C++ :: Using Rand Function And Resetting Seed?
Nov 9, 2014
So I've actually used rand() happily without any problems so far, but now I faced a problem. I have an AI loop that initialized a random number between 1 and 2 at the beginning, so something like this:
while (condition) {
int random = rand()% 1 + 2;
if (random == 1) {
[Code] ....
So this doesn't really work since it doesn't actually assign a new random value. I came across srand(time(NULL)), which resets the seed, but I didn't quite get when to use it. Do I have to call it in every cycle of the loop? I'm not completely sure how this works.
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Nov 14, 2014
for (int i=0; i<15; i++)
{
nx[i]=rand()%8+1;
printf("%d",nx[i]);
}
I want to the function of timer "srand(time(NULL))" to generate seed for random numbers. By running this for loop,I think I should expect random numbers ranging from 1 to 8.However, I get some wried numbers from the console window like 88,044,077,066,088,088,066,022,044,044,088,022,033,66814990522,-156026525933,1606416712. One more thing,I think I am going to have 15 outputs, but why I get 16 instead every time.
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Sep 23, 2014
I saw a program in which it uses rand like this:-
d1=rand() % 6+ 1;
where, d1 is any integer. The program is to simulate the roll of a dice. The whole program is this:-
Code:
#include<stdio.h>
#include<stdlib.h>
main() {
int i;
int d1, d2;
int a[13];
[Code] .....
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Jun 12, 2014
Basically I'm supposed to use a while loop to generate a random number and use a switch statement to output the appropriate information. I feel like I'm missing a few things that are very simple.
The errors are:
warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
warning C4700: uninitialized local variable 'randomNumber' used
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
int main(){
int i = 0;
unsigned int randomNumber;
[Code] .....
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Jan 13, 2014
Is there a way of using a rand-function in a way that it seeds the same random numbers every time the function is used? I'm looking fomr something like:
int * randfunction(hash maybe){
//Fancy code...
return // quasi random numbers, same each time function is used.
}
I'm testing an algorithm where I need a set of unique random numbers. So far I've only used hard coded numbers on small scale test runs. I'd like to do the up scaling, but haven't really figured out how to seed random numbers like I need to.
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Apr 23, 2014
Just wondering how you reset a pointer returned from a 'new' command to the first element in an array (currently I'm just using another pointer).
In the code example below the pointer returned gets moved using pointer arithmetic to clear the array. So what would reset the pointer to the first element in the array of characters?
Size = 100;
char *data = new char [Size];
// clear array
for( int l = 0; l < Size; l++ )
*(data++) = ' ';
delete[] data
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Feb 17, 2015
I am not sure why this is happening but I am simply trying to make rounds with my code and have it stop when one of two things, or both, happen.
#include <iostream>
#include "Classes.h"
#include "RNG.h"
#include "select.h"
#include "Fitnesschk.h"
using namespace std;
/*Global Variables************************************/
const int column = 32;
[Code] ....
I've tried resetting and renaming all variables but I don't see any conflict. I tried declaring in different areas but no dice. The other issue I have is that fittest always returns 0 even if the function returns 1. So it infinitely loops. When I go through looking at the variables. the fittest variable never changes even if the function returns 1 and round seems to reset after reproduce is called.
Here is the supporting code.
For Fittracker:
int fittracker(person man[], int row, int column){
for (int y = 0; y < row; y++){
int fit = 0;
for (int z = 0; z < column; z++){
if (man[y].data[z] == 1){
[Code] ....
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Mar 25, 2014
I tryed to create program I wich u can guess number, I made some if to prevent inputting 2 times the same number It works. I tryed to apply the same process for generating
#include <cstdlib>
#include <iostream>
#include <stdlib.h>
[Code]....
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Sep 19, 2014
So I have an object of class NRG (Normal Rand Generator) which takes, as an argument to it's constructor, an object of class RG (Rand generator).
template<typename RG>
class NRG {
RG rg;
public:
NRG(RG r):rg(r){}
double operator()();
An object of this class will return a normal random when it's member function operator()() is called:
template<typename RG>
double class NRG::operator()() {
static int flag = 0;
static double N2 = 0.0;
if(flag==0)
[Code] ....
However, when I run this I get an error which says:
C:UsersavadhootDesktopb.cpp|69|error: 'template<class RG> class NRG' used without template parameters|
C:UsersavadhootDesktopb.cpp|69|error: expected identifier before 'operator'|
C:UsersavadhootDesktopb.cpp|69|error: two or more data types in declaration of 'operator()'|
||=== Build failed: 3 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|
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May 10, 2013
it will search the whole file once then i cant get it to reset without restart the program.
cin >> paycode;
while(paycode!=0) {
while(!infile.eof()) {
infile >> search;
infile.ignore(1);
[Code] .....
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May 1, 2013
I'm writing a program with two classes, one that contains a card's rank and suit and the other contains pile of these cards. I'm having trouble when it comes to adding a pile to another pile...here's what I have so far:
class Card //Card class declaration
{
private:
int rank; //invoking rank
char suit; //invoking suit
public:
void setCard(int r,char s); //determines card suit/rank
[Code] ....
I understand that I'm calling my pile arrays incorrectly, but I'm not sure why.
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Apr 9, 2014
I am creating a SpaceShip class, which has arrays for weapon names and damage, and variables for shields power, hull, engine power, and mass. I created two instances of the 'SpaceShip' class, 'ScoutShip', and 'Cruser'. When one of them calls the 'FireWeapons' function, it has the other call the 'TakeDamage' function, but for some reason the 'sheildPower' resets after 'TakeDamage' ends.
