Visual C++ :: Disable CCheckListBox Items Without Access To Code That Calls AddString
Apr 19, 2013
I need to be able to disable the items on a CCheckListBox but I can't change the code that calls AddString. I know I can use the CCheckListBox::Enable function to disable an item if I have an index but I don't have the index which would be provided by AddString.
I've tried intercepting the LB_ADDSTRING message and then looping through the items in the control but the string has not been added at this point so the last item in the list is never disabled.
I used Spy++ to see what messages were being sent and I noticed that LB_GETTEXT was sent so I tried intercepting this message (ugly hack) but this caused my app to hang - I assume because of the number of times the message is sent. Is there a way to disable the items?
I am trying to write a menu program that will be broken down into a series of calls to function for each of the menu items. Two of the menu items will be simple programs which I wrote.
I want two of the functions to run one of the two programs I am trying to include as items in the menu.
So far I am only familiar with variables, loops, if statements, and I just learned how to write functions.
The problem I am have is that I don't quite understand how to write a function that will run one of the two programs. Also I am having a hard time writing the program in away that would allow the user to select the menu items.
I'm trying to implement a code that recursively calls itself and prints the given digits in ascending order, i.e. if the number is 5, then the function will print 1 2 3 4 5. I cannot use loops in any way!
The problem I have is with keeping my variable i at a set value each time the function calls itself.
void print_ascending(int n){ int i = 1; if(i < n) { printf("%d", i); i++; print_ascending(n); } }
Of course, the problem with this code is it will re-initialize the variable i to 1 every single time and infinitely loop to print 1.
I want to disable optimization in Visual C++ 2010. In gcc on Linux I could just use the -O0 switch, but in Visual C++ 2010 there are two categories of optimizations, one in the C/C++ pane and the other in the Linker pane:
Attachment 33229
So what settings should I choose to make sure that no optimization is being performed?
I have created an exam environment for our schools, it comprises of 3 files; a .kix file that says if they are in the examination group run a .vbs file. The .vbs file kills the explorer.exe task so they don't have any taskbar or desktop shortcuts and then opens a .hta file.
The .hta file is a user interface that has icons for apps like Win Word that executes the application when you click on it. There is also a log off button.
Looking for some code that stops the students from being able to close, minimise and resize the window. Looking for code that can lock this down so they literally can't do anything except click the icons inside the window.
I was wondering how can we know how many items exist in a dialogbox? If there any way that i can get the items ID in a dialogbox by having just the dialogbox's object or handler? Or any way that we can get a dialogbox content by coding.
I want to show a list of graphical items in 1 or 2 columns (user selected). I will draw the items (owner-draw). I tried many hours today to find a solution with clistctrl. Is it possible to make it with clistctrl?
Im working on a script compiler and i need to handle different types of data. Actually different categories of items.
Let's say i have two categories: cat's and bird's. They are different and stored in different lists. And let's say there is a simple command: GIVE_FOOD_TO(animal_type, food_type) Animal type here can be either from birds category or cat's category.
And also let's say user gives command: GIVE_FOOD_TO(cat1, fish) and also for example: GIVE_FOOD_TO(bird1, birdfood)
Variable names could be anything, but im storing each variable name in std::map so later i can figure out with what animal current command is used.
When im parsing the script then i must know if user supplied either cat or bird. If i just would have cat's or bird's category then i would have only 2 lists and not a big problem to loop through either cats list or birds list and find out in what list the "cat1" is or in what particular list the "bird1" is. It would be in one or another.
But i have a lot of categories and looping through all of these lists (or std::maps) is slow and doesn't seem like a good. Just to find out in what list it's stored. I can't rely on variable names, they could be anything.
Big picture atm:
1) I have one BIG box which stores all of the categories
2) When i need to find out to which category the variable (animal_type) point's to i must get it quickly, dunno, std::map in std::map or something?
What i need basically is: I have different lists (each one is just a category for either birds or cats in this example) And when i have variable name, i must find out quickly in what particular category this item is stored. So i can work with it.
I am struggling with how to efficiently design my class objects to support the outlining of a collection of items. The collection would be sorted but would also have the ability to indent and outdent individual items representing a Parent and Child relationship (see attached).
An item could indent up to 5 levels deep. A summary level would be considered a Parent while items below the summary level would be consider as children.
I have two menu items. When item 1 is disabled, I want item 2 to be disabled as well. In the OnUpdate handler of menu item 1, I have tried to use "t_pMenu = pCmdUI->m_pMenu;", "t_pMenu = pCmdUI->m_pSubMenu;" and "t_pMenu = pCmdUI->m_pParentMenu;" but I always get NULL t_pMenu. How can I achieve this purpose?
How do i disable the interrupt in this ARM M0 univesity design start program? The design is made for the M0 and echos an inputted char as an integer, it is part of a larger piece of code (which is ommitted for simplicity).Can i do it in the main program(attached) or will i have to edit the assembler code.
Code:
// Cortex-M0 DesignStart C program example #include <stdio.h> #include <time.h> #include <rt_misc.h> #include <stdlib.h> }
i have tried to search on the Internet but haven't found a suitable result that links in with what I want to do, that is to creation a WPF application and when you press a enable button it will enable the LAN and when I click the disable button it will disable the LAN until i click the enable button again. Now I know how to creation a WPF and the buttons, but how would I do the disabling LAN and enabling LAN?
By LAN i mean just the networking adapters, so that the PC cannot connect to a router and then the Internet.
I have an application in c# that i don't want it to connect to the internet in a virtual environment, like virtualbox, vmware virtual pc and so on. Therefore i though that disabling the virtual network card inside the virtual machine would be a good idea.
I have ploughed through the exchanges in all the forums, yet I still cannot make it work. The following is a tiny Code::Blocks program, written to isolate the problem:
case ID_ENABLE is similar to case ID_DISABLE above, and neither works. case ID_MESSAGE and case ID_EXIT both works as expected.I have tinkered with EnableMenuItem(), but without success.
how to disable selection of 1'st row in dataGridView.
I made it select some other row, but even so when u try to move with arrows on keyboard it'll select 2'nd row(cause 1'st row was selected initially and you can see it's selected on RowHeader-1'st/Left Column)
I have a multi-thred piece of code that should be fast. As I have to update a Database from time to time, I wonder if I do it in a prpoer manner with calls like this:
Those are my sporadic updates, my ongoing update have a queue and a dispatcher thread reading from the Q, I just don't want to use this overhead for the sporadic updates.
Now the recursion will generate a large recursion tree, like if n=5, 5 will call (5-1), (5-2) or 4,3 . What I want to know is, will fibo(n-1) will be called 1st go all the way to the base case 1, then do the summation or fibo(n-2) will be called right after fibo(n-1) ?
Let's start with something from the c++ reference:
... delete[] is an operator with a very specific behavior: An expression with the delete[] operator, first calls the appropriate destructors for each element in the array (if these are of a class type) ...
I was wondering if I can tell delete[] to not call destructors, for example if I already know that the delete[] statement should be delete without []. That would be very useful for memory management/memory leak detection.
what happens with newheaderstr every time malloc() is called. There isn't a realloc() or anything. I didn't think it looked right to keep using malloc() like that.