Now the recursion will generate a large recursion tree, like if n=5, 5 will call (5-1), (5-2) or 4,3 . What I want to know is, will fibo(n-1) will be called 1st go all the way to the base case 1, then do the summation or fibo(n-2) will be called right after fibo(n-1) ?
i want to write an array sorting program that works with recursive function.but i can not do it.
my algorithm
Recursive find the min value find the min value and save it find the min value and save it and remove it from loop put the rest in loop again find the min value again .. ...
i didnt write the function because i dont know how will it work
Code:
#include<stdio.h> #include<stdlib.h> #define s 5 void main() { int a[s]={25,3,2,4,1},c[s]; // c[s] for new sorting int i,ek,j; //ek = min
I have a multi-thred piece of code that should be fast. As I have to update a Database from time to time, I wonder if I do it in a prpoer manner with calls like this:
Those are my sporadic updates, my ongoing update have a queue and a dispatcher thread reading from the Q, I just don't want to use this overhead for the sporadic updates.
Let's start with something from the c++ reference:
... delete[] is an operator with a very specific behavior: An expression with the delete[] operator, first calls the appropriate destructors for each element in the array (if these are of a class type) ...
I was wondering if I can tell delete[] to not call destructors, for example if I already know that the delete[] statement should be delete without []. That would be very useful for memory management/memory leak detection.
what happens with newheaderstr every time malloc() is called. There isn't a realloc() or anything. I didn't think it looked right to keep using malloc() like that.
I have several functions doing similar things, inside their implementations, the parameters are the same, but they call different methods.
I want to create one function to make the structure easier, and reduce the duplication. I heard template might be one solution. But I am not sure how to use it in this case.
My function "MatrixMul" returns an int array with multiple values Let's say, res[0] and res[1]
When I'm calling the array in a for loop for multiple times, and when I'm storing the results in another array, in each iteration the results are over-written with the new results.
If the first call returns [0,1] the array will store [0,1] at index [0] and [1], which is fine, but when I'm calling the function again, the new results are stored at the same indexes [0] and [1] How can I avoid that?
The code is:
class Hill_Cipher { string AtoZ="ABCDEFGHIJKLMNOPQRSTUVWXYZ"; public string Hill_Cipher_Enc(string input, int[,] key)
[Code].....
For example, my outPut contains the following: "TH","IS","AT" when I'm calling the function with the first element of array "TH", it converts "T" to its equivalent number and apply some calculations and same with "H". Let's say the final answer is 20 for "T" and 30 for "H". The problem is that every time, encChars will store the values at index 0 and 1: encChars[0]=20 encChars[1]=30 When I call the function again it will store the new values at 0 and 1.... That's because I'm not changing the index value for encChars on each call, so how do I do that?
I'm trying to implement a code that recursively calls itself and prints the given digits in ascending order, i.e. if the number is 5, then the function will print 1 2 3 4 5. I cannot use loops in any way!
The problem I have is with keeping my variable i at a set value each time the function calls itself.
void print_ascending(int n){ int i = 1; if(i < n) { printf("%d", i); i++; print_ascending(n); } }
Of course, the problem with this code is it will re-initialize the variable i to 1 every single time and infinitely loop to print 1.
I need to be able to disable the items on a CCheckListBox but I can't change the code that calls AddString. I know I can use the CCheckListBox::Enable function to disable an item if I have an index but I don't have the index which would be provided by AddString.
I've tried intercepting the LB_ADDSTRING message and then looping through the items in the control but the string has not been added at this point so the last item in the list is never disabled.
I used Spy++ to see what messages were being sent and I noticed that LB_GETTEXT was sent so I tried intercepting this message (ugly hack) but this caused my app to hang - I assume because of the number of times the message is sent. Is there a way to disable the items?
My code has been acting odd. I made a function that layers my art resources but only the last tile of my art resource acts the way it should. My character goes behind and in front of the last tile and gets printed correctly. Strangely its really exclusive to the last tiles I print. What I need is to figure out in step by step order what going on with my code sample below and be able to layer the resources.
Here is a small sample of my main function. This is how I do my rendering.
