Visual C++ :: No Member Named Stoi In Namespace Std
Oct 20, 2013I am trying to test out stoi() function found in the link below.
[URL] ....
but I got the error "No Member named stoi in namespace std." ...
I am trying to test out stoi() function found in the link below.
[URL] ....
but I got the error "No Member named stoi in namespace std." ...
I keep getting an error saying ui.h:30: error: 'class BTree<Word>' has no member named 'prntInOrder'
I have no line 30 in my ui.h but if i count the lines from the .cpp as if they were attached to the .h i find the call to the BTree printInOrder()
here is my ui.h
Code:
#pragma once
#include "btree.h"
#include <fstream>
#include <iostream>
using namespace std;
[Code].....
As you can see the printInOrder() function is there so would it not see it?
Error:
Code:
ui.h: In member function 'void UI::go(std::string)':
ui.h:30: error: 'class BTree<Word>' has no member named 'printInOrder'
Was missing the '.s'
I'm getting this error in the 'my_free' function here "bp->s.size += p->s.ptr->s.size;" and "p->s.size += bp->s.size;" here. This doesn't make sense to me because it seems to be the correct way to access the union, and In the "my_malloc" function I use a similar call "p->s.size = nunits;" and that works fine.
// gcc -o malloctest -Wall -g -ldl main.c
// ./malloctest
#include <stdbool.h>
[Code].....
exportmain.cpp
Code:
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp>
// Create an empty property tree object
using boost::property_tree::ptree;
#include "kwxport.h"
#include "resource.h"
[Code] ....
How can I make boost:roperty_tree:tree get recognized by the compiler?
I am trying to create a loop to call in the entries from the text file named Set. The entries of Set.txtare :
1 2 3
2 4 5
and so on .. (64 such combinations)[/CODE]
It basically means the first combination for testing is 1 2 3 and next has to be 2 4 5 and so i have 64 such entries defined in set
My test files are located in D://data// and are named tst_data1 to tst_data64.
I created a loop for test set but its incorrect
Code:
// loop for test samples
char basefilename[] = "D://data//";
char , testFilen[160], numiChar[10];
for (int i=1; i<=64; i++) {
strcpy(basefilenme, "D://data//");
strcat(testfilename, Set[]);
[Code] .....
How can i call the Set .txt and how to define it.
I have created a Namespace Extension (I hope so) by creating a ATL Project with MFC support as dll in Visual Studio 2010.
Now I have a Implementation of IShellFolder:
Code:
// ILCShellFolder.h: Deklaration von CILCShellFolder
#pragma once
#include "resource.h" // Hauptsymbole
#include "NewNSE_i.h"
#if defined(_WIN32_WCE) && !defined(_CE_DCOM) && !defined(_CE_ALLOW_SINGLE_THREADED_OBJECTS_IN_MTA)
[Code] ....
Not any of those IShellFolder Methods is being called... When I attach the explorer.exe process (which I know I can use to debug on other projects, just in case to exclude errors) it tells me that the DLL is not loaded by the explorer.exe process.
I'm trying to write to a named pipe created by a service, as we all know the session 0 isolation implemented in vista and forward makes this task a bit complicated.
well at this point i managed to make almost all to work but my real problem comes when i try to write on the named pipe from my GUI application with no administrator rights
If i run the GUI application with admin rights it works 100% but, I don't need that application to require the user admin rights and for security reasons i rather to leave it without admin...
so i started my research and i found that there is a way to achieve this by calling CreateNamedPipe() with a low integrity security attributes...
well how to implement but i finally made it, the problem is that it gets worse than passing null security attributes, it works with admin rights with NULL security attributes, but when i pass the low integrity security attributes it gives "access denied" even when using admin rights, so i guess im passing the wrong security attributes but how to manually create the security descriptor string.
This is the code:
Service (session0) SERVER
Code:
DWORD WINAPI PipeThreadRSVS(void* pParameter){
LPTSTR _PIPE_NAME = "\.pipeRSVHPipeIn";
bool Break=false;
char Received_Buffer[BlockSize+16];
DWORD BytesRead = 0;
[Code] ....
In my MFC, CMyPorpertyPageDlg is derived from CPropertyPage. How to access its member function from a nonmember function in the same CPP file?.
void Non_Member_Get_PorpertyPage()
{
CMyPorpertyPageDlg* pPageDlg = ....
