C++ :: Why Default Argument For The Last Parameter Is Mandatory
Dec 1, 2014
I faced a compilation error in the following code :
Code:
#include <iostream>
using namespace std;
void addition(int a, int b = 2, int c);
int main()
[Code]......
My question is that when i have called addition() with the 3rd argument, then what is the necessity of having the default argument for the 3rd parameter ?
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Dec 4, 2013
I am developing new project in Qt with existing MFC project . SO in MFC I have a function which uses SYSTEMTime and return CString.
example
CString getTimestampString( void )
{
SYSTEMTIME systemTime;
CString datestr;
[Code]....
PS -> I cant able to make any changes in lib_know as this library is being used by many other projects..
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Jul 2, 2013
Here's my function definition
bool validateNumber(string& text, int min = 0, int max = -1, bool useMin = true,
bool getValid = true)
The code takes the string text, and checks the make sure that the input is valid and safe to convert and use as a number. However, sometimes there is not min, and sometimes there is no max. The lack of min is done by using the parameter useMin, while the lack of max is done by max < min.
My predicament is the following call:
validateNumber(text, -2);
Now, max will be used, even though I don't want it. Ideally, I would want to do something like... int max = (min - 1), ... but that doesn't work. I also can't check to see if the parameter hasn't been changed (that I know of), because the following call would make it look like it hasn't
validateNumber(text, -2, -1);
So the question is, is there a way to do what I want, without having to add in a bool useMax parameter? Or is this my only option? I don't want to do that for simplicity, but if I have to, I have to.
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Nov 24, 2014
I am writing a text-based rpg and I'm having some issues trying to pass the player struct to a function. First, here are the relevant code snippets. Also, Player.c and Player.h aren't completed but the relevant function is. I just run tests every now and then to see if everything is working right.
Monster.h
#ifndef MONSTER_H
#define MONSTER_H
#include "Weapon.h"
typedef struct Player;
typedef struct {
char* mName;
[Code] ....
The errors are:
1. line 33 in Monster.h, the void Attack_Monster_Types(Monster* m, Player* p) the ide says missing ')' before '*', missing '{' before '*' and 'Player' name in formal parameter list illegal
2. line 18 in main.c when the attack function is called. it says 'Attack_Monster_Types' Undefined; assuming extern returning int.
I believe I have all the right headers included so I'm not sure what to do ....
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May 26, 2014
difference between an argument and parameter...understanding the difference between these two.
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Nov 5, 2013
i have this Stealth Injector source from internet so this program is for injecting .dll to an .exe this program was made by someone to used for cheating in online game but i need to use this program in my private server game online to tell the game client .exe the server IP, that is stored in a dll file.. the problem is i don't want the player to directly execute this program, but they need to run the game patcher first to do the patch.. so i need to put some secret parameter argument that will block player from direct execute..
i know nothing about c++ i only know that you need to use main(int argc, char *argv[]) i've try to put something like this
Code:
int main(int argc, char* argv[]){
stringstream sparam;
string param;
[Code].....
the code works fine but the rest of code won't executed..
i've attached the cpp and header files for you guys to check source.rar
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Jan 17, 2014
I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this
bool deleteNode(struct node *head, struct node *delptr)
I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.
Would also like to know why the argument call needed &head instead of just head.
remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);
#include "stdafx.h"
#include<iostream>
struct node{
[Code].....
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Sep 28, 2014
My errors are at the end of the program in two function calls within the definition of the InsertByValue function. g++ does not seem to recognize NumArray as a valid parameter.
#include <iostream>
#include <assert.h>
using namespace std;
const int CAPACITY = 20;
/* Displays the content of an int array, both the array and the size of array will be passed as parameters to the function
@param array: gives the array to be displayed
@param array_size: gives the number of elements in the array */
void DisplayArray (int array[], int array_size);
[Code] ....
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Feb 28, 2014
Following is the code snippet
Code:
[COLOR=white !important]?
1
2
3
4
5 char str1[]="Bombay";
char str2[]="Pune";
char *s1=str,*s2=str2;
while(*s1++=*s2=str2);
printf("%s",str1);
Output of this code comes out to be Pune
But according to me output should be puneay.