Code: Int main (int arc, char* args[]) { //Move class Move character; //Class Tile & Side Tile Tile *tiles [TOTAL_TILES];
Okay so I am programming an 8051 variant to interact with an SD card. In a separate initialization routine in SD_CARD.c I pull out the vital information of the card into global variables. I then call Menu() which is in another source file but includes a header file with all of the variables declared as extern. Now here is the weird, part this is from my Menu.c
Now the output of the first printf is 16384 but the conditional evaluates to false. If I put this code in SD_CARD.c (Where VOLUME_1_SECTOR is defined) the conditional evaluates to true. I am confused why the printf works correctly in Menu.c but not the conditional.
Assignment: Take an integer keyed in from the terminal and extract and display each digit of the integer in English. Ex. 932 --> nine three two
Code:
/*This program takes an integer keyed in from the terminal and extracts and displays each digit of the integer in English.*/ #include<stdio.h> int main(void) { //DECLARE VARIABLES int num; }
[code]....
I don't know how the program works if the integer is more than one digit.
I have a question about a dynamically loaded library I am using. I have called it SqlWrite, it is for connecting and writing to a Microsoft SQL server DB. I have a function in it that is defined as:
#ifdef WIN32//C:UsersaDocumentsVisual Studio 2012ProjectsGetPageSourceDebugGetPageSource.dll #pragma message("WIN32 is defined") #ifdef _DEBUG SetErrorMode(0);
[Code] ....
As you can see, inside the prototyped function "SqlExecSP", I cout (or, rather, wcout for wide characters) the sql statement i am running, and the return code of the sql statement. a sql return code of "0" is equivalent to "SQL_SUCCESS". Then, I cout " got player again " after executon of SqlExecSP alias SqlExecS.
This usually works, and gives me following sample output:
exec SELECT [PlayerID], [FirstName], [LastName], [TeamID] FROM [soccer].[dbo].[Players] WHERE LastName = 'Abdellaoue' AND FirstName = 'Mohammed' retcode 0
RETURNING FROM EXECSP NOW!!! got player again
However, sometimes, the program crashes somewhere between outputting "RETURNING FROM EXECSP NOW!!!" and outputting " got player again ", i.e. the output is then:
exec SELECT [PlayerID], [FirstName], [LastName], [TeamID] FROM [soccer].[dbo].[Players] WHERE LastName = 'Abdellaoue' AND FirstName = 'Mohammed' retcode 0
RETURNING FROM EXECSP NOW!!!
As you can see, it doesn't output the next line " got player again ", because it somehow crashes in between.
However,t he only line that should be executed between this, as far as I can understand, is the actual return of the DLL function SqlExecS, prototyped as SqlExecSP in my calling code, i.e. the only line that should be executed in between is:
return RetCode;
However, somehow, this fails, even though RetCode is "0", as I can see at the end of the output
exec SELECT [PlayerID], [FirstName], [LastName], [TeamID] FROM [soccer].[dbo].[Players] WHERE LastName = 'Abdellaoue' AND FirstName = 'Mohammed' retcode 0
Now, why sometimes this crashes, and sometimes this works. I.e, I can sometimes call this function x times, and it doesnt fail, outputting " got player again " right after the calls, and sometimes, it fails somewhere in between, at call x, y, or z, i.e. sometimes i can execute it ten times successfully and sometimes i can't, even though the return code is still 0, and it just fails somewhere in between. I am not sure if it has to do with the call being a call to a dynamically loaded DLL function, but I can't see where else the error is.
Why this can be failing, and at different, seemingly random times?
i've got an assigment that requires me to overload some operators and add some objects together.
I will show the code and explain as good as I can.
void SArray::operator+= (const SArray &obj) { Sphere * tmp_arr; tmp_arr = new Sphere[obj.antalobjekt+this->antalobjekt]; //antalobjekt = //Gets amount of elements in the arrays.
[Code]......
m_arr is the inner array for storing elements, do ask if something is not clear enough. The copy constructor works, so i have not included it.
My program works primarily by receiving user input however; using 'char' and 'fgets' i have to stipulate how many characters i want assigned, and this isn't practical for what I am after. Example below.
Code:
char example[50]; printf("What colour is the sky? "); fgets(example, 50, stdin); Is it possible that the assigned number (in this case '50') is determined strictly by the user input?
for example, user input is Blue then 50 is then 5?