C :: Library For Loading Images In PNG?
Jan 29, 2015What's the best performance library for loading images in PNG?
View 5 RepliesWhat's the best performance library for loading images in PNG?
View 5 RepliesI've been reading about libraries; How to make them, how to use them, the different types of libraries, etc..
When using a shared library, does the program require that library to be installed on the computer after the program has been compiled into an .exe?
Ie.. if somebody downloaded a "Helloworld.exe" that I had compiled on my computer using a shared library (that wasn't part of a standard operating system), would they also need that shared library on their computer for the program to run without errors?
and for Static Libraries, when I compile a program using a static library, does it include in the final binary only the functions of the library that are actually used, or does the compiler add in the entire library?
My code is:
#include <iostream>
#include <string>
#include <cstdlib>
[Code]....
The problem is that the images don't display and the window doesn't respond.
I want to import images in my program and what function I will use.
Compiler: Turboc 3.0
I don't mean how do I load a bmp, I mean how does SDL manage to do this?
View 2 Replies View RelatedSince SDL doesn't have it's own function for rotating images and I'm tired of storing multiple angles of the same sprite in a file, I created my own function for doing so:
//XY Class
class XY {
public:
XY(){}
XY(float x, float y);
[Code] ....
The problem is while Spin does spin the surface correctly, some pixels are rotated to the same new position so gaps appear in the returned surface. I need a way of filling in the gaps so the returned image looks better. A link to a program I made that uses this function is below so you can see the problem that I'm talking about. [URL] ....
I currently use SDL 1.2. Could my problem be fixed if I used 2.0? For example, does SDL 2.0 have a built in function for rotating surfaces?
RLE(Run Length Encoding)
using namespace std;
class Bitwriter{
private:
[Code]....
I have a database of images and I want to store paths of all those images to a text file (lets say "images.txt"). I can then use this text file in c++ to extract images one by one by using getline() in a loop.
I don't know how to store image paths to a text file.
I want to store the images in folder.... but I don't know how to do it
View 7 Replies View RelatedThe question is pretty simple. I'd like to integrate an image into a C++ program.
View 11 Replies View RelatedI have written a socket witch send an image 256x256 and now i want to send many images and i don't know what loop to write to make the socket after have sent the first image to send another and not to write the same program many times for every image ......
this is the part that read the binary image
if( !(fp=fopen("Anemos.bmp","rb"))) {
printf("Unable to load bin file: %s...
","Anemos.bmp");
[Code] ....
I am working on application to work with images. How to open/read images, whether it is jpeg, png, bmp or tiff and get it to bitmap. Is there some universal command for this or I will need more commands, every time testing the extension or format and then to use different method to read the image? Best would be to do it automatically, but I don't know such command.
View 8 Replies View RelatedI am making a game Pong, and have been struggling with the collision aspect between the baal hitting off the paddle. I have created a Class, to draw a rectangle, to work with collision however I dont know how to assign the rectangle to the images of the ball and paddle.
#include "stdafx.h"
#include <iostream>
#include <time.h>
#include <vector>
#include <cmath>
#include "gwin.h"
const int NUMBEROFBALLS = 1;
[Code] .....
Its to extract some images from .adf files, I have had it working about 2 years ago but now i cant figure out the right directory.
Code:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
namespace ADFReader{
class Program {
public static int ApplyOffset(int data, int offset)
[Code] ...
The main problem is
Code:
static void Main(string[] args) {
foreach (string file in Directory.GetFiles(@"data", "*.adf")) ;
{
byte[] bytes = File.ReadAllBytes(file);
[Code] .....
I am currently coding a 2D game in Visual Studio 2013. All of the .png graphics are saved in an absolute directory (for example, "C:/gfx/example.png"). Although this works for testing the application on my own system, I would one day like to release it (although it won't be commercial, as I am just learning). I could put all the of the image files in a relative folder, but I do not like the idea of my graphics being out in the open like that.
Is it possible to compile these images into the application itself? I had been researching resource files on Google, but I am still not completely sure if this is what I need to be using. Even if it is, I am using the express version of VS, so I do not have access to the editor. If resource files are what I am looking for, do I have to purchase an upgraded version of Visual Studio, or can I use another editor?
I need to transfer files(mainly images) between 2 computers using their RAM with some kind of FTP. I'm using C++. I guess it's pretty a lot to explain so if you have a clear and detailed articles/videos
View 8 Replies View RelatedI found this elegant looking code on the net that claims to be able to manipulate an images colors using ColorMatrix.
