C++ :: Speech Synthesis With Internal Speaker?
Mar 19, 2013
I am programming an old-school dungeon crawler and thought it would be cool to get the pc's internal speaker in on the action. While Ive used the BEEP function to nice effect for generating music, how I would go about getting speech out of my internal speaker?
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Jan 15, 2015
I'm working on this program for homework an here is the problem:
Write a program that keeps track of a speakers bureau. The program should use a structure to store the following data about a speaker.
Name
Telephone Number
Speaking Topic
Fee required
The program should use an array of at least 10 structures.It should let the user enter data into the array, change the contents of any element, and display all the data stored in the array. The program should have a menu-driven user interface.
So I did the program which is below but now it is asking this:
Add a function that allows the user to search for a speaker on a particular topic. It should accept a key word as an argument and then search the array for a structure with that key word in the searching topic field. All structures that match should be displayed. If no structure matches, a message saying so should be displayed.
Now this where I get stuck, I'm having trouble figuring out how to write down the search function in this program. A function that can work and how to get it to match the topics listed by each speaker.
#include <iostream>
#include <string>
#include <iomanip>
using namespace std;
struct speakerBureau {
[Code] .....
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Sep 11, 2013
My prog name is test and the problem is when i compile it gives error : 'test' is not recognized as an internal or external command,operable program or batch file.
Code:
#include <stdio.h>
#define ISDIGIT(y) ( y >= 48 && y <= 57 )
main( )
}
[code].....
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Nov 26, 2012
The example enable a client to iterate the internal std::vector using being() and end().
Code:
class foo {
public:
typedef std::vector<std::string>const_iterator iter;
iter begin () const;
iter end () const;
[Code] .....
In the future I see the need for this class to be able to control sequence (sorting) and also show a subset of the complete list based on a search parameter.
Using std::sort appear to solve the ability to sort the collection.
How can I return an iterator to the client which only iterates a sub-set of all items in the std::vector?
An example would be, I add this method to the class;
Code:
void find(const std::string& st);
So if the client performs (below) only items in std::vector that contains the character "a" should be possible to iterate.
Code:
foo f;
f.search("a");
One option would be to operate with two collection inside the foo class. One more static containing all items and the other containing the sorted and filtered items. This would lead to some copying but should work. Far from perfect.
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Sep 13, 2013
How to write speech to text application? Without any plugin all code by myself like Google or Microsoft SAPI or Apple Siri
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Feb 14, 2015
I'm trying to find some code that can do very very simple text to speech WITHOUT using SAPI.
Remember back in the day using DOS with the speech coming from the system, I know it was pretty bad lol, but that's what I'm shooting for. Just the C++ equivalent.
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Jun 22, 2013
I've been coding for about 10 years now and it just got to my mind that I would like to learn about how I can create speech recognition software. I am mostly interested in doing this from ground 0 not because there are no other libs I can use, but it's more of an interest to me.
grasp this new and magnificent feature that's becoming more and more used nowadays.
My preference would be coding in C++ (more because of OOP that's why not C) and I don't really like Java.
I know what I'm getting involved in but I am thrilled and willing to go all the way to achieve my goal.
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Nov 13, 2013
I was looking for a C++ library for use as stated in the title. I was considering using Voce; however, for the project, I wanted to be able to use a custom voice. For example, in most TTS programs you can pick voices. I wanted to record a custom one. However, I don't really know how these libraries work internally, and since the text to speech is referred to as synthesis, it seems they are created through algorithms rather than recordings. Is there any library which I could use a custom recorded voice with?
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May 16, 2014
I am trying to build a program which would start at the start of the computer, so for that when ever the user would run the program the program must get copied in the startup folder of the Windows I guess or anything else so that the program runs as soon as the computer is booted.
I this program would create a .vbs file n the startup, in that vbs file i would write the code for speech. so what the computer would greet you when you switch on the PC.
Here's what I tried:
#include<stdio.h>
#include<conio.h>
#include<string.h>
[Code]....
So my motive behind this code is that, this should create a .vbs file in the startup folder in that vbs file the above code would be written,
(Dim speaks,speech
speaks=Hello!
set speech=CreateObject(sapi.voice)
speech.Speak speaks) a
And then the vbs file would execute as soon as the computer starts, and then it would speak "Hello!".
But the problem is that i am not able to create a file in the folder when i run the program the file is not created, i do not get any error but nothing happens as well.
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Mar 15, 2013
I've been wondering about something for a while:
Is it possible to declare a struct/class, in a cpp file, designed for local use, but with internal linkage?
The usecase is that every once in a while, I want to wrap "startXXX+endXXX" function pairs in a simple RAII struct. I just declare the struct in my cpp and use it once.
However, if I do this, (AFAIK), the compiler will generate an entry in the link table, which means I could potentially have link conflicts if I declare the same struct twice in two different cpp files.
Unless I'm mistaken, since the struct is declared in the same cpp that it is used, I wouldn't need external linkage. Is there a way to avoid it?
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Dec 9, 2014
I am using C++ new/delete operators to allocate/deallocate the buffers. I think for each allocated buffer, there should be an additional info block stores the size and other info about the buffer. How to know more details about this info block? I need to override these two operators and find such an info block is useful to my implementation.
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