C++ :: Threading Over The Network With Pthread Or TBB?
Jun 13, 2013
I'm wondering if there is a library for C++ that supports threading over the network, maybe with a threading pool and a specific protocol; or if there is just a de-facto protocol for doing threading over the network.
I wrote code that finds the number of prime numbers in a range entered by the user. Now I'm attempting to make it run in parallel with the number of threads I assign it to have. I'm using blocking technique, so I'm assigning, in this scenario, 4 threads - 1/4 of the numbers in the range to the first array, and the next 1/4 of the numbers in the range to the next array and so on. Then I want to execute the prime number counting code in parallel. I'm using openMP to do this. I'm having difficulty setting it all up properly. I have a little experience with pthreads but little with openMP and am struggling in how this should be done.
I've written some code that I am currently threading but I am unsure how to pass by reference, or rather why my pass by reference is failing.
I am passing an array of floats by reference, this works fine when not threaded but I am given the error that float*&field does not match std::reference_wrapper<float*>.
I'm using MS' optimizing compiler CL 13.10 (one from VCToolkit 2003) along with WinAPI threading functions and is being compiled as a C console program.
I was wondering how to implement threading in a production setting? I've seen and tried various examples, but they all show basically the same thing - startup in main, run their function, clean up, and then the program exits.
I don't know the proper terminology, but I was looking for two maybe three functions to run simultaneously with a loop in main. I tried a small test program and was wondering if it's setup correctly.
A structure is used as the argument for each function.
int running = 1; // global variable DWORD WINAPI function_1(LPVOID); DWORD WINAPI function_2(LPVOID); main() { HANDLE hndThreads[2]; DWORD threadIDs[2];
[code].....
Right now, function_2 is just a copy of function_1's definition. Everything *appears* to do what I want, but is it setup correctly?
I want to make a thread outside an int main() method; and this code below gives an error of (paraphrasing) 'no constructor found for thread for type void()'
#include <thread>; class Board(){ //Lines Later
[Code]....
Is there any way to accomplish threading outside the main and in a class?
When I put boost::thread Thread; in my struct I get the error error C2248: 'boost::thread::thread' : cannot access private member declared in class 'boost::thread'
I have a SSD and I am trying to use it to simulate my program I/O performance, however, IOPS calculated from my program is much much faster than IOMeter.
My SSD is PLEXTOR PX-128M3S, by IOMeter, its max 512B random read IOPS is around 94k (queue depth is 32). However my program (32 windows threads) can reach around 500k 512B IOPS, around 5 times of IOMeter!!! I did data validation but didn't find any error in data fetching. It's because my data fetching in order?
I paste my code belwo (it mainly fetch 512B from file and release it; I did use 4bytes (an int) to validate program logic and didn't find problem).
#include <stdio.h> #include <Windows.h> /* ** Purpose: Verify file random read IOPS in comparison with IOMeter **/
//Global variables long completeIOs = 0; long completeBytes = 0; int threadCount = 32; unsigned long long length = 1073741824; //4G test file
The following code prevents windows from letting the monitor go into sleep mode when the program is active and wakes the monitor up after a scanner scans something.
When the program is started normally it works fine. But when the program is started from a network share it goes to sleep anyway and the OnScan does not work anymore. Removing the Send Message line makes On Scan work again but then the monitor wont wake up on a scan of course.
What could be the problem here when started from the network?
I have an application in c# that i don't want it to connect to the internet in a virtual environment, like virtualbox, vmware virtual pc and so on. Therefore i though that disabling the virtual network card inside the virtual machine would be a good idea.
create a artificial neural network for character recognition. URL.....Background:
- I have a good understanding of C++ and Assembly code and currently working on my java skills.(PF1, PF2, Paradigms, and microprocessing classes)
-I've programmed microprocessors(PIC) and will be using a PIC32MZ processor to operate the camera data collection and ANN operation. Currently, I plan to program this PIC in Assembly and C since I do not know if C++ will work on the microprocessor hardware.
I know I can use ping internally to test a device's connectivity. What can I use to test devices on another network (assuming ports are forwarded, and their IP addresses are at my disposal)? I was looking into the TCP Client class.. would that also work with devices using DynDNS?
Within that proxy I want to analyze data before it reaches it's destination and have full control over it to the point where I can prevent a packet from reaching it's destination if my program finds something suspisious going on. I need incoming and outgoing traffic of specific adresses and ports to be forwarded into my application on my client machine. My app then should deliver packets to their destination after they were analyzed.
The parts where data is received, analyzed, manipulated if needed, and sent is something I could code with no difficulty. But the concept of redirecting and forwarding is hard for me to grasp at the moment. I'd like to know at least what winsock functions I have to use.
If it's possible, I would like to use Windows libraries only, nothing from 3rd parties.
Not much to go wrong here, right? As long as I have the correct permission to write in the folders and the folders exists, this would normally go smooth. But for some reason it only copies the file. The source file still exists, but it has successfully copied the file to the destination folder. No exceptions has been thrown or anything... but the file still exists in the source directory
I then changed the code to the following:
System.IO.File.Copy("Y:TempFile.txt", "Y:Temp2File.txt"); System.IO.File.Delete("Y:TempFile.txt"); Console.WriteLine("See mommy, no Exceptions");
As expected the file copies correctly, but the delete command is completely ignored. The file is not deleted, but the Console.WriteLine command is called
I'm running the application as the logged in user. The user has permission to delete the file. If I try from Windows Explorer, the file is correctly deleted. Unfortunately my application refuses to delete the file and even worse, it will not even throw an Exception.
I wrote an application with wpf and c sharp. And I use ado dotnet framework to connect the database. Now the problem is I want a centralize database for the application. And I hav e installed sql server on one of the which I want to serve as server. I now want all other clients to be able to connect to the database through local area network. how will I do that?
I basically want to develop an application which print an existing file on reception of a network event (application will be running on a seven 64 bits PC).
I wonder which application type would be the most suitable (and the simplest) for that (console win32, win32 app, MFC app ...). As this application does not need user intervention (print on network event), I'm not sure that I need a MFC application or a win32 app.
I am trying to make kind of a messenger using Socket/Network Programming
My program should allow clients to register or sign in, after they are signed in they should see a list of the other signed in people whoever I select from that list I should be able to implement using multiple threads as well.