C++ :: What Is The Command To Return The Position Of The Mouse On Screen
Sep 27, 2013What is the command to return the position of the mouse on screen in C?
View 8 RepliesWhat is the command to return the position of the mouse on screen in C?
View 8 RepliesAfter searching on stackoverflow I got this
POINT p;
for (int i = 0;; ++i) {
HWND hwnd = GetConsoleWindow();
system("cls");
if (ScreenToClient(hwnd, &p)) {
//p.x and p.y are now relative to hwnd's client area
} cout << p.x << " " << p.y;
Sleep(200);
}
I'm looking for a function that gives current mouse position(x and y) in that particular console window. I've tried above code but it is not working.
I have set a variable as follows:
Point clickLocation = new Point(0, 0);
But when I got to use
clickLocation = Cursor.Position;
It gives me an error of position does not exist? Does WPF not support this way?
I am trying to detect when my mouse is over a item. I can get it working if its a square shape an stuff.
(LOWORD(lParam) > 133) && (LOWORD(lParam) < 154) && (HIWORD(lParam) > 0) && (HIWORD(lParam) < 21)
but how would i detect if its over the white spot in this image? [URL] ....
i just drew a simple shape i need to detect from more edges but how to do it?.
I have a dialog control where I am using a slider control. I have handled the notification messages sent by the slider control. When user clicks on the slider, the slider moves in steps. I want to bring the slider directly to the position where user has clicked the mouse. The slider thumb should directly move to the clicked position instead of in steps.
View 2 Replies View RelatedHow to get line number on mouse position in Microsoft word document using winWordControl within windows form?
View 1 Replies View RelatedI am having a problem with my c++ code. I am attempting to clear the text off of the command prompt screen in a text based game program. I put a restart option using a goto in my program. How would I be able to clear all previously displayed text.
View 7 Replies View RelatedHere's my code
bitIndex = 5;
Code:
bool getBS(PBitSet _this, int bitIndex) {
if(_this->bits & (1 >> bitIndex))
return true;
else
return false;}
I want this code to return the value of the bit at position bitIndex. It can be either false or true. The problem is, that it always returns false, even thought I enter 16 as my number, so the 5th bit should be true.
0000|0000 = 0
0001|0000 = 16
Code:
std::map<int, DWORD> unitColors;
DWORD color = unitColors.at(unit->id);
I want to use a color value of 0x00000000 when
a DWORD at unit->id of unitColors is unavailable.
Is it possible?
I am trying to make a basic Snake game using the command window and screen refreshes. So far I have a board, snake, food, and no walls. Basically I have it so the snake moves like the traditional snake in the game, when it eats the food once it grows. However when it eats the food a second time the game crashes. I think I have narrowed the issue down to the grow array that I have (below) but I am not sure if the issue could be a result of something else.
Grow Array
cord growArray (cord *p_values, int *size)
{
*size = *size + 1;
cord *p_new_values = new cord[ *size ];
[Code]....
i am programming Cli/Ser ,so part of the program is to open file to download it from client side,but i want to return the global value Errorno to print it to screen , and how to use strerror() func ??? i write this "This is part of server code" :
Code:
fd= open("abc.txt",O_RDONLY);
//error handilng in open file
if(fd<0)
{
[Code].....
What I have to do is write a small program in C++ to parse the symbols that are used on 5 different lines of text in each position until position 30 is reached on each line. The goal of the parsing program is to interpret the symbols (characters), if there are any per each position, on the 5 lines of text in order to output the actual data that the group of symbols represents.
My question for is this: Is there anything special from a C++ environment that should go in to something like this outside of using standard stuff like the math associated with the search algorithm that has to happen here? The symbols are located in a file, so I know I have to include "iostream" and a few other headers. But outside of header inclusions and the code necessary to iterate and streamline the search and interpretation process, am I missing anything special that I couldn't otherwise find through simple google searches?
I am facing a problem in C++,I want to execute a command in Command prompt from a specific path.I am able o select a path and execute cmd.exe using the function ShellExecute but the problem is after selecting the path I am not able to execute the command, the command is appearing on another command prompt.
View 4 Replies View RelatedI'm writing some functions pertaining to binary trees. I've used recursion once before while learning quicksort but am still quite new and unfamiliar with it. And this is my first time touching a binary tree. So my question: In my addnode function, will the return root statement at the end ever return a value other than the value passed to the function?
Code:
#include <stdlib.h>
struct tnode
{
int data;
struct tnode * left;
struct tnode * right;
}
[code]....
From the page: [URL] ....