#include <iostream>
#include <vector>
using namespace std;
class SpaceShip {
[Code] ....
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May 25, 2014
How to reset the board in order to play again without spots already taken.
#include <iostream>
#include<cstdlib>
#include<ctime>
using namespace std;
char location[10] = {'0','1','2','3','4','5','6','7','8','9'};
int displayMenu(int &player, int &win);
[Code] .....
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Apr 13, 2015
Is there some quick way of resetting the contents of an existing array to 0? Just to be clear, I'm not initializing the array, it already exists, has content and needs to be reset at 0. Is there a faster way than the code below?
Code:
for(i=0;i<100;i++)myarray[i]=0;
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Jul 6, 2014
error says "cannot convert 'int*' to 'int' in function main()
and also
type mismatch in parameter in function sort(int,int)
Heres the code:
#include<iostream.h>
#include<conio.h>
void main() {
void sort(int,int);
clrscr();
[Code] .....
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Feb 11, 2013
i need a function that will work for both dynamic and static implementations of a function to get the transverse of a matrix. so far, i have this
Code:
matrix transpose(matrix m)
{
int row, col;
row = m.com_dim;
col= m.row_dim;
}
[code]....
this works well with my static implementation, but when i try it in dynamic it gives me errors. the function has to be the same for both dynamic and static implementation
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Jan 19, 2013
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) {
switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
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Mar 19, 2013
I searched the web for error: C3867... and the discussions where murky or obscure.
My code excerpt is:
#pragma once
#include <windows.h>
#include <stdlib.h>
#include <process.h>
void PutUpfrmIO(void *);
namespace WordParsor {
[Code] .....
I get the generic message:
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
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Nov 3, 2013
I have written a function that inserts and prints a binary function correctly.
For example a tree like this [URL] ..... would print like this
Code:
node: 10
node: 7
node: 6
node: 8
node: 9
[Code] ....
Here is my print function
Code:
void prt_tree(struct node *tree) {
if (tree == NULL) {
printf("Null Tree
");
return;
[Code] .....
Could I just make some adjustments to my function to reverse it? and if so, how?
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Feb 12, 2014
I'm trying to pass 2 arrays into a void funtion, and return values to one function.
this is the the program I'm working with, after I'm done I have to split it into 3 files, a header, a main, and a separate cpp file for the functions to live in.
#include <iostream>
using namespace std;
void processArrary(int numberCount[], int Numbers[], int intnumberSize, int numberCountSize);
int main() {
int Scores[26] = {76, 89, 150, 135, 200, 76, 12, 100, 150, 28, 178, 189, 167, 200, 175, 150, 87, 99, 129, 149, 176, 200, 87, 35, 157, 189};
int numberCount[8] = { 0 };
[code]...
The goal of this program is to separate and count the groups of numbers then output the amount of numbers in each group. Near as I can tell, everthing should work, but I'm getting all zeros to be displayed in each group.
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Jun 9, 2013
The function is supposed to return value from the file in my main, but I am getting empty value. I am trying to get better with pointer. Right now just teaching myself.
right now the only way for this code to show value is when in put the putchar(*ps) inside my readfile function. I would like to readfile to return value and print in the main function.
Code:
#include <stdio.h>
char *readfile(char filename[]);
int main(int argc, char *argv[] ) {
[Code].....
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Nov 10, 2014
Here is a sample of my question
class Base{
public:
int getNum();
private:
int numToGet;
}
class Derived: public Base {
public:
friend ostream& operator<<(ostream& output, const Derived &B);
[Code]...
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Aug 20, 2013
I want to use one median function "selectfunction" to choose one of the 2 other functions at random to pass my 2-dim array to the selected function. There is a problem in the median function
#include <iostream>
#define random(x)(rand()%x) // for random number between numbers of 0 and 1
using namespace std;
void proc1 (int iArray[][2]);
void proc2 (int iArray[][2]);
void selectfunction(int iArray[][2]);
int A[4][2] = {{1, 2} , {3, 4} , { 5, 7} , {8, 1} };
[Code]...
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Mar 26, 2014
i want to use a class to print data stored as vector or array with different data types. i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns. so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class
i also want the object to be global so that i need not pass it as an argument to other calling functions
class printdata
{
public:
template<typename T1,typename T2>
void SaveData( vector<T1> &data1,vector<T2> &data2, std::string var)
{
[Code]....
then i want to call this template function in another ordinary function written in a seperate cpp file
these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions
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Feb 19, 2014
Is this possible?
int myfunc( int a, int b, char * c )
char a = "(int)myfunc()";
char b = "(int,int,char*)"
call(a, b, ...) // Function name and return type, params
I want to do function what registers forward what will get callback if the time is right. Basically then i dont need to edit and add extra functions into source files. I just have to include header and use register forward function. If there is anything close to this it would be perfect!
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Mar 26, 2014
i want to use a class to print data stored as vector or array with different data types.
i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns.so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class / i also want the object to be global so that i need not pass it as an argument to other calling functions
class printdata {
public:
template<typename T1,typename T2>
void SaveData( vector<T1> &data1,vector<T2> &data2, std::string var){
std::ofstream myfile;
std::string filename;
[code].....
then i want to call this template function in another ordinary function written in a seperate cpp file these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions.
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