What are the workarounds for accessing the non-static member variables of some class(Say A) inside static member functions of another class(Say B)? I am coding in c++. Class A is derived with public properties of class B. Any pointers?
A static function can be called in relation to a particular object by a statement such as the following:
aBox.Afunction(10);
The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:
CBox::Afunction(10);
where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."
i have seen many c++ programs, where the private members from a header file are accessed in the source file. why is happening? As to my knowledge a private member cannot be accessed until it is friend function or member.
I have a header file that declares some fields as private, I then have a class that I need to compare two of the objects' information for equality but neither of them are the calling objects. I cannot alter the header file. How would I go about comparing private data fields? I will enter a brief bit of code for clarity.
Code: // Header File // stuff.h
class stuff { private: int* arr[20]; int size; }; bool equal (const stuff& a, const stuff& b);
I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,
utilities.h ----------- class utilities { private: static int num_nodes;
public: void parse_details(char* );
[Code] ....
I get a compilation error in the function void utilities::parse_details(char* filename)
which says: undefined reference to `utilities::num_nodes'
We are coding a Blackjack/21 game. I have a Deck.cpp class, Deck.h, Play.cpp (holds Main), and Card.h (holds card struct). I also have a Hand class/header, but I'm not using it yet. This is what is required per instructor.I am having issues accessing the functions that are in my Deck class. I have tried a few other means to access the class's function, but I've already gotten rid of those. These three are my latest attempts with the specific errors in the comment on the line the error was happening. ve.
Here is my Deck.h
#pragma once #include <iostream> #include <fstream> #include <string> #include <cstdlib> #include <ctime> #include <iomanip> #include "Card.h" #include "Hand.h" using namespace std; class Deck
I've been trying for more than one month to access a method found in a library called libcocosnas_static.a. I'm using Cocos2d-X version 2.0.4. The library has been used many times by my company to make games using cocos2d-1.0.1-x-0.12.0 without any problem.
This is what I've done: 1- I added the include paths of the library to both eclipse and Android.mk 2- Included the .h file using #include "NASPlatformUtil.h" 3- Added the libcocosnas_static.a file to the proj.androidobjlocalarmeabi folder 4- Added "LOCAL_WHOLE_STATIC_LIBRARIES += cocosnas_static" to the Android.mk file 5- Called the function using: NASPlatformUtil:: openUrl("http://xxx.xxx.com/");
I can right click on the function, click Open Declaration and get it without any problem, but the compiler keeps on giving me that dreaded error...
I currently have a running program "game.cpp" that runs a game of tic tack toe. I want to split the working functions into header files so that game.cpp isn't so cluttered. I have created two header files "displayBoard.h" and "gamePlay.h" but they wont compile because the functions are looking for variables that haven't been declared. First, here's the working code.
#include "displayBoard.h" #include <iostream> #include <limits> //This is required to catch invalid user input class ticTacToe //A class to contain all our functions {
I am looking to program a digital to analog converter to output voltage on 12 of the available analog channels. I am an novice-intermediate programmer but cannot seem to solve a problem with undefined references.
I downloaded Measurement Computing's "DAQ" and "Instacal" programs to allow for the USB-3105 board to be recognized. Included with instillation is the Universal Library example programs for the USB-3105 DAC.
I am running windows 7 and using Code::Blocks with a GNU GCC compiler to try and run this sample program on the board. The program is also written in C/C++
When I load the VOut01.C file from the examples it reads:
int EXTCCONV cbDeclareRevision(float *RevNum); int EXTCCONV cbErrHandling (int ErrReporting, int ErrHandling); int EXTCCONV cbVOut (int BoardNum, int Chan, int Gain, float DataValue, int Options);
The program Instacal in combination with the header file is supposed to recognize the "BoardNum" and allows for the "int Chan", "int Gain", "float DataValue", and all other subsequent dependent variables to exist.
However, I am still retaining these undefined reference errors even when I used Instacal to define the variables of the board (BoardNum, int Chan, ...ect) and added the full location of the header file.
