C++ :: Setting Array To Int With Value
Mar 1, 2013Lets say i have an array with the values 1, 5, 9, and 3. is there anyway to make this so i can have an int with the value 1593 based on those numbers in the array?
View 8 RepliesLets say i have an array with the values 1, 5, 9, and 3. is there anyway to make this so i can have an int with the value 1593 based on those numbers in the array?
View 8 RepliesTrying to get code to look like
Row 1: ^^^
Row 2: ^^^
Row 3: ^^^
const int siz = 3;
for (int t=0; t<siz;t++) {
cout << "Row" << t+1 << ":";
cout << endl;
[Code] ....
Also was wondering if i wanted to separately ask the user to choose a location to add a char who would i do that ?
( im thinking * cin << arry[][]; ? not sure but ask for them separately
array []1
array []2
= array [][]
I have the following situation:
Code:
void myFun(float *pfMyPtr) {
float Val[] = {0.234, 0,432, 0.322, 0762, 0.984};
pfMyPtr = Val;
}
int main() {
float *pfPtr;
pfPtr = (float*) calloc (5,sizeof(float));
myFun(pfPtr);
}
I would like pfPtr to contain the values of array Val. What am I missing here?
I'm trying to set all the elements of my array to 0 but nothing seems to be working.
.h
#ifndef ServerGroup_h
#define ServerGroup_h
class ServerGroup {
public:
ServerGroup(const int&);
[Code] .....
I want to set each element of the array in servers to 0 based on what is passed into size by numArray.
How do I set all of these string and double value(s) to 0?
Code:
#define MAXcharacters 12
#define MAXaccounts 100
struct Records {
char userid[MAXcharacters + 1];
char password[MAXcharacters + 1];
double balance;
};
[code]...
Okay so I've declared an array like this.
Foo *Blocks[100][100][10000] = {0};
And as far as my understanding goes This creates an array with every member set to NULL.
And then later on in my code some of these get given values using:
Blocks[a][b][c] = new Foo;
And then when I want to unload I would think that I could just go
Blocks = {0};
But obviously this doesn't work.
So I was wondering if there was a way of doing This, with out creating a loop and changing every one to NULL manually.
I am attempting to change a character in a character array.In the code below, there are three attempts to do this. Only the first one will succeed. The last two both segfaults. If I understand correctly, str_one is declared in the heap, and could therefore be manipulated; and in contrast, str_two is declared in the stack and is therefore immutable, thus the segfault, when update it is attempted. However, I understand that using malloc, one is able to assign a pointer and allocate space in heap memory. Thus, I should be able to manipulate the assigned variable str_three. Doing so, however, results in a segfault.
Code:
#include <stdio.h>
#include <stdlib.h>
int main (int argc, char const* argv[])
{
char str_one[4092] = "This is string number one";
char * str_two = "This is string number two";
[Code]...
I want to set limit on cin for example
int i;
cout<<"Please enter 4 digits id: ";
cin>>i
If user enter more then 4 digits it must give an error
This function below takes a pointer as an argument. What I expect to happen is, since expr++ has higher precedence than *expr, that is, the primary expression operators have higher precedence than the unary operators, pointer arithmetic should occur where we increment to the second address pointed to by dbuf, and then we should dereference the value at that address. Given that logiv, when i print dbuf[3] it should print the value pointed to at the 4th address in dbuf. However, the value it returns is 0x0 not 0x3. Why doesn't it dereference the value 0x3?
Code: void dfill(unsigned char *dbuf)
{
dbuf = (unsigned char*)malloc(4);
memset(dbuf, 0, 4);
*dbuf = 0x0;
*dbuf++ = 0x1;
*dbuf++ = 0x2;
*dbuf++ = 0x3;
printf("dbuf val: 0x%x
", dbuf[3]);
}
I am trying to create the lparam for the WM_KEYDOWN message. I know this is the C programming forum, but my code is standard enough to apply here. According to Microsoft, the lparam must be formatted like this : lParam The repeat count, scan code, extended-key flag, context code, previous key-state flag, and transition-state flag, as shown following. Bits Meaning 0-15 The repeat count for the current message. The value is the number of times the keystroke is autorepeated as a result of the user holding down the key. If the keystroke is held long enough, multiple messages are sent.
