I want to disable optimization in Visual C++ 2010. In gcc on Linux I could just use the -O0 switch, but in Visual C++ 2010 there are two categories of optimizations, one in the C/C++ pane and the other in the Linker pane:
Attachment 33229
So what settings should I choose to make sure that no optimization is being performed?
I have created an exam environment for our schools, it comprises of 3 files; a .kix file that says if they are in the examination group run a .vbs file. The .vbs file kills the explorer.exe task so they don't have any taskbar or desktop shortcuts and then opens a .hta file.
The .hta file is a user interface that has icons for apps like Win Word that executes the application when you click on it. There is also a log off button.
Looking for some code that stops the students from being able to close, minimise and resize the window. Looking for code that can lock this down so they literally can't do anything except click the icons inside the window.
I need to be able to disable the items on a CCheckListBox but I can't change the code that calls AddString. I know I can use the CCheckListBox::Enable function to disable an item if I have an index but I don't have the index which would be provided by AddString.
I've tried intercepting the LB_ADDSTRING message and then looping through the items in the control but the string has not been added at this point so the last item in the list is never disabled.
I used Spy++ to see what messages were being sent and I noticed that LB_GETTEXT was sent so I tried intercepting this message (ugly hack) but this caused my app to hang - I assume because of the number of times the message is sent. Is there a way to disable the items?
I have two menu items. When item 1 is disabled, I want item 2 to be disabled as well. In the OnUpdate handler of menu item 1, I have tried to use "t_pMenu = pCmdUI->m_pMenu;", "t_pMenu = pCmdUI->m_pSubMenu;" and "t_pMenu = pCmdUI->m_pParentMenu;" but I always get NULL t_pMenu. How can I achieve this purpose?
Should I change the inner loop (checking active channels and if they're valid) to the outer loop?
So the outer loop checks if the channel is valid for use, The inner loop checks and increases the current relsample The inner loop adds the sample to the mixer.
When the outer loop finishes: The outer loop clips all samples.
Would this be faster than the current method? (so instead of a: for (sample=0;sample<4096;sample++){for (channel=0;channel<66;channel++){/* Process channel here */}}
We get: for (channel=0;channel<66;channel++){for (sample=0;sample<4096;sample++){/* Process sample */}})
Recently I was looking into embedded programing of AVR microcontrollers.
At this site [URL] ....
I have encounter some code that implements delay
asm volatile ("nop");
From what I understand it is assembler code that creates delay - one processor clock long.
For C/C++ language it should be like ; or {} = null statement.
Now my question is how to implement this C/C++ code and prevent my compiler (WinAVR: AVR-GCC) to delete this command during optimization (-Os or -O2). Or is it simply better to use the assembler function.
I know I can use for-loop
volatile uint8_t foo for(foo=0; foo<2; ++foo){}
but for that I have to create a variable = wasting 1 byte of RAM; correct?
I'm creating a roguelike/ cave exploration game, and I've created a lot of it, but I am having problems with item creation. The item is supposed to be the '*'. I know what the problem is (I'm setting Dmap to map after creating the item, but before outputting Dmap), but I don't know how to fix it.Also, I don't really know how code optimization works.I'll split my code between this post and the comments:
How do i disable the interrupt in this ARM M0 univesity design start program? The design is made for the M0 and echos an inputted char as an integer, it is part of a larger piece of code (which is ommitted for simplicity).Can i do it in the main program(attached) or will i have to edit the assembler code.
Code:
// Cortex-M0 DesignStart C program example #include <stdio.h> #include <time.h> #include <rt_misc.h> #include <stdlib.h> }
i have tried to search on the Internet but haven't found a suitable result that links in with what I want to do, that is to creation a WPF application and when you press a enable button it will enable the LAN and when I click the disable button it will disable the LAN until i click the enable button again. Now I know how to creation a WPF and the buttons, but how would I do the disabling LAN and enabling LAN?
By LAN i mean just the networking adapters, so that the PC cannot connect to a router and then the Internet.
I have an application in c# that i don't want it to connect to the internet in a virtual environment, like virtualbox, vmware virtual pc and so on. Therefore i though that disabling the virtual network card inside the virtual machine would be a good idea.
I have ploughed through the exchanges in all the forums, yet I still cannot make it work. The following is a tiny Code::Blocks program, written to isolate the problem:
case ID_ENABLE is similar to case ID_DISABLE above, and neither works. case ID_MESSAGE and case ID_EXIT both works as expected.I have tinkered with EnableMenuItem(), but without success.
how to disable selection of 1'st row in dataGridView.
I made it select some other row, but even so when u try to move with arrows on keyboard it'll select 2'nd row(cause 1'st row was selected initially and you can see it's selected on RowHeader-1'st/Left Column)
I have tried to implement a much simplified version of boost::compressed_pair.What follows is a partially specialized EBO_pair<T1, T2> class template, written in C++11.The first type T1 is constrained to not be empty.The second type T2 may or may not be empty.
The project is about reading data from PIC and display the data on the dialogue created by the MFC GUI of Visual studio 2010. There are 4 data need to be displayed (2 weight and 2 angle). the data will be display on the edit control box on the dialogue.
I have try to solve the COMPort and Readdata issues many times, but I'm fail. I have read many sources and implement the source codes... They are never work....
The detail about the issues that I need to solve is clearly mentioned on the main dialogue.cpp. Take a look to an uploaded zip file that I have attached.
I heard that you can't use it with express, but that doesn't seem right... Can you use it with Codeblocks, at least? I just hate the Qt Creator IDE. I don't like the UI... all I want to do is code Qt. I don't care much for the GUI editors.
I am trying to create a OCX from a C++ dll., Here's the scenario I have a C++ dll and this dll needs to be called in VB.net program my boss want's me to create an OCX out of this.
C++ dll and use it in a VB.net class library, apparently I have created an OCX but it requires a form but the VB.net program is a class library.
In a C++ project, I need to call a C# created COM object (as a .dll)
Is there a way to use such a COM object without having it be registered in the registry?
The C# COM dll is just a "go between" our C++ code and a .NET library, there's no "COM contract" of any kind, the COM interfaces change each version. The fact it's COM and needs registration is annoying because it makes it hard to have multiple versions of our software installed (needed under some circumstances) and running at the same time.
I'd like a way to not have any registration at all. And just be able to do a LoadLibrary("c:TheRightPathcom.dll") of the right dll and then get going from there.
I had tried to use something appropriate founded on CP, but they are using DrawItem, and I had problems with windows style, and I had tried to make myself one, overriding OnPaint, but I front with flickering (I put the sample below)... so, I wonder if I could get (from somewhere) CSplitButton and add to my project ... if you say that I could, can you provide me the CSplitButton source code ? I mean, only .cpp implementation file ...