Pune should be copied in place of Bomb.and rest should be as it is.
[/COLOR]
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Sep 6, 2013
I have a problem. I want to set pointers to a default value for both 32 bit and 64 bit compiles. The 32-bit version works as:
enum constants { UNDEFINED = 0xDeadBeef }
if ((unsigned long)ptr == UNDEFINED)
but I can't seem to extend this to 64-bits. I've tried
#if __SIZEOF_POINTER__ == 4
enum constants { UNDEFDATA = 0xDeadBeef };
}; // enum constants
#elif __SIZEOF_POINTER__ == 8
enum constants { UNDEFDATA = 0xDeadBeefDeadBeef };
#endif
with:
if (ptr == UNDEFINED)
but get a message saying the '==' is undefined (I understand this)
Is there any way to setup so that I can change the size of my constants so that the comparisons will always work correctly? I've tried a 'typedef' but the compiler complains at
'typedef unsigned long long ADDR' // won't accept, and
static const SlipCellBase * const TEMPORARY = (SlipCellBase&)0xFFFFFFFFFFFFFFFF; // illegal conversion
enum doesn't work (because it's an int?)
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Oct 12, 2014
First I wrote a Binary-tree class to draw a binary tree on the window. The nodes were small circles. Then I become wanted to change the shape of the nodes from circles to triangles by another class, Binary-tree-derived which is derived from Binary-tree class. I wrote the below code to do the job but I get two errors about constructors. First, code:
/* The binary-tree class, one of the topics that has been said in Programming Principles and Practice using C++ book by Biarne Stroustrup.
This code is written by R Abbasi (s.rabbasi@yahoo.com) */
#include <Simple_window.h>
[Code].....
Errors are:
Error12error C2512: 'Binary_tree' : no appropriate default constructor availablec:userscsdocumentsvisual studio 2012projects est_1 est_1 est_1.cpp91
13IntelliSense: no default constructor exists for class "Binary_tree"c:UsersCSDocumentsVisual Studio 2012Projects est_1 est_1 est_1.cpp91
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Oct 20, 2013
How to create default arguments in C? Is there any way to make default arguments ( i mean any alternative for them).
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Sep 27, 2013
How do you write a default constructor?I need to use a default constructor that will initialize the data members:
- salesPerson to “Unknown”
- noOfWeek to 13
- amount to point to an array of thirteen 0.00s.
This is my weeklysales class
class WeeklySales {
char* salesPerson;
double* amount; // Pointer to an array
int noOfWeek; // Size of the array
};
Here's my attempted code:
//default constructor
WeeklySales (){
salesPerson="Unknown";
noOfWeek = 13;
amount = 0.00;
}
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Dec 25, 2013
A compiler auto created default constructor is called a synthesized default constructor. It will initialize the built-in members to 0 or not depends on where the class object is defined? if I define a class
class point{
public:
double x, y;
};
if I define point point1; in global scope then point1.x and point1.y will be initialized to 0, if I define point point2; in a local scope, then its x and y won't be initialized? If it is like this, then I believe if there are built-in type members in a class, then the synthesized default constructor is almost useless!
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Dec 16, 2014
I have an inherited class that essentially manages a Qt Window.
It is as follows (prototype below):
class QTMyOpenGLWindow : public QWindow, protected QOpenGLFunctions {
Q_OBJECT
[Code] ....
Now, I can understand the confusion of the compiler, but the functionality as I laid it out works for me (I can create the class with just specifying the parent and also have the option of preventing auto-initialization when creating). But, is there a better approach?
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Apr 7, 2014
I am trying to figure out what's the best way to accomplish something like this:
void function(t1 a=0,t2 b=0){/*...*/};
t2 value;
function(value);
That would throw a compile error, since the first argument that is being passed to the function (value) is considered the first argument in the declaration (a), which is of type t1. So, is there a way to force my function to consider value as the second argument instead of the first one? I am aware that this could be done using overloading, but the larger the amount of arguments, the larger amount of possibilities, so it might end up with a huge list of overloads. The best case scenario would be being able to set things like:
void function(t1 a=16,t1 b=0,t2 c=1){/*body*/};
function(b=3,a=0);
but I'm not aware of such feature in C++.