However, the repeat count is not cumulative. 16-23 The scan code. The value depends on the OEM. 24 Indicates whether the key is an extended key, such as the right-hand ALT and CTRL keys that appear on an enhanced 101- or 102-key keyboard. The value is 1 if it is an extended key; otherwise, it is 0. 25-28 Reserved; do not use. 29 The context code. The value is always 0 for a WM_KEYDOWN message. 30 The previous key state.
The value is 1 if the key is down before the message is sent, or it is zero if the key is up. 31 The transition state. The value is always 0 for a WM_KEYDOWN message. ( WM_KEYDOWN message (Windows) )^ I'm troubled by setting it into the 32-bit value, and I get confused about what exactly happens when the logical or and the bitshift operators are used. I tried to use them below in my code by looking at Stack Overflow for setting a bit. I also don't know how to test for the endianess of my system, and how to handle it if it's big endian or little endian. Here is my code so far :
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
[Code].....
I need to set a function to a variable of some kind. Then later in the program it needs to run the function that is set to the variable. The variable doesn't need to change after it is set to a function, it just needs to be able to be set to a function. So maybe I don't need a variable? What do I do? :3 Is this even possible? :o
Example:
if (PosRampYes == 0)
{
SomeVariableOrSomething = FirstFunction();
}
else
{
SomeVariableOrSomething = SecondFunction();
}
//later:
SomeVariableOrSomething; //so if PosRampYes is set to 0 then this line would run FirstFunction()
I am trying to find a quicker way of setting the variables for text. here is my code:
sf::Text set_text_values(sf::Text text, sf::Font font) {
text.setFont(font);
text.setCharacterSize(50);
text.setColor(sf::Color::White);
return text;
[Code] ....
And I have tried it like this
void set_text_values(sf::Text text, sf::Font font) {
text.setFont(font);
text.setCharacterSize(50);
text.setColor(sf::Color::White);
[Code] ....
The code compiles and runs but it won't show the text on the screen like it did when i did it manually like this:
int main() {
Hull.setFont(font);
Hull.setCharacterSize(50);
Hull.setColor(sf::Color::White);
}
What is wrong with it?
I declared a pointer in main with value 0, so I want to change its value so that it points to other variable from a function, I guess the function creates a copy of my pointer that's why whatever I do within function doesn't change the real direction of the pointer in main. I've been trying something like this:
#include <stdio.h>
void redirectionate(char *str, char *ptrCopy);
int main()
{
[Code]....
I would like to know how can i set a constant attribute in the constructor. This attribute is an int value that cannot be changed.
For instance:
class Test {
public:
const int x;
public:
Test(const int val);
[code].....
With this code i get compile error!
I created a WinForm app in C# using VS 2013 Express.
I added code to create a Global Hot Key on the main form. This works fine. My hot key is Ctrl-T. I can press the hot key and make the main form show and hide.
Then I created a second form (ChecklistForm) and now I want to press ctrl-T and make that form show and hide. I do not need the main form to do this any more. I just used the main form to test my Global Hot Key code.
So I'm having trouble getting the second form to respond to the hot key. When I put a break on the WndProc(), there is no break.
namespace ChecklistFSX {
public partial class MainForm : Form {
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(String sClassName, String AppName);
private IntPtr thisWindow;
private GlobalHotKeys hotkey;
public MainForm()
[code]....
Basically the whole purpose of this program is to prompt the user to use a calculator. Choices 1-6 are valid, but I want to set it up where selecting any other number outside of 1-6 to be Invalid, and will display an 'Invalid Choice' message, and then go back to the main menu.... The main program does work properly, it's the 'Invalid' setup that is giving me problems
Code:
#include <iostream>
#include <iomanip>
using namespace std;
[Code].....
I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.
When I link my include folder, lib folder and dll's it will not run a simple SFML program.
Just reading some code and come across a section where its setting the resolution on a screen
so like
image->sizeX=640;
image->sizeY = 480;
size = image->sizeX * image->sizeY *3;
float sizeLog = ceil(log((float)image->sizeX) / log(2.F)));
So yea, my understanding of this code is that firstly there is member access and that a resolution is being set.
