C++ :: SDL User-made Surface Class?

Feb 13, 2014

I want to make an encapsulated surface class that keeps track of important aspects about a surface. I have it started, except when I test the .onDraw() function, nothing appears on the screen. My Code is below:

#include "NSurface.h"
NSurface::NSurface() {
surface = NULL;
}
NSurface::~NSurface() {
SDL_FreeSurface(surface);

[code]....

why nothing is blitting to the screen when I test that class.onDraw() and SDL_Flip(screen)?

View 1 Replies


ADVERTISEMENT

C/C++ :: How Does Casting Work (under The Surface)

Mar 14, 2014

So, I've used int to float cast before. And it makes sense that it preserves the int value just converts it. I don't really need the answer, I'm just interested, and a resources could suffice.

1. Why in my test program it seems to preserve the int value, I expect that, but why for 0x8000 is it registering bit negation also. I know that is the negative bit for float, but it seems wrong. Is this an error in the gcc compiler conversion code?

2. What is the documentation on these type cast on how they actual work.

3. I know like no assembly, I'm wondering if some of the built in routines to handle or is it all c side code.

4. Can I convert type and preserve the bits. Maybe use void* casting ? I've never really bothered with void* so I don't all that I can do. Except be a pointer that doesn't know the type, obviously. I tested that out in the second code, the output doesn't seem correct, except -0.000. Is it working and my test numbers just are improper float format? It can't be that I test 0x3E20000 = 0.15625 from SingleWiki , but I got 1.328e-36 so the int to void* to float doesn't seem to work in the code below:

#include <cstdio>
int main(){
float flout;
unsigned int num = 1;
int ant;
printf("Int Shift float");
for(unsigned int shift=0;shift<32;shift++){

[Code] ....

View 5 Replies View Related

C/C++ :: Applying Heat Flux On A Surface

Apr 21, 2014

I am trying to write udf for heat flux on X-Y plane in Fluent having the formula

Q(Y) = (0.304)/(deltaY + deltaY/2)^-3
Where deltaY = 50cm and
Y = 10m

but I am unable to do it. Can write udf for heat flux? Y is the length on Y-axis and X whixh is equal to 5m is length on X-axis. Q is heat flux goes through X-Y plane in Z direction. Geometry is a cube with dimension 10*5*0.005 all are in meters.

View 1 Replies View Related

C++ :: Game Freezes When Applying Surface From One Object Onto Another?

May 28, 2013

Been trying to figure out why my program freezes. I know exactly what line of code is causing it, but I can't figure out WHY it's causing it. It compiles fine, there are no errors returned, and then the game just stalls and I have to ctrl+alt+del to kill it.

Anyway, what I have set up is something like this:

main.cpp
#include "SDL.h"
#include "SDL_gfxPrimitives.h"
#include "SDL_image.h"
#include "SDL_rotozoom.h"

[Code]....

This is the line of code that's freezing the program. Simply put, so that you don't really have to go through it piece by piece, what I have done is:

*each player gets their own drawing surface called PlayScreen
*each player gets an array of 360 drawing surfaces called ShipPic. These are to keep the game from having to render the rotation pics of the ship on the fly.
*Get_Ship clips the requested ship picture out of the ship sprite sheet and puts it in ShipPic[0] for the original angle.
*the original picture is rotated by 1 degree and put into the 360 ShipPic slots.
*when the player rotates their ship, the angle changes, and it calls the ShipPic with the same number as the player's angle and places it on the screen.

All of this works perfectly.

Then, in Player::draw_screen(), I have it set up so that each player looks at all the other players and gets their distance. If they're within range, it takes the other player's picture rotated by the other player's angle and puts it on the current player's PlayScreen. This is where it freezes.

I've checked for NULL pictures, I've checked to be sure the angle is between 0 and 359, nothing makes any difference. I know it's reading the other player's information since I can output all of the player's X & Y coordinates, angles, the width/height of their pictures, etc. on each other's screens. So they're definitely talking.

To test the code, I've changed it from

Apply_Surface(ShipX, ShipY, p[i].ShipPic[(int)p[i].angle], PlayScreen);
to
Apply_Surface(ShipX, ShipY, p[ID].ShipPic[(int)p[ID].angle], PlayScreen);

And it works perfectly, placing the player's OWN picture in for the other players. So the function works. It's just when I try to take another player's picture and place it on the current player's screen that it freezes.

