how do i decompress an input file and write the results into an output file?
also my do while loop is supposed to keep going unless the user selects the option to exit the program, instead it exits after finishing ay of the options.
Problem in converting Jpeg to DIB, Iam using the same code for Jpeg RGB(Jpeg_color_space=JCS_RGB) and Grayscale Images(JCS_GRAYSCALE). this code works correctly for Jpeg RGB Images when i create DIB for 24 bit. But for Jpeg Grayscale(JCS_GRAYSCALE) images, when i am converting to DIB I get a Black color space next to image,but the original image does'nt contain any black space.
Following is the code i use for converting jpeg to DIB.
//Function to convert jpeg to dib.
int convert_jpeg_to_dib(const char * filename) { struct jpeg_decompress_struct cinfo; unsigned char * buffer; int result = 0; struct my_error_mgr jerr; FILE * infile; /* source file */ int row_stride; /* physical row width in output buffer */
I have a JPEG in memory as a char* and a bytesize, if I save it to disk with a .jpg extension it's a perfect JPEG file. The thing is, I don't want to save it unless it's a minimum width/height. I got it into memory using a socket recv() call. What should I do ?
I'm trying to read a jpeg pixel and then compare it if it'x bigger than a number to change it. Either I'm breaking the folder if I start less than 22000 which is very large number shouldn't include the header or I'm getting solid color without any different.
I need to save RGB values of each pixel in a 3D array A[width][height][3]. I found a code online that transfers the bytes into an array but I cant understand how bytes are saved them so i could transfer them into an array. The truth is I dont know much about working with images at all so i have a problem working on them. How to transfer the RGB data from an .jpeg image into a 3D array? This is my code so far:
#include <iostream> #include <jerror.h> #include <jpeglib.h> using namespace std; int main(){ FILE *pic = fopen( "image.jpeg", "rb+" );
I was trying to capture entire web screen and save as .jpeg format.
So far I have done this using C# Windows Application.
Same thing I am willing to do in 'VC++ 2010 Win32. In my C++ project I have created a Toolbar with a button on IE 9 browser. And on Toolbar button click I can print current window.
But I don't know how to take a snapshot and save to specified directory in .jpeg format using VC++ 2010. I have Windows 7.
I have created TIFF Reader using libtiff in c++. Now I have many tiff files with old-style jpeg compression that has to be read/open using libtiff in c++.
I guess, as "old-style" JPEG compression is deprecated in TIFF, because it was never fully specified. And because of this under-specification, various vendors implemented it in different, incompatible ways. Support was dropped in favor for TIFF compression 7, JPEG.
Unfortunately,old TIFF files using this compression still exists.
Since SDL doesn't have it's own function for rotating images and I'm tired of storing multiple angles of the same sprite in a file, I created my own function for doing so:
//XY Class class XY { public: XY(){} XY(float x, float y);
[Code] ....
The problem is while Spin does spin the surface correctly, some pixels are rotated to the same new position so gaps appear in the returned surface. I need a way of filling in the gaps so the returned image looks better. A link to a program I made that uses this function is below so you can see the problem that I'm talking about. [URL] ....
I currently use SDL 1.2. Could my problem be fixed if I used 2.0? For example, does SDL 2.0 have a built in function for rotating surfaces?
I have a database of images and I want to store paths of all those images to a text file (lets say "images.txt"). I can then use this text file in c++ to extract images one by one by using getline() in a loop.
I don't know how to store image paths to a text file.
I have written a socket witch send an image 256x256 and now i want to send many images and i don't know what loop to write to make the socket after have sent the first image to send another and not to write the same program many times for every image ......
this is the part that read the binary image
if( !(fp=fopen("Anemos.bmp","rb"))) { printf("Unable to load bin file: %s... ","Anemos.bmp");
I am working on application to work with images. How to open/read images, whether it is jpeg, png, bmp or tiff and get it to bitmap. Is there some universal command for this or I will need more commands, every time testing the extension or format and then to use different method to read the image? Best would be to do it automatically, but I don't know such command.
I am making a game Pong, and have been struggling with the collision aspect between the baal hitting off the paddle. I have created a Class, to draw a rectangle, to work with collision however I dont know how to assign the rectangle to the images of the ball and paddle.
Its to extract some images from .adf files, I have had it working about 2 years ago but now i cant figure out the right directory.
Code:
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; namespace ADFReader{ class Program { public static int ApplyOffset(int data, int offset) [Code] ...