#include <iostream>
using namespace std;
int n;
int& test();
[Code] ....
Explanation
In program above, the return type of function test() is int&. Hence this function returns by reference. The return statement is return n; but unlike return by value. This statement doesn't return value of n, instead it returns variable n itself.
Then the variable n is assigned to the left side of code test() = 5; and value of n is displayed.
I don't quite understand the bold sentence. Shouldn't value of n and variable n be the same?
I have an assignment to do a calculator in C, wich will work by clicking the numbers with the mouse, however i have a bug that when i hold the mouse and dragg it, it assumes that I'm clicking multiple times, also, when I click in an empty space the program creates a blank space on the calculator screen.
Code:
#include <stdio.h>
#include <conio.h>
#include <math.h>
#include "..MouseHandler.h" // ajustar o caminho ao seu projecto
#include "..calcSkinLib.h" // ajustar o caminho ao seu projecto
#define PI = 3.1415;
[code]....
i was trying to write a program in c language which can detect mouse movement, but the program which i have written can only detect the mouse click or scroll the program which i have written given below..
Code:
#include<stdio.h>
#include<string.h>
#include <ncurses.h>
int main() {
}
[code]....
run the programme with linked-lncurses. improve my program which also detect when the mouse moves.
I want to show and control mouse in Win32 Console. What should I do? And I want to learn MFC programing.
View 3 Replies View Relatedi have to make an application called " paint " in c++ . It should facilitate user to draw different shapes using a mouse. Now the biggest hurdle i am facing is the usage of mouse .. what is the header file for usage of mouse ? i am using visual studio 2010 . the syntax is creating problems ..
View 1 Replies View Relatedi would like to add a image box to my application which shows a view/picture where ever my mouse is pointing. something like windows magnifier but it must not zoom in anything it must just display in picture box what your pointer is on.
So basically you have a picture box 504, 86 okay in a form when you move your cursor of mouse around desktop what ever you look at it will be visible inside picture box.
This is what i have so far.
private void MainForm_Load(object sender, EventArgs e) {
objPct.Visible = false;
this.Controls.Add(objPct);
}
PictureBox objPct = new PictureBox();
[code].....
I have a direct2d application and I want to be able to detect mouse clicks. One example is, (in my borderless window) I would like to have an X at the top right of the screen, that when clicked would close the window. How can I do something like this?
View 3 Replies View RelatedI have a game that I'm trying to create but I don't really know how to handle mouse motions yet. I have read the LazyFoo.net lesson 9. And I have too searched around on Google but haven't find any good article for what I want to do
But what I want is to check if the mouse is OVER the START button of the game and if the user has pressed the LEFT mouse button the game should START.
This works when I am hovering over the area there I want the mouse to do something:
Code:
else if (event.type == SDL_MOUSEMOTION)
{
if (event.motion.x == 0)
{
quit = true;
}
}
I do not know how to check this. The START and QUIT button is in the middle of the screen and I don't know how to position the mouse there either.
I am using SDL 2.0. But I don't know how to handle mouse input. Do you think you can explain of how to do that? Or give me a link that explains that really great?
I know how to handle a mouse button that presses down for a sec.
Code:
if (event.type == SDL_MOUSEBUTTONDOWN){
if (event.button.button == SDL_BUTTON_LEFT){
// Do something . . .
}
}
But not how to handle the mouse input of what the mouse is hovering over and that.
Like in a start menu of a game. I want a button for example to appear blue when I hover over it and when I click on it. It should start the game for example.
I want to track the mouse movement. I know that GTk+ provides some powerful libraries for creating GUI, that will, among other things, enable me to write handlers for mouse movement events, but I'm looking for a simpler, more compact capabilities for now.
Is there a low level C library that will enable me to interface with the mouse?
Essentially the problem is that when I click the mouse, the program doesn't seem to record the coordinates. So the if statements are never executed. The problem could also be with the if statements, I'm not sure.
One thing I noticed was that when the do while loop is running and the left mouse button is not pressed then X and Y of dwMousePosition are both 0. But then if I press the left mouse button then the coordinates become x = 1 and y = 0.
NOTE I'm on Windows 7, 64 bit, using Visual Studio Express 2013 for Windows Desktop
#include <iostream>
#include <windows.h>
#include <string>
#include <new>
#include <stdio.h>
using namespace std;
INPUT_RECORD ir[128];
DWORD nRead;
[Code] .....
How do I tell c++ to move the mouse in place x?
for example, I run a c++ program and the mouse moves to the top left corner of my screen.
How do I go about doing something like that?