I've tried quite a few different ideas, such as creating a temp drawing surface to blit the other player's picture onto, but again, it freezes as soon as I try using the other player's pictures.

View 5 Replies View Related

C++ :: How To Calculate Total Surface Covered - Overlapping Squares

May 24, 2013

How would i calculate a surface that up to 10^5 squares cover. The info you get is xpos,ypos and width for each square.

How would you calculate the total surface covered (if any overlap only one counts).

Cannot use a big array of bools as the memory limit is 512 MiB.

View 2 Replies View Related

C :: How To Calculate Surface Area And Volume For Rectangular Prism

Jan 24, 2015

So for my assignment, I have to write code to calculate the surface area and volume for a rectangular prism that involves the use of functions. I made the program without functions and it works perfectly but as I'm putting in the required functions, it conversely made it non-functional, ironically. How to call functions correctly and the online book we're using now is confusing me even more.

Code:

#include <stdio.h>
#include <math.h>
int main(void) {
double x1, x2, x3, x4, x5, x6, x7, x8 = 0;
double y1, y2, y3, y4, y5, y6, y7, y8 = 0;
double z1, z2, z3, z4, z5, z6, z7, z8 = 0;
double length, width, height=0;

[Code]....

And here is the version I'm using to test it (without the need to input the individual coordinates).

Code:

#include <stdio.h>
#include <math.h>
int main(void) {
double x1, x2, x3, x4, x5, x6, x7, x8 = 0;
double y1, y2, y3, y4, y5, y6, y7, y8 = 0;
double z1, z2, z3, z4, z5, z6, z7, z8 = 0;
double volumePrism, surfaceArea =0;

[Code]...

View 3 Replies View Related

C++ :: Calculate Surface Area Of Various Shapes - Symbolic Constant For The Value Of PI

Mar 2, 2013

This error keeps coming.

******************************************************************
CSCI 240 Program 5 Part 2 Spring 2013

Programmer:
Section: 1
Date Due: 3/1/13

Purpose: This program uses functions to calculate the surface area of various shapes. It is an exercise in learning to write functions.
******************************************************************/

#include <iostream>
#include <iomanip>
using namespace std;
#define PI 3.14
//Symbolic constant for the value of PI

int Menu();
int getValue( string prompt, int lowerBound, int upperBound );

[Code] .....

View 10 Replies View Related

C++ :: Displaying File The Same Way It Was Made?

Apr 18, 2014

If I create a file that looks like this for example,

car 2 4 6 8
truck 1 2 3 4 5 6
plane 4 5 6 7 9

Whenever I go to open it back up like this,

ifstream inputFile;
string line;
inputFile.open("file.txt");
while (inputFile>>line) {
cout << line << endl;
} inputFile.close();
return 0;
}

It displays output like this,

car
2
4
6
8

How can I get it to display like above?

View 2 Replies View Related

C :: Determine Minimum Number Of Changes That Can Be Made

Mar 7, 2013

You are given an integer, perhaps a very long long integer, composed of only the digits 1 and/or 2. You have the ability to change a 1 digit into a 2 and a 2 digit into a 1 and must determine the min. number of changes that you can make resulting in no 2 digits remaining in the number that are in a position(in terms of powers of ten) higher than any 1 digit.

example:

2222212 number of changes:1
1111121 1
2211221 3
1122112 2

no negative numbers.

how to get started. Also I'm not allowed to use anything related to arrays or sorting.

View 6 Replies View Related

C++ :: How To Pause Program Until File Changes Are Made

Oct 2, 2013

I want to monitor a text file. So far what I have is the program reads and prints the names in the file to standard out. When the program reaches the end of the file, it closes.

I want the program to stay active and continue to print names as they are saved to the text file.

I was toying with FindFirstChangeNotification function, but it seems that returns a handle so I'm back to the drawing board.