And then its like 640 * 480 * 3
and then the log of 640 *480*3 ...being divided by something else and being rounded up by ceil
is this the right way to look at it?
and also what is the log(2.F) - i don't really understand that.
I am trying to find out when using float in a calculation how to set the number of decimal places. For example my code below
Code:
#include stdio.h>
int main()
{
float x=123.0;
[Code]....
This returns an answer 8487.0000 I would like it not to show all the decimal places. However if the sum has decimal places I would like to select the number of decimal places shown.
I am having problems with setting up a menu as a function. The point of the menu is to display a list of 4 options and the user is supposed to choose one option and then the program will run. I am having trouble understanding how to display the menu once I run it because it is not working.
#include <iostream>
using namespace std;
int menu(int ans); // function declaration for menu
void draw_triangle(int size, char ch); //function declaration for triangle
void draw_downtri( int size, char ch); // function declaration for upside-down triangle
void draw_diamond(int size, char ch); //function declaration for diamond
[Code] ....
I tried to write a little bit of code to set all bits within a signed int with exception to the MSB, yielding the greatest max positive value. The odd part is that it works for shorts ints, and longs, which are 2, 4 and 4 bytes respectively, however long longs, with a size of 8 bytes, simply yields -1, which would indicate that it failed to clear the MSB. Heres the little segment in question:
template<typename T>
T getMax() {
return my::numerics<T>::is_signed ?
~0 ^ (1 << ((sizeof(T)*8)-1) ):
~0;
}
my::numerics is just an exercise- its thoroughly tested and I'm certain thats not the issue.
For shorts, ints, longs, this yields the maximum value. However, when I use it on long longs, the output is 0xFFFFFFFFFFFFFFFF, i.e. ~0. Obviously this means the maximum value for unsigned long longs, but -1 for signed long longs.
in the following code how would i set a txt file up to where i can have say name = whatever in it and the program will find it and set it to the corresponding global value.
#include <fstream>
#include <iostream>
#include <string>
[Code]....
I have managed to make text dynamically appear in a text-box while I enter text into another.
how ever I would like to know to to limit the amount of text that is dynamically entered(I'd say about 10 characters at most).
here's a sample of what I have done so far:
Random r = new Random();
int IDrandom = r.Next(0, 9);
Emp_ID.Text += IDrandom.ToString();
//Emp_ID.MaxLength = 10; does not work
I'm trying to create a program to balance a checkbook. In the program, I want to be able to list the deposits and withdrawals individually, as well as the total deposits, total withdrawals, beginning and ending balances. I am trying to set up two different arrays to do this, but how to set them up the right way.
Code:
//checkbook.cpp
//EmilyBattaglia
//final project part C
#include <iostream>
#include <iomanip>
using namespace std;
int main(){
//declare variables
[code].....
I have a MFC dialog project, I move all the icons including the IDR_MAINFRAME icon into a resource-only DLL, so there is no icon embedded in the executable file. In the dialog initialization, the dialog loads the icons using LoadIcon(hResdll, MAKEINTRESOURCE(IDI_MYICON))). The icons shows correctly on the dialog.
But in the Windows Explorer, the icon of the .exe file is not the icon of IDR_MAINFRAME, I check the resource file in the resource-only dll project, the ID number of the IDR_MAINFRAME is the lowest one of all icon ID numbers. I also try
Code:
SetClassLongPtr(m_hWnd, GCLP_HICON, (LONG)LoadIcon(hResdll, MAKEINTRESOURCE(IDR_MAINFRAME)));
But it doesn't work. The IDR_MAINFRAME icon doesn't show in the Explorer window, the system provides a default icon for the .exe file.
I want my function to return the type mpz_t, but I'm not sure how?
I've tried: mpz_t MyFunction(mpz_t A, mpz_t B){}
But it didn't work, here is my code so far, I have bolded the parts of the code which are causing errors and added the errors in the comments:
Code:
#include <iostream>
#include <mpir.h>
using namespace std;
???? A(mpz_t m, mpz_t n){
mpz_t mmo; //used to store the value of m, minus one
[Code] .....
Is there a way around this?