Would it be possible to design some sort of macro system to take care of this?
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Feb 13, 2013
So a long time ago I messed around with DirectX but I don't remember where it gets placed by default. I want to just get rid of the SDK and get the up to date version of it.
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Mar 16, 2013
I have developed an application in C++ that creates some text files in a directory chosen by the user.
How can I ask the user set a Default Directory Path (and some other default parameters) so that she doesn't have to enter the same data in the GUI everytime the application is run.
The application has been developed using Qt Creator.
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Mar 22, 2013
refer to the code below, the attribute class is created with the value type and default value, but why it doesn't work for std::string?
#include <string>
#include <iostream>
using namespace std;
[Code].....
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Jan 30, 2012
For example, I have an empty vector of integer. If I keep calling push_back on vector, is it going to be out of memory?
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Apr 16, 2013
Implicit default ctor does not initialize the built-in data members, so what is it needed for?
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May 24, 2013
I've been pondering which of these 2 approaches would make for the best interface for a library: Defining custom exceptions with specific names for different error scenarios but with standard behaviour, or simply using the predefined exceptions from the STL.
This is my current approach:
Code:
namespace rpp
{
class ConnectionError : public std::exception
{
public:
ConnectionError(const std::string &p_err);
[Code] .....
This seems to make for more descriptive code but it adds no functionality and the implementations are completely identical, which seems "off" to me, somehow.
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Jun 24, 2013
I have a question about the default constructor.
To my best understanding, the compiler will provide me with a deafult constructor only if there are no any user defined constructors, at all. Now consider the following code:
Code: class MyClass
{
private:
int m_data;
public:
MyClass(int init):m_data(init){cout<<"Ctr called"<<endl;}
[Code] ....
How is it that suddenly, there is a default constructor?
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Nov 30, 2013
Same solution that I was having compiler errors on yesterday. We're working with inheritance and the program is supposed to be to create and display information for default Employee objects, Hourly Employee objects and Salaried Employee objects. Everything compiles as is, but I'm running into two issues that I can't figure out.
1) In both the hourly and salaried objects, the wage, hours, and management level attributes all displaying their default values. I'm almost positive that this has something to do with the str to int and str to double conversions that I'm using (currently have atoi and atof in the file, but I've also tried stringstream, but still had to same problem). Any thoughts as to what I'm missing?
2) the assignment calls for the Benefit benefit member in Employee.h to be protected. However this makes the member unaccessible when I try to use it in the EmployeeMain.cpp in order to set the input for the Benefit class members. I had to make the Benefit benefit member public again to get it to compile. How would I set the input for the Benefit class members while the Benefit benefit member is protected?
Solution files follow:
EmployeeMain.cpp
Code:
#include "Hourly.h"
#include "Salaried.h"
void DisplayApplicationInformation();
void DisplayDivider(string);
string GetInput(string);
[Code]....
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Feb 25, 2014
For example if using FindFirstFile(...) it assumes your passing LCPWSTR and not LPCSTR.
I know I can use FindFirstFileA or FindFirstFileW so what is point of default if always UNICODE.
Which brings to my second question. If I say
FindFirstFile("C:", &fdat);
I get error cannot convert parameter 1 from 'const char [7]' to 'LPCWSTR'
I could say WCHAR fName = "C:"; and pass this variable instead. However is there a way to cast "C:" on-the-fly to LPCWSTR, I tried,
FindFirstFile((LCPWSTR)"C:", &fdat);
But it outputs a stream of LONGs to the console instead of filenames.
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Oct 11, 2014
I would like to write a program that gives you a few default values. Now you can keep these values by pressing the enter key or you can change them by just typing in new ones and confirm the new values by pressing the enter key again.
Thats as far as i got on my own but it doesn't really work. what i can do to fix this.
Code:
#include<stdio.h>
#include <conio.h>
int getInt(int min, int max);
int main () {
int a[3] = {3,4};
int b;
int code;
[Code]...
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