View 1 Replies View Related

C# :: Responding To A Request Made From Mobile App

Feb 8, 2015

I want to know how to respond to a request made by a mobile application (preferably Android) through a desktop software. So for example if there is a button on the mobile app named 'do something and a user clicks it, I want the desktop software to respond to that request and 'do something

So what I was thinking was to upload a file to a server when the button on the app is clicked and add a timer to the desktop software to connect to the server and read the file and respond accordingly.

Is this how it is usually done or am I going about this the wrong way? Im developing the app in C# (Xamarin) and the desktop software in C# as well.

View 6 Replies View Related

C/C++ :: What Settings Has To Be Made To Run Language In Jgrasp

Nov 25, 2012

Running c in jgrasp.. i am getting error has gcc not found.

View 4 Replies View Related

C++ :: How To Implement A Grid Made Of Hexagons

May 8, 2015

implementing a game of chess, i was able to easily implement the grid with an 8x8 multidimensional array.but here is the case I need to implement a grid made of hexagons(six sided but in future may be seven sideded or eight may be needed): like a beehive something.

How can such a grid be implemented in c++ taking notes of coordinates and borders and stuff? From where i can start working from? this grid has to be just like the chess grid only we got six sided boxexs instead of four,

View 6 Replies View Related

C :: Convert String Made Of Many Numbers To Integer

Jan 6, 2015

I am supposed to convert a string made of many numbers between every number spaces are between, to an integer variable for every number..

How am I supposed to get over this problem?

Example: String: " 322 52 231"

View 1 Replies View Related

C :: Possible To Instantly React To Keystrokes Made In Console?

May 3, 2014

Is it possible in C to instantly react to keystrokes made in console?For example, consider the following code:

Code:

#include<stdio.h>
int main(int argc, char *argv[]) {
char ch;
printf("Enter a sentence...
");

[code]....

The evaluation of the if statement inside the loop will not occur until the Enter key is pressed on keyboard.To my best understanding, It just pushes the keystrokes to some buffer, and when the '' is introduced, it evalutes the characters one by one.Is there an elegant way to instantly react to keystrokes in C?

View 5 Replies View Related

C/C++ :: Record Every Transaction That Made To A File Like A Receipt

Jun 19, 2014

I dont know anything about filestreams. I want to record the files that the customer bought, total, cash and change.

Here's my code.

// Create a program that will initiate a purchasing system for registered agents in an agency.
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<fstream>
#include<string>
using namespace std;
void password();

[code]....

View 1 Replies View Related

C :: Store Name Of Txt Format Reports Made By Students And Opens Them

Apr 25, 2013

I am doing a c project .it is a system that stores the name of txt format reports made by students and opens them.

View 1 Replies View Related

C/C++ :: Can Client Wait To Open A File Until Server Has Made It?

Sep 30, 2014

I have a client/server program. My Client process spawns my server process using a `fork()` and `system()` call. The client and the server are meant to communicate to each other through named piped, that is a requirement of my homework. The client and the server are supposed to initially send a message to the other one, through a pipe, to confirm that a connection is made. My issue is that my client is trying to open one of the named pipes before the server has a chance to make it. This doesn't always happen though. Occasionally, it will run fine. Is there some way to synchronize this?

My overall goal is to get a filename and search target from the user, send those to the server through a named pipe. And the server searches for the target and sends info back.

OUTPUT:

Client: PID 2986 - Running on Tue Sep 30 20:59:28 2014
Client: PID 2986 - Enter File Name: largeSampleText.txt
Server PID 2988 - Running on Tue Sep 30 20:59:32 2014
Server: PID 2988 - Synchronized to Client.//This means the client-to-server fifo is working
There was an error opening serverToClientfifo//This means client couldn't open the server-to-client fifo
error is: 2//This means the fifo doesn't exist yet

[Code] ....

CORRECT OUTPUT:

Client: PID 2542 - Running on Tue Sep 30 20:58:44 2014
Client: PID 2542 - Enter File Name: largeSampleText.txt
Server PID 2557 - Running on Tue Sep 30 20:58:54 2014
Server: PID 2557 - Synchronized to Client.

[Code] ....

RELEVANT CLIENT CODE:

int main() {
char requestedFileName[1024];
//Get initial information on the client
pid_t clientPID = getpid();
time_t currentTime = time(0);
char* stringTime= ctime(¤tTime);

[Code] ....