My questions are:
-Why is this section of the header file dimmed after the endif statements? -Is this reference problem a problem with the header files directory? -Do the declarations of the function in the header file prevent them from being access due to their names and or symbolism? -Why are the reference errors @4, @8, or @20, and what does this mean?
Is it possible to define a macro with in a macro? Any trick will do. I am trying to do quick conversion of cuda program to open mp by defining some macros at the top:
I'm trying to print a single linked list backward with functions/classes. I have created the main file and 3 header files. But I'm getting an error on one of the header files, linkedListIterator after adding #include "linkedListType.h". It says that "linkedLlistType.h" is calling itself. And when I try to run it, I get an error of "too many header files." I have tried changing the headers many times, but nothing seems to work.
.cpp file:
/*(Printing a single linked list backward) Include the functions reversePrint and recursiveReversePrint, as discussed in this chapter, in the class linkedListType. Also, write a program function to print a (single) linked list backward. (Use either the class unorderedLinkedList or the class orderedLinkedList to test your function.)*/
1. Is that mean that Do() is only available for use by Dog itself because Dog is 'oryginal' Dog, and if i create new dogs - instances of oryginal Dog (dog1, dog2 ...) they cant access because Do is only available fo 'oryginal' one? Is that correct thinking?
2. If i would want to have something common (e.g value) for all dogs is that good way to create static field/method for Dog instead of non-static once then all instances of Dog would access Dog static member to get/change it? Just stupid example: static method GetAmountOfLegs() which return 4 Then all instances can take/call that value from Dog. Is that correct thinking?
I am trying to create a small set of filepath functions that I intend to compile across linux and windows (I prefer not to use a big library). I want to have a global constant PATH_SEPARATOR that depends on the OS environment. This is what I set at the top of header file.
Code:
#include <stdio.h> const char PATH_SEPARATOR = #ifdef _WIN32 ''; #else '/'; #endif I was hoping to test this while compiling this in a linux environment using gcc, thusly:
Code:
int main (int argc, char const* argv[]) }
[code]....
where apparently, I seem not to be able to "set" a part of the code to have "_WIN32" defined. I don't know if I explained this clearly.
I'm doing right now is creating a function that callocs (I prefer this to malloc) and returns a string, and it will work similar to printf, I'm calling the function alloCpy(),I have several values that I need in a malloced string, so I call Code: myAllocedString = alloCpy("Value 1 is %s, value 2 is %s, and value 3 is %d", str1, str2, num); To do this I'm using the Variadic Macro, the reason I'm not just using a Variadic Function such as this: Code: char* alloCpy(char *format, ...) {} is because I need to append NULL to the end for the sake of looping through arguments, and I'm understanding it thusfar, but I have a few issues, first of all, I tried defining the Macro in a header file, but when I try to call it I get the error "Undefined reference to alloCpy". Also, to loop through arguments to get string lengths I'm using va_arg(args, char*) which requires all the arguments to be of type char*. Here is my code: myheader.h:
So, how can I do this to, first of all, make my macro function accessible from other files importing myheader.h, and second, how can I make it accept any type of argument like printf, so that my example above would work?
Code: #define FOO BAR #if FOO == BAR doX(); #else doY(); #endif
This causes doX(); to be executed. But the intent is to have doY(); be run. I'm guessing this is because BAR is undefined and therefore blank, so blank equals blank. Is there some way to compare the symbol FOO was set to instead of its value, BAR?
"If you examine the expansion of max, you will notice some pitfalls. The expressions are evaluated twice; this is bad if they involve side effects like increment operators or input and output. For instance, the below example will increment the larger twice."
#define max(A, B) ((A) > (B) ? (A) : (B))
max(i++, j++)/* WRONG */
I don't see what the problem is with the code above. i is incremented and j is incremented and then it performs a ternary operation to see which is greater. Am I missing something?
Say I have two projects A and B. A depends on B. If project A defines a macro to be 100 and project B defines the same macro to be 200. In project A, if I use this macro, what value would this macro be? Let's just forget macro is evil for the time being. Let's also forget that it is not good to define the same macro twice for the time being.