}
What is the "Named Parameter Idiom" in c++?
View 3 Replies View RelatedI am trying to implement some kind of named class. It would look something like this:
class MyClass {
virtual std::string getName() = 0;
};
And now (what doesn't pass the compilation)
template <std::string NAME> class MyNamedClass {
std::string getName() { return NAME;}
};
And so every time I would like to have a class with a name, I could just do the following:
FinalClass : public MyNamedClass<"FinalClass">{};
The idea is not to have to always reimplement getName(), and just do it concisely in the declaration.
I've go this code that I need to use a Named Constant for the price of a t-shirt.
I've already done the code from a previous lab for college and I'm not sure how to proceed.
Here is the code:
int main()
{
int tno, price=12,cost;
float discount;
[Code].....
not asking to have this done for me just a hint at where to put the Named Constant
I understand why you cant define them but why cant you name them. Or is it that you must always define them in order to name them?
Why do I have to always use a pointer???
Or is it that dynamically allocated variables on allocate space for a type to be stored and not really the variable itself so you must use a pointer???
How to open a file which its name is unicode letters ? usually :
Code:
basic_ifstream<wchar_t> src("source.txt");
Work well to read file with unicode content not filename, so that example doesn't work :
Code:
basic_ifstream<wchar_t> src(L"source.txt");
Also, I have seen some alternatives for using open function but it doesn't work as well.
Code:
basic_ifstream<wchar_t> src;
src.open(L"source.txt");
I use g++ compiler.
Code:
class Editor {
// c'tors etc
Gtk::EventBox canvas_event_box;
void functionA();
void functionB() const;
[Code] ....
When I try to compile functionB in Visual C++ it gives me this error:-
glibmm/refptr.h(199) : error C2440: 'initializing' : cannot convert from 'const Gdk::Window *' to 'Gdk::Window *'
Conversion loses qualifiers
And this is the code from glibmm/refptr.h
Code:
// The templated ctor allows copy construction from any object that's castable. Thus, it does downcasts:
// base_ref = derived_ref
template <class T_CppObject>
template <class T_CastFrom>
[Code] .....
I don't actually want to change anything in the member variable canvas_event_box. I just want to be able to call one of its functions from my 'const' member function. Is there any syntax I can use to tell VC++ that I'm not actually changing the variable - just using it.
i know using namespace std; is important to wite as it contain cout,cin,etc........but is that namespace std is contained inside iostream header file OR iostream header file is contained inside namespace std ......
View 1 Replies View RelatedC++
Create a Triangle class that has the following member variables:
side1 - a double
side2 - a double
side 3 - a double perimeter area
The class should have the following member functions:
- default constructor that sets the value of all 3 sides of a triangle to 0.0
- a constructor with arguments that accepts values for the three sides of a triangle (member variables) as arguments
- setDimensions - a function that allows the value of the three sides to be entered by the user through the keyboard
- testSides - a function that determines if the 3 values entered can actually be the sides of a triangle. If they do not create a triangle, print the values entered and an appropriate message
--The sum of any two side lengths of a triangle must always be greater than the length of the third side: so side 1 + side 2 > side 3 and side 1 + side 3 > side 2 and side 2 + side 3 > side 1 ( all three must be true for the 3 values to make a triangle)
- getSide1 - a function that returns the value of side 1, getSide2 - a function that returns the value of side 2, getSide3 - a function that returns the value of side 3
- getArea - a function that returns the area of a triangle: The formula for the area of a triangle (when the height is not known) is: A = sqrt (p(p-side1)(p-side2)(p-side3)) where p = (side1+side2+side3)/2
- getPerimeter - a function that returns the perimeter of a triangle: Perimeter = side1 + side2+ Side 3
- A displayTriangleInfo function that displays side1, side2, side3, area, and perimeter for a triangle object.
After testing your code for a single object, create an array of 5 triangles. Use a for loop and the setDimensions function to allow the user to set the values for the 3 sides of a triangle, test the vales entered to determine if the 3 create a triangle. If they do create a triangle than use the getArea and getPerimeter functions to calculate the Area and Perimeter for the triangle and use the displayTriangleInfo function to display all of the data for that triangle. If the three values do not create a triangle then print the 3 numbers entered and an appropriate message. In either case the loop should then move on and get the data for the next triangle from the user.