I tried creating both of my fifos in my client and my output changed to this

Client: PID 3150 - Running on Tue Sep 30 21:23:17 2014
Client: PID 3150 - Enter File Name: largeSampleText.txt
Client: PID 3150 - Enter Target:
Server PID 3153 - Running on Tue Sep 30 21:23:21 2014
was
Client: PID 3150 - Input File >>>largeSampleText.txt<<<
Client: PID 3150 - Target >>>was<<<
Client: PID 3150 - Synchronized to Server
Server received unexpected connection message
Message: was
Terminating

So It appears like the client went ahead and put `requestedFileName` and`requestedTarget`into the pipe and the server read out `requestedTarget` instead of the connection message. Not sure why though

View 1 Replies View Related

C++ :: Singleton Design Pattern - Why Copy Constructor Not Made As Private

Jul 9, 2014

I was going through Singleton design pattern and get to know that objects can be created only by static function of that class and constructors are make private.

My question is, why assignment operators are not made private through which we can create a copy of already existing object.

I tried below code and assignment works, so I have new object sc3. I know that its referring to memory of sc1 but finally I was able to create object without using static function.

Also, why copy constructor not made as private.

Below is code:

#include <iostream>
using namespace std;
class Singleton {
private:
static bool instanceFlag;

[Code] .....

View 3 Replies View Related

C :: Program To Calculate Final Value Of Investment Made In TSX Market Linked GIC

Feb 20, 2013

Write a C program that calculates the final value of an investment made in a TSX Market Linked GIC.

Specification

The return on this type of GIC (Guaranteed Investment Certificate) is based on the initial investment, the number of years (1, 2 or 3), a minimum return rate, a maximum return rate, a participation rate, the values of the TSX (Toronto Stock Exchange) index at specified intervals during the years, and the type of averaging of these values. The final investment value can only be calculated once all the TSX values are known.

If averaging is not used the TSX rate is determined from the opening and closing values only. If averaging is used the TSX rate is determined by calculating the TSX average at 6 monthly intervals, then is based on this average relative to the opening value. The TSX rate is then multiplied by the participation rate. If this new rate is below the minimum rate, then the minimum rate is used, and if it is above the maximum rate, then the maximum rate is used. Rates are printed to 2 decimal places, and the final investment is rounded down, and formatted using commas.

Only round down for the final investment. If the TSX rate is negative do not print the line for rate adjusted for participation. Assume that the final investment is less than one million dollars. (Hint: if you need to print leading zeros in a number, use the %0m.n format: example - the format specifier %06.2f prints 4.56 as 004.56)

Example 1: See below; averaging is not used, so TSX rate = (107-100)/100 = 7%. After using a participation rate of 80%, get 5.6% (which is between min & max rates).

Example 2: See below; averaging is used over 5 values to get a rate of 68% which equals 54.4% due to participation. This is more than the max rate, so the max rate is used.

The GIC calculator must use the following layout exactly.

+------------------------------------+
| TSX MARKET LINKED GIC CALCULATOR |
+------------------------------------+
Enter initial investment : 1000.00
Enter number of years [1,2,3] : 3
Enter minimum and maximum rates [%] : 1 20
Enter participation rate [%] : 80
Enter if averaging used [1=yes,0=no]: 0
Enter open and close values : 100 107

TSX rate . . . . . . . . . . . . . . 7.00%
Rate adjusted for participation . . 5.60%

Final investment . . . . . . . . . . $ 1,056.00

+------------------------------------+
| TSX MARKET LINKED GIC CALCULATOR |
+------------------------------------+
Enter initial investment : 2000.00
Enter number of years [1,2,3] : 2
Enter minimum and maximum rates [%] : 1 20
Enter participation rate [%] : 80
Enter if averaging used [1=yes,0=no]: 1
Enter 5 TSX values : 200 190 320 430 540

TSX rate . . . . . . . . . . . . . . 68.00%
Rate adjusted for participation . . 54.40%
Maximum rate is applicable . . . . . 20.00%

Final investment . . . . . . . . . . $ 2,040.00 i wrote something like

Code:
#include <stdio.h>
int main (void)
{
int years, minimum, maximum, partrate, x, open, close, tsxvalue;
float investment, tsxrate, y, finalinvestment, maxrate, minrate;
printf("+------------------------------------+

[Code] ....

