main.cpp Code: #include <iostream> using namespace std; int ReadNumber(); void WriteAnswer();
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The compiler complains: io.cpp||In function 'int ReadNumber()':| io.cpp|3|error: 'cin' was not declared in this scope| io.cpp||In function 'void WriteAnswer()':| io.cpp|7|error: 'cout' was not declared in this scope| io.cpp|7|error: 'endl' was not declared in this scope|
In io.cpp file, should I put the two statements ("include <iostream>" and "using namespace std") at the top, outside of the functions?
Or should I put the two statements inside each of the functions?
I am writing a piece of code that requires me to display the last 1000 lines from a multiple text files (log files). FYI, I am running on Linux and using g++.
I have a log file from which - if it contains more than 1000 lines, I need to display the last 1000 lines. However, the log file could get rotated. So, in case where the current log file contains less than 1000 lines, I have to go to older log file and display the remaining. For e.g., if log got rotated and new log file contains 20 lines, I have to display the 980 lines from old log file + 20 from current log files.
What is the best way to do this? Even an outline algorithm will work.
I'm using multiple C++ files in one project for the first time. Both have need to include a protected (#ifndef) header file. However, when I do that, I get a multiple definition error.
From what I found from research, adding the word inline before the function fixes the error. Is this the right way to do this, and why does it work? Should I make a habbit of just declaring any function that might be used in two .cpp files as inline?
So I have a rather large (for me) project, requiring me to have two .cpp files and a header. Anyway, both of the .cpp files #include the header file, but I recieve linker errors because the variables and functions in the header are declared and defined twice (once in each .cpp file). How am I supposed to do this?
We typically don't bother with massive, monolithic code files that get processed from top to bottom. In the Object Oriented world, code files don't mean much. In fact, in C#, I could have multiple classes defined in one file, or have one class split across several files.
I am struggling with the concept of having different ccp's and header files. I made a really bad example project for representation, but basically my question is are any of the #includes unnecessary that I have? Technically it functions, but if I am doing it wrong I want to prevent myself from starting bad habits in the future. My code just basically uses strings and sets a name and prints it. My code is really bad, but I wanted to just use includes in such a way for a quick example.
//MAIN.CCP #include "functions.h" using namespace std; int main()
I was trying out programs based on extern and as i understand, this is useful when accessing variables across multiple files having only one definition. But i tried a simple program as below without "extern" and thing seem to work when i expected it would fail during linking process
As i have included "var.h" in all header files without extern, "int a" would be included in both the .c file and during linking, compiler should have thrown a warning or error message but it compiles file without any issue. Shouldn't var.h have the following "extern int a"?
I have a big un-editable program, A, which I need to run for like a 1000 different input files. It takes about 15 minutes for each file, so a little parallelisation wouldn't hurt.
I have installed openmpi and it works fine. I have made a small program, B, which selects an input file, moves it to another directory, calls program A with the path to the selected input file and then - when A is done - selects a new input file etc. It should loop until there are no more files in the initial directory.
The problem is this: When I have several processors they might pick the same file and that leads to errors. I have a working program, but it is not pretty.
Code:
#include <stdio.h> #include <mpi.h> #include <dirent.h> #include <string.h> #include <stdlib.h> int main(int argc, char *argv[]) { int num_procs, procs_id, i, exit; struct dirent *ent;
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Every time a processor tries to move a file that another processor has just moved, the output shows an error message before looping to the next file and trying again. It works, but it is a bit annoying. So my questions are:
So say I create a header file which contains a list of structs, and I want to use these structs through out my source and some of my classes... how would I accomplish this?
When I try to do it via #include, I get re-definition errors, due to the nature of #pragma once. If I switch to #ifndef then I lack defenitions in files other than the source.
Is there a way to define things such as structs across multiple files, which doesn't lead to re-definition errors, and doesn't involve manually re-created all the structs for each file?
I am currently working on a C++ program for school. I am actually not finding too much difficulty in constructing the functions, enum-types, arrays and structs, however, I am finding great difficulty in using on ifstream variable to open multiple files.
I have posted the entire code that I have so far (even though I have pinpointed the issue to not properly opening the second file in ifstream).
I spent a couple of hours getting rid of certain functions/procedures, loops and variables and I get the same output (if what I removed doesnt crash it). I also get the same output whether I "open" the second file or not (meaning I removed all of the code for it and got the same output).
Here is the code (it's not finished because I am stuck on this file issue). It's a bit messy since I am now in debug mode versus program mode:
I have been working on code for quite some time and am able to successfully read in a text document and take certain words and information that I need. The issue is that I need to read in close to 100 plus documents and was wondering how I could read in the multiple documents. I thought about creating a structure of arrays and have each text document be an element and walk through taking each document but I am not sure how this works.
I am trying to get variables that are global to multiple files. I have mananged to make constant variables that are global but maybe not in the best way. In the header i have the constant variables being defined:
const int variable_Name = 5;
And the cpp file:
#include <iostream> using namespace std; #include "vars.h" int main ( ) { cout << variable_Name<< endl; system ("pause"); return 0; }
Is there a better way to do this and to make the variables able to be changed within the cpp files.
I am trying to create n number of files (n being an integer), by passing the name through a character array (and obviously changing its value at each iteration). But the problem is that the program compiles and executes but not a single file is created.
Here is my code snippet.
void file_phipsi(int m) { int a=0,n=0; char *str1;
I am new to c++ programming i just want to know how to write the data into different files.Suppose my input files has 1-8 ids so each id data must be stored into each different file. And below is my code.
I have attached my code below and I am stuck in what to do next to make an instance of the dateCls so I can use the instance to assign the open date. By instance I mean like create an instance of the class, like this: dateCls myFirstInstance; And everything in the dateCls I can access through the . operator. So far my code looks like this..what I should do? Lastly, I am using derived data from I think the bankAccountCls.
I am working on one application that requires extensive logging so I want to create a log file of each day during execution.
I tried easylogging++ but i am unable to use into multiple files. If i try to use in other file. I get compilation errors of using same functions or methods already defined.
How can i use macro to hide the implementation of logging in one class to other ??
I have managed to make a program that permutates a string with repetition.
I ran it to permutate "abcdefghijklmnopqrstuvwxyz1234567890" with a limit of 5 characters.
This took a little over 5 hours for my pc to process this and I ended up with a .txt 403MB in size. Needless to say I am unable to open this .txt in notepad without Notepad.exe not responding and me having to end the process.
So what I want to do is modify my code to break up the output in to several files rather than one. Possibly all permutations starting with a in one file, b in another, etc.
Here is my current code: #include <iostream> #include <string> #include <sstream>
[Code]....
As you can see it currently appends permutation.txt with all output. I would like it to make files like this permut_5char_a.txt, permut_5char_b.txt, etc.
I have a tcp client - server implementation running in the same program, on different background worker threads. There will be instances of this program on multiple computers so they can send and receive files between each other. I can send files sequentially between computers using network stream, but how would I send multiple files at the same time from computer A to B.
Sending multiple files over one connection ( socket ) is fine, but having multiple network streams sending data to a client, the client doesn't know which chunk of data is apart of which file ?
For my FMP I've been building a GB emulator. Part of that is the interpretation of 512 CPU instructions. I've identified two ways, a switch or a member function pointer vector - the switch being easier and the vector... Fancy, if problematic.
My question is, rather than have all 512 cases in one file, is it "legal" to split it into, for example, 4 headers containing 128 of the cases each in the style of :-