and I need the ai to look for specific buttons. At the moment this is the code I have, and what it does is it makes the ai look for any random button that has't already been clicked.
Code:
private Button look_for_spaces() {
Console.WriteLine("Looking for spaces");
Button b = null;
foreach (Control c in Controls) {
b = c as Button; // performs a cast
[Code] .....
Now what I'm trying to do is make the ai go through 4 searches in steps instead of looking for any button. I want it first to look for buttons 1, 2 and 3, if there's a space in any then it will be clicked but if all of them are already clicked it will look for spaces in buttons 4, 5 and 6 and so on if that makes sense. But i'm not too sure how I would do it.
I was using the same item click event on another listview, and it worked perfectly... I don't know why this is happening, but here's my problem:
When I double click on an item, and try to obtain its index in the listview, the items index always comes back as -1... Obviously -1 isn't an index, and I'm guessing that it is returning -1 because that item does not exist on the listview, but from what I'm seeing, it is impossible for the item not to be inside of the listview...
Here is the xaml for my listview:
<ListView x:Name="lstBookmarks" HorizontalAlignment="Left" Height="250" Margin="10,10,0,0" VerticalAlignment="Top" Width="327" ItemsSource="{Binding Bookmarks}">
<ListView.View>
[Code]....
When I uncomment the MessageBox, it shows -1... This is obviously not right lol. I have the same exact click event in another class, and I obtain the items index the same exact way.. The only difference between this listview and that one is that this listview is databound.. Is that the issue? If so, how does one overcome it?
i have a list view, which is shown below as an example, i am hoping to achieve to find out a method of adding up the values in the Sub2 Column in C#. Then i will output it to a label on my form. So the total should be 14. But i don't have a pre-defined number of rows, and thats what i needs to be. I thought of something like
label1.Text = ListView1.SubItem2.text
But no such luck....
Index Item Sub1 Sub2
-------------------------------------------
0 IE Micro 8.0
1 FF Mozil 3.0
2 Safari Apple 3.0
I want write my first application using Xamarin Studio and GTK#.
I create new file Dialog.cs: public partial class Dialog : Gtk.Dialog
I add Fixed container and can't add buttons, why?
I must use class Window : Gtk.Window instead of Dialog and show modal this window?
The opjective was to build an c# deskop windows application for an classic car sales company.
My job was the employees section of the application.
my problem is the following
i have 3 tabs
summary (overzicht)
details
mutation (muteren)
on the details tab i have 2 buttons and a search box both the buttons only do somthing on the summary tab where they also need to take the selected row to the field on the other tabs.
the search box is a text box that neds to find the valve in the summary tab and then als so select the full row and put it in the onther 2 tabs fields.
this is the code for the back en next buttons
private void btnback_Click(object sender, EventArgs e)
{
if (dataGridView1.CurrentRow.Index >= 1)
{
[Code]....
There is a genereted matrix of buttons:
private void Single_Load(object sender, EventArgs e) {
//code here
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
//a lot of working code here
b[i, j].Click += new System.EventHandler(ClickButton);
}
}
}
What can I do when one of those buttons is pressed (i have the method ClickButton) to know what i and j has he?
I want to make something like this
ClickButton() {
if (x%2==0)
v[i, j] = x; //i and j should be form the matrix of buttons
}
I've been trying for a while now and I can't seem to replicate this model without using a grid. I've tried making some simple custom panels and a wrappanel that makes a new column after n pixels or n number of items which works; however, I'm unable to find a way to stagger each column.
Here's an image of what I'm trying to do:
enter image description here
I've made solutions that use a Grid that do stagger the columns however what I need is a panel that uses columns only and it must be able to be used as the itemspanel for a ListView.
I'm using listView to show content (selected item) in ComboBox, TextBox, Labels..
I was using
DropDownStyle = DropDown
and actually i use DropDownStyle = DropDownList.
With this change,
comboB.Text = Name;
stopped working correctly (onload), only work after first click any item. Why?
I tried too
private void comboB_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
but with copy/paste with mouse i can add text in ComboBox.
PS: My objective is combobox no editable.
I'm trying to use a listview component to show all the fonts on my system, and display each item (row) in the actual font design.
When I run the following code, nothing displays in the listview.
If I rem out line 4, then the list populates with all the fonts, but of course, in the default listview font.
I thought I read somewhere that each item in a listview can be set to a different font.
int i = 0;
foreach (FontFamily oneFontFamily in FontFamily.Families) {
listView1.Items[i].Font = new Font(oneFontFamily, 10);
listView1.Items.Add(oneFontFamily.Name);
i++;
}
//user list view
da = new SqlDataAdapter("SELECT * FROM [user]", con);
DataTable t = new DataTable();
ds = new DataSet();
da.Fill(ds);
t = ds.Tables[0];
listView1.View = View.Details;
[Code] ....
I tried with datagridview.refresh, update but its not working can any body sugesst me what to do for refresing the data ....do timer we have to use..? if yes then how ...?
I am developing a small game using MFC in which the game options like new game, save, open, exit etc. can be selected from the menu as well as from the buttons inside the window. I have no problems with the menu but the buttons do not seem to work at all.
The buttons are created at runtime using CButton class. To associate the buttons with the corresponding functions, I just used the same resource ID for the buttons as the menu options, but that did not work. When I click on the buttons, nothing happens. If I assign different resource IDs to the buttons, how do I handle the message map entries? Do I have to write different message map entries for the menus and the buttons while their function is exactly the same?