My understanding is that the rhs of line 1 construct only a temporary object. getMe() then return the reference of this temp object and bind it to thg (as a lvalue reference). After line one, the temp object is really destroyed (hence the first output line). At this point thg is really binding to a destroyed, invalid object. But somehow the 2nd line still prints the correct value of 10 is because the memory storage is not yet corrupted (still holding the previous value). Is this correct?
I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"
In Visual Studio 2010 C++ I have a series of existing text objects The text properties names are item1_lbl, item2_lbl, item3_lbl, ….
Based on a selection I want to change an object. I generate the name of the object I want to change in a string so from this string is there a way to get a pointer to the correct text object that is same name?
All entities need to be stored in the dynamic memory. I managed to force this by making the constructor private and by adding a static method which dynamically creates an object and returns a pointer. But it is most likely that the user will want to make them dynamically and we still have the following problem.
entity* player = entity::create(); (*player).setPosition(something); (*player).act(); (*player).draw();
You get the point, having to dereference the pointer before each call becomes painful. So I thought about this... Instead of returning a pointer, I can return a reference. Then the code is much cleaner.
{ entity& test = entity::create();
// do stuff... test.act(); // more stuff...
test.destroy(); // deletes the dynamic object }
I put this code between brackets. That's because we must make sure the reference test doesn't exist after destroy is called, because destroy() makes it invalid. This is fully functional and won't cause any problem as long as the user doesn't forget to never call any method on a destroyed entity. But it's evil code. Would you risk it, or is there another way around?
When returning an object by reference, only the address of the returned-object is returned, and that way we spare pushing a large object into the stack, and also spare time of pushing and popping large object to/from stack.
But what happens when the object that receiving the returned-object, is not a reference, but a 'regular' object?
How is the content of the returned object copied into the receiving object?
See for example in main, wid vs rwid. (I know in the case the returned-object is just one variable, there's no need to return it by reference, but its for simplifying the code).
class Rectangle { public: Rectangle(int w=0, int h=0);
I have this method that takes a pointer to a class object and right now when printing it, it's returning the location in memory 0x100300000. I've tried tweaking the function in a few different ways but I cant get it to return the object instead of the location.
Here's the vector that addSale accesses and the deceleration of the addSale ethod in the employee class.
I am having trouble working with third party dll's, libs and header files. I am trying to call a function.here is the function that is suppose to be called.
Name IN/OUT Description m_environment IN Optional. Possible values are SANDBOX (default) and LIVE. m_strConsumerKey IN OAuth consumer key provided by E*TRADE m_strConsumerSecret IN OAuth consumer secret provided by E*TRADE m_strToken OUT Returned by the function if successful m_strTokenSecret OUT Returned by the function if successful m_strCallback IN Optional; default value is "oob"
I need to create a function in my program to open an input file and another function to open an output file and I need to use the files in other functions so Im trying to pass the stream object by reference but then i need a condition that tells the compiler not to reopen the file because then it will delete everything and make me input the file names again. Heres the two functions.
In a project I'm building I have 4 datagrids which I'm using and where I'm updating information manually, so not from a database or a list.
Now to make it a bit easier I would like to use one generic sort of variable to prevent having to write the same code 4 times.
So if I have 4 datagridviews DataGrid1 through DataGrid4 I would like to be able to assign one of those Datagridview to a general object that has all of the properties and methods in it.
This actually should work, because it is passing address of polymorphisms object.I have tried changing prototype of test in Data.h, but failed.passing object address/pointers in C++.
I'm trying to make a "Rain" application, by drawing some lines on the form, and then they must fall. So here is my start code:
public partial class Form1 : Form { public Form1() { InitializeComponent(); } Random r = new Random(); Graphics paper; Line line;
[Code] ....
So when I start debugging I get the "Object reference not set to an instance of an object." error. If I remove the comments lines at "timer1_Tick" this error doesn't appear of course. What can I do to escape from this because it follows me everywhere I go />. I tried to make with arrays, but same problem.
I have a school project in which need to create a function that takes a File Object as a Reference Parameter. Supposedly, it should allow me to read the first piece of data from others separated by a space from a file. The later be able to continue reading from the next piece of data.
I know how to set things up to read from the data file, such as using
This does not allow me to initialize _listRef as something like NULL when it is not applicable.Also, i must change all my constructors and its child class to include an initialization of _listRef!!
What is the alternative? Is pointer the nearest? which of the following should be used?
Code: const QList<QSharedPointer<Data>> * _listRef; or const QList<QSharedPointer<Data>> *const _listRef; or const QSharedPointer<QList<QSharedPointer<Data>>> _listRef; ????
Code: class A { std::map<std::string, Unit*> aMap; class B
[Code] .....
This code snippet results in "A non-static member reference must be made relative to a specific object". When I make callA() static, this error goes away, but there is problem with aMap.
I am trying to understand RValue-references as return values of functions. First let's consider a simple function, that transforms a string into upper case letters.
It compiles, but I get the output 0 . Here I am wondering why the code above does not move the substr correctly while the code below does (prints out 1):
In both cases abc is a temporary object inside of the function and gets deleted after the function is left. But why does the second version work and the first one does not?
I have been trying to bind an xml response from a web service to a gridview but to no success. bellow is my code
soapInvoker.setMethod("GetAgentProducts"); XDocument AgentproductsRequest = SoapMethods.GetAgentProducts(pin); XDocument AgentproductsResponse = soapInvoker.CallSoapServiceInternal(AgentproductsRequest); XDocument xmlDoc = new XDocument(AgentproductsResponse); var vrresult = from a in xmlDoc.Descendants("product")
[Code] ....
And I always get an error that is not explained dont know whether is coz i bootstrapped my master page or what but all errors caught where there are it shows this Runtime Error
Description: An exception occurred while processing your request. Additionally, another exception occurred while executing the custom error page for the first exception. The request has been terminated.
Compiler Error Message: CS1061: 'ASP.webform12_aspx' does not contain a definition for 'Group_Item_Name_SelectedIndexChanged' and no extension method 'Group_Item_Name_SelectedIndexChanged' accepting a first argument of type 'ASP.webform12_aspx' could be found (are you missing a using directive or an assembly reference?)
Source Error:
Line 143: </EditItemTemplate> Line 144: <FooterTemplate> Line 145: DropDownList ID="G3" runat="server" AutoPostBack="True" Line 146: onSelectedIndexChanged=" Group_Item_Name_SelectedIndexChanged" Width="133px"> Line 147:</asp:DropDownList>
I actually am wanting to practice on a 2 dimension char array. so, I am using the below program and getting the error - Lvalue Required For Function Main
I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.
LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).
I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip
I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.