I don't know what the exact calculation should be here now to get the rest....so I'm stuck here

View 2 Replies View Related

C++ :: Non-static Member Reference Must Be Made Relative To A Specific Object

Mar 4, 2012

Code:
class A
{
std::map<std::string, Unit*> aMap;
class B

[Code] .....

This code snippet results in "A non-static member reference must be made relative to a specific object". When I make callA() static, this error goes away, but there is problem with aMap.

View 2 Replies View Related

C++ :: Singleton Class For User Settings?

Oct 11, 2014

My current idea of how to work with user settings goes like this:

1. Create a class to hold all of the user settings.
2. Use that class to load/save/hold settings in memory.
3. Create an instance of that class once in the entry point of the program (int Main or whatever).
4. Pass, by reference this same class instance around to all of the other classes that need the user settings.
5. Once all other objects deleted, save and then delete the User Settings class.

I created a psuedo-code example below of this. My question is if this is the best way or should I be doing something else. In particular, I am wondering if somehow I can avoid passing the settings class by reference all of the time. Would this be a good case scenario for a "Singleton" type class?

#include <string>
class UserSettings {
private:
std::string SettingOne;
int SettingTwo;
bool SettingThree:

[Code] ....

View 9 Replies View Related

C/C++ :: Allow User To Create A New Class Instance?

Dec 4, 2014

I am creating a program that allows a user to create multiple 'sequences' and multiple 'filters' and then apply a filter to a sequence.

Each sequence and filter is an array of values.

How do I go about allowing the user to create a 'new' sequence and then store the location so I can access it again later? Once they have created a new sequence they can go on to create another sequence and ten maybe a filter and then another sequence etc etc .. and then they can select sequence 1 and edit the values if they so wish.

They would be asked how many sample values for the sequence, and then I would create a sequence with that many values and an id (1,2,3,4...). They could then enter this id to view/edit the sequence.

The entering/editing values part I am fine with. I just don't know how to allow them to create multiple new instances of a class without using an array so something like..

sequenceClassName somearray[10];
int i;
*create a new array*
somearray[i].create_class(how_many_samples)
i++ //so next sequence they create is 2,3,4.. etc

- this then calls the member function that creates an array using 'sample_values = new float[how_many_samples]' and the user can input their data and edit it whenever by entering the id which will correspond to the somearray[i].

However that approach only allows them to enter a maximum of 11 sequences. It all depends on how big I make that initial array and it just seems like the wrong way to do it.

( how to interact with them, just how to create multiple classes and recall them later to access the data!)

View 2 Replies View Related

C/C++ :: Writing Program For Class Where User Enters Their Age?

Aug 18, 2014

I am writing a program for a class where the user enters their age, how much money they have, and their full name. I know that I have to use the getline method to get the user's full name, and I know that I have to use cin.ignore() before that code, but i'm not sure why I have to use cin.ignore()?

View 1 Replies View Related

C# :: User Class Does Not Contain Constructor That Takes 2 Arguments

Feb 10, 2014

I am having trouble creating a new User from my User Class. The error I am recieving:

Error3'HospitalSystemBL.User' does not contain a constructor that takes 2 argumentsC:UsersStudentdocumentsvisual studio 2010ProjectsHospitalSystemHospitalSystemLogin.aspx.cs2131HospitalSystem

In my User class, I have two constructors. Default and an overloaded constructor.

//default constructor
public User() {
}
//overloaded
public User(long UserName, string Password)

[Code] ....

I am trying to create my user in my Login class. Why is the error saying "does not contain a constructor that takes 2 arguments" when I have a constructor (above), User passing two arguments: UserName and Password? Here is my code for the login:

protected void btnLogin_Click(object sender, EventArgs e) {
try {
int Userid = Convert.ToInt32(txtUser.Text);
string password = txtPassword.Text;

[Code] ....

View 11 Replies View Related

C# :: Using Different Instance Of Class Depending On User Input?

Jan 13, 2015

Here's the problem I want to intialise different classes based on user input. I've tried using an IF statement but the scope of an if statement would mean the rest main program wouldn't be able to see it.

View 12 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved