This is a round robin execution. with gantt chart. arrival time and burst time. I think there is an error in my formula to get the right answer,i cant resolve it but my program is running. What is the code or the right formula??
#include<stdio.h> int main(){ int i,j=0,n,time,remain,flag=0,ts; int sum_wait=0,sum_turnaround=0,at[10],bt[10],rt[10]; int ganttP[50],ganttStartTime[50]; printf("Enter no of Processes : "); scanf("%d",&n); remain=n;
Task1 started in : 2 in milliseconds Task1 finished in : 4015 in milliseconds.
The problem is, that if i count the time with an external device, just like the timer of my watch or my cellphone s,the total time is 4,8 or 4,9 seconds, which i wouldn t expect that to happen.
The first thing i ve thought, is that it takes the ThreadPool about 800msec or 1 sec to create the thread so as to execute this task, but even if it is so, shouldn t the stopwatch count the time precisely?So , why is there a deviation between an external timer and the stopwatch ?
#include<iostream> #include<ctime> #include<boost/progress.hpp> using namespace std; class parent { public: virtual void dynamic_display(){
[Code] ....
I am getting the following as output
Calculating....Static Function is called1times The number of processor clicks is0time is0 Calculating....Dynamic function is called1times The number of processor clicks is0time is0 Static Function is called2times Dynamic function is called2times Static Function is called3times Dynamic function is called3times
I am actually trying to calculate the time to execute a statically binding method and a dynamically binded one.consider only the first four lines in my output. Why am i not getting the actual result.
I wrote program for Sequential matrix multiplication .But after execution for any input value( ex. 100,150,400) it shows the execution time is 0.000 msec.
#include <stdio.h> #include <math.h> #include <sys/time.h> void print_results(char *prompt, int N, float *a); int main(int argc, char *argv[])
I'm trying to make a very simple reaction game where a random number flickers on the screen for a fraction of a second and the user has to then enter the number before another comes on the screen after a random amount of time. However I dont know how i would make it so that the user cannot enter anything after a certain amount of time has passed, below is my code?
Also FYI, clock_start is at 5100 because by the time the program actually gets to scanning in the first number the time is at an absolute minimum of 5050 milliseconds however obviously this is an impossible number to reach due to processing, my machine clocks in at 5080.
Code:
#include <stdio.h> #include <stdlib.h> #include <time.h> #include <windows.h> int main(void){
I like to read the table and get the all PNAME into the combo box.
Using the below code i can read the table, but while loop takes 2 seconds to read 10 records in the Profilemaster table. How can i reduce the reading time?
My Code is void MainScreen::OnreadProfileName() { CDatabase database; CString SqlString; CString sDsn; CString pname;
I'm trying to get this programme to work but I can't get it to output the string data at the end of the line.I have copied and pasted the line in question below but it may be a prob with the prog further down.
It reads character input ok but doesn't put one string into another or recognize when a string is quoted in a printf.
Code: printf("%s what is your second name? ", surname, name2, name); #include <stdio.h> int main () { char name[20];
I was given an assignment to create a simple program for traffic control. How should i output data at a specific time, for e.g a driver approaches an intersection, the yellow light will flash indicating that he needs to slow down and then the red light to stop before taking a route. is there any function i can use to output red light a few seconds after yellow light.
I want to write a function and be able to call it during execution (say during a while(1) loop). Is this possible without having to parse an input string to extract the function and parameters I need or is that the only way?
class MyClass{};namespace BI{ class BusinessInterop { public: static MyClass* func( { printf("BusinessInterop");return new MyClass();}
[Code] .....
I would like to know how to prevent the program print out "Business", I'd like it to call the base class's static function. I have tried to changed MyClass* into void* but it still prints Business :grumpy:.
My challenge is to output "BusinessInterop" without any changes made to the polymorphic structure as designed.
This question is currently only for windows; but I would like to know about a cross-platform way to perform what I want to do (explained below) -
I have created a little program:
#include <iostream> int main(int argc, char *argv[]) { for (int i = 0; i < argc; ++i) { std::cout << argv[i] << ' '; } }
I have added this program to the windows PATH. I put this program in C:Program FilesProgram
I now navigate to C:DataVariousTexts using CMD.
Then I type in: "program x"
The program will print out "program x" as by default. What I would like to get hold of is the folder in which the program is actually being called. ( I want to somehow get "C:DataVariousTexts" to be read into my program ).
I have a method that changes a canvas color after set intervals, e.g. start timer, 5 seconds green, 3 seconds red, then stop. This functionality is provided in the interval method. The problem I'm trying to achieve is getting this sequence to repeat for a set number of iterations.
I tried to solve this by setting up a counter after the timer is stopped but the code keeps repeating indefinitely by starting and stopping over and over instead of the max of 6 iterations I had set. In debugging the problem, I watched the value of 'i' and when the 'if' statement is set to false. The 'if' statement gets set to false after 7 iteration as expected but the start(); keeps getting called.
void myTimer_Tick(object sender, EventArgs e) { //Assign text box string value to a time span variable. TimeSpan workTm = TimeSpan.ParseExact(wrkString, @"hh : mm : ss : fff", CultureInfo.InvariantCulture); TimeSpan restTm = TimeSpan.ParseExact(rstString, @"hh : mm : ss : fff", CultureInfo.InvariantCulture);
// update the textblock on the display // with hh, mm, ss, ms ms = myStopwatch.ElapsedMilliseconds;
Write a C++ program that compares the execution time of the above summation using two different solutions: one that uses loops, and another that uses the closed form approach. Use large values of n for the comparisons, such as, 10^7, 10^8, 10^9, 10^10, 10^11,10^12, 10^13, and 10^14. Provide a comparison table for the execution time in both solutions.Do not worry about the value of the actual sum. Overflow will occur in the sum value rendering it invalid; however, this is not the primary concern of the program. Execution time is the primary concern.
I am getting an anomalous output. Before all the iterations of for loop could finish, the program enters into the invoke_thread_S() and I can see the remaining iterations of for loop happening after thread S is finished.
What could be the problem here. Can I put a 'sleep' before I enter into invoke_thread_S() function, I tried it with a very small amount (in nano seconds), but that did not solve the problem.
I have a program including several code blocks in the following simplified structure:
int main() { // block A if(a > 0) { }
// block B if(a > 1) { } }
Block A and B should be executed separately, according to entry from keyboard. For example, if entry "1", block A will be executed and block B will be ignored; if entry "2" the inverse will happen.
I can control the execution of these two blocks through macro but the code will be separated during compilation. But is there a way to control them without using macro?
how we will increase the size of an arry during program execution. eg if the size of an array is 40 and during prog exexution we want to increase the size of an arry ,what is the procedure.