When I run it, it does nothing! I used the code exactly as is with no editing, except to feed it my own image to do its work.
private void ApplySaturation(float saturation) {
float rWeight = 0.3086f;
float gWeight = 0.6094f;
float bWeight = 0.0820f;
float a = (1.0f - saturation) * rWeight + saturation;
[code].....
storing images in database as well as in folder...Images are loaded FROM URL...and after that i want to display Images from folder which is in given below code: but this code is not running...it shows sql connection problem.....but connection is perfect...This code runs properly but it doesn't shows the images from folder...and It doesn't save the images...
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
[code]....
I want to change this code in c#.net.. But I am unable to do this.. i get error when i tried to session in some variable and when try to + it.
Code id (
Dim A As Integer = Session("Id")
p.Value = A + 1)
complete code is
cmd.CommandType = Data.CommandType.StoredProcedure
cmd.CommandText = "[Netx_Image]"
Dim p As New SqlParameter
[Code] .....
I would like to make a program that automatically launches and loads a file when a file of that file type is double clicked within windows. As said I am unsure where to look for some information as to how to do that, and so turn to you all. Is there a simple way of doing such a thing without using any external libraries, if so, a simple tutorial or link to a reference for this; if there is no way of doing this without externals what would be a small and simple to use library for this?
View 2 Replies View RelatedAlright i have my program and it loads the vector fine and even puts the vector into a txt file but when it comes to lloading it again im not sure if it works or not
#include <iostream>
#include <string>
#include <fstream>
[Code]....
The program is supposed to read in a text file, load it into an array and assign a character to each number in the array (so for this I'm thinking I'll be creating 2 arrays, an int array with the numbers read in from the file, and a char array with the characters assigned to the numbers). It will then print these two arrays. It's then supposed to go through the initial int array and search for any numbers whose values differ from their neighboring values by more than one, if such a value is found, it's supposed to give the number the value of the average of it's neighboring values. It's supposed to make all these corrections and then assign characters to these corrected numbers and print out both arrays.
How to load the array from the file. My textbook seems to do a good job of covering arrays and files, but it doesn't really bring them together and talk about building arrays from files. Here is what the file looks like, the first number is the size of the array.
10
7 6 9 4 5 4 3 2 1 0
6 5 5 5 6 5 4 3 2 1
6 5 6 6 7 6 8 4 3 2
1 5 6 7 7 7 6 5 4 3
5 5 6 7 6 7 7 6 5 9
5 6 7 6 5 6 6 5 4 3
5 6 7 9 5 5 6 5 4 3
5 5 6 7 6 6 7 6 5 4
5 9 5 6 7 6 5 0 3 2
5 5 5 5 6 5 4 3 2 7
And here is the code I have so far:
#include <iostream>
#include <fstream>
using namespace std;
[Code]....
When I attempt to compile this (I'm working on a Linux system), I'm getting several errors:
prog1.cpp: In function ?int main()?:
prog1.cpp:37: error: expected unqualified-id before ?[? token
prog1.cpp:39: error: ?numArray? was not declared in this scope
prog1.cpp:39: error: expected primary-expression before ?]? token
I have this game that I have to make modifications to, it compiles without errors but when I run the game it breaks. Im not very experienced with c++ but im assuming theres an error because it cant find or load the mesh, when it runs, visual studio breaks at the mesh.cpp line 638
View 14 Replies View RelatedWhat is the most efficient (fastest) way to load data from a file on HDD to RAM? (which would allow to only load a limited section of that file - eg. load only half of the file etc.)
View 3 Replies View RelatedI am trying to copy the stats from the save file "lol.txt" to main. I posted what the contents of the file below, but for some reason the I get for output jiberish and I cannot seem to figure out why.
#define _CRT_SECURE_NO_WARNINGS
#define MAX_NAME 31
#include <stdio.h>
int main(void){
char sName[MAX_NAME];
[Code] .....
I have a function that essentially takes a screen shot and saves a pointer to it as a structure. I would like to use the same structure for bitmaps that I load from files.
Code:
typedef struct _BITMAPCAPTURE {
HBITMAP hbm;
LPDWORD pixels;
INT width;
INT height;
} BITMAPCAPTURE;
BOOL CaptureScreen(BITMAPCAPTURE* bmpCapture) {
[code].....
The handle to the bitmap, as well as the width and height are all easy enough to get but I'm unsure of how to get the pixels.