I am working through these tutorials:
[URL]
I haven't had to modify them much for VS2010 so far. Right now, (I think) I have created the dialog box, and the menu as a class and a resource, respectively. However, when I call
Code:
void MFC_Tutorial_Window::OnClickDialogNew()
{
NewDialog dlg;
dlg.DoModal();
}
I get an error 'DoModal' : is not a member of 'NewDialog'
I suppose somehow I need to link the menu to the dialog box?
I believe I've added the references, included the libraries and essentially followed the instructions. Apparently I'm not very clear on how to make resources interact with new classes.
Usually we use the following statements to export a class or member functions,
Code:
#ifdef DLLMICRO
#define DLLIO __declspec(dllexport)
#else
#define DLLIO __declspec(dllimport)
#endif
I understand that the files using the exported class or function need to call this class or function with dllimport and the file containing the exported class or function needs to call this class or function with dllexport. But I tried to use __declspec(dllexport) only instead of the statements above. It still works. Is there anything I am missing?Why'd we have to switch between dllexport and dllimport?
class CPop {
CBSVector<CTour> pop;
CBSVector<double> probability;
int popsize;
double TotalFitness;
CTour Elite;
CTspGAParams GAParameters;
}
error C2059: syntax error : 'constant'
error C2238: unexpected token(s) preceding ';'
I don't know y these errors, it runs fine in simple c++ environment
Im writing a scientific software where I like to sent a 2D array (5x4) over a named pipe from a server to a client. When im sending a static array (i.e., double res[5][4];), all goes fine and it works perfect, but when I allocate a dynamic array, it provides some nonsense numbers at the client side. I feel it might be caused because I point to a memory that cannot be shared through a pipe. Am I right and how can I pass the dynamic allocated array itself over the pipe.
//Server program
// Create a pipe to send/receive data
HANDLE pipe = CreateNamedPipe(
"\.pipemy_pipe", // name of the pipe
PIPE_ACCESS_DUPLEX, // 2-way pipe -- send and read
PIPE_TYPE_BYTE, // send data as a byte stream
1, // only allow 1 instance of this pipe
0, // no outbound buffer
[Code] .....
1. How can I save a text file using a parameter which the user entered?
For example, the user enters the word "Johnny". The program will create a new text file "johnny.txt"
2. How do I search the directory for a text file after the user entered a keyword?
For example, the user enters the word "johnny". The program will search the directory and recover the text document "johnny.txt".
It seems as though more experienced programmers tend to write code with std::cout, std::string, etc., whereas less experienced programmers always write using namespace std;. They also tend to assume that, in code snips, it is already included.
Why is this? If it's a dislike, what's the problem with it? As stated in the namespaces tutorial on this site, a namespace can be overridden if need be. Is it the case that you have written your own namespaces? Or that you so seldom use things like the STL and stdin/out that it just isn't necessary?
#include<iostream>
#include<conio>
nmaespace num {
void disp(int x) {
[Code] ....
I have created a windows form project in visual studio so that I can use a windows form to interact with the game class that I'm creating, but I'm running into some problems.
For one thing, I would like to be able to call Image::FromFile() one time only during initialization, and store the result in a member variable (called mBGImage). From what I can tell, the variable needs to be of type String^ (this caret symbol is new to me, but I understand it is the "managed code" version of the standard pointer, which would look like String*).
When I try to compile the following code (located in my header file) I get the error :
"error C3265: cannot declare a managed 'mBGImage' in an unmanaged 'BSG::BSGame'".
How can I store the result of Image::FromFile() permanently in my class?
When I try to declare a global variable of type "Image^", I get "error C3145: global or static variable may not have managed type System:rawing::Image ^"
#include "stdafx.h"
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
[Code] ......
I have a class having static member.I have get and set methods which will Get and Set Values to this variable. In a multithreaded application does it have any thread safety issues.
Class a {
static int b;
void Set (int c);
int Get();
};
// this program gives random number output
#include <iostream>
#include <cstdlib>// contains function protype for rand
#include <iomanip>// for setw
using namespace std;
[code]....
what is the effect on output of program of different numbers input to the int data type named seed*/