C :: Rotating Array And Assigning It To Different Variables
Feb 3, 2013
I have a problem with rotating an array and assigning it to different variables. This is wat i have done.
Code:
#include<stdio.h>#include<stdlib.h>
#include<conio.h>
#include<math.h>
int n[16],a[16],n1[16],n2[16],n3[16],n4[16],n5[16],n6[16],n7[16],n8[16],n9[16],n10[16],n11[16],n12[16],n13[16],n14[16],n15[16],n16[16], c=0;
int x[16],i,j,k;
int rotate();
My homework wants me to take an input that is "x1888.88" and assign the "x" to a char, the "1" to a char, and the "888.88" to a float. How i can do this? and the "888.88" part could be any length could be a single digit or multiple with a decimal.
I wrote a script that generates n random pixel positions and draws them to the screen. Works well. Now i tried to rotate them. Rotating does work too. But it does not work as i planned it.
paramters 'angle' and 'timestep' work somehow, but not as they should do. the function 'move' is supposed to rotate the pixelfield 'angle' degrees in a given direction, addicted to the 'timestep' parameter. 'timestep' is needed time for drawing in one single game loop.
rotation point is the middle of the screen. when i set angle to 10 it should rotate 10 degrees / second. Instead it's rotating very very fast and all stars are moving nearer to the center of the screen, so after x rounds there is just 1 pixel left in the middle of the screen. there is a kind of gravition.I'm working with SDL2. What I did find out:
FPS is <= 60, 'cause of the 'SDL_RENDERER_PRESENTVSYNC' flag. When i skip that flag, for any reason the 'gravition' would take more time. FPS is <= 1400 then, 'though i got a natural game loop (i hope):
Any algorithm or function to rotate a displayed circle. To turn it 360 degrees like a car-tire. (It's needed to turn a turn-table in a model-railrod control program) .....
Since SDL doesn't have it's own function for rotating images and I'm tired of storing multiple angles of the same sprite in a file, I created my own function for doing so:
//XY Class class XY { public: XY(){} XY(float x, float y);
[Code] ....
The problem is while Spin does spin the surface correctly, some pixels are rotated to the same new position so gaps appear in the returned surface. I need a way of filling in the gaps so the returned image looks better. A link to a program I made that uses this function is below so you can see the problem that I'm talking about. [URL] ....
I currently use SDL 1.2. Could my problem be fixed if I used 2.0? For example, does SDL 2.0 have a built in function for rotating surfaces?
I am having problem in writing the code for the problem "To assign the elements of 1-D integer array into 2-D array of integers such as if the array is 1,2,3,4,5,6 The resultant 2-D array should be like :
I want to assign a char to an array inside an if statement after the user has input the grade as an integer, but it has to fill an array with characters, such as:
char grades[5]; int grade; char A, B, C, D, F; cout << "Enter da grade" << endl; cin >> grade; if (grade < 59) { grade[0] = F;
[code]....
A, B, C, D, and F won't transfer to the array, thus giving me the uninitialized variable error in microsoft visual studio 2010.
I need to dynamically build a control file for a SQL loader but when tokenizing line values read from a file i am unable to work/assign the last value to a variable even though i can print the actual token value while in the loop.
Below is the code snippet i have and get:
Code: //headElement declared as headElement[42] //getCol function is used to decode column keys present in line being read istringstream ss(line);
I'm trying to write a very simple program that takes values in through variables, and stores those values in a two dimensional array. The values are already passed into the void function, I need to have those values write to their corresponding locations in the array.
void planeSeats(int seats[13][6], int ticket, int ticketRow, int ticketColumn) { if (ticket = 1) { if (ticketRow >= 1 && ticketRow <= 2) {
[Code] ....
For example, lets say that ticketrow is 2 and ticket Column is 4 .
What I need is for ticketRow and ticketColumn to assign that data to seat[ticketRow][ticketColumn], turning it into seat[2][4]. How to do that.
I need to dynamically build a control file for a SQL loader but when tokenizing line values read from a file i am unable to work/assign the last value to a variable even though i can print the actual token value while in the loop.
Below is the code:
//headElement declared as headElement[42] //getCol function is used to decode column keys present in line being read istringstream ss(line); wfile << "LOAD DATA " << endl << "INFILE * " << endl <<
I'm working on a program in C++ that is supposed to read in a file, store the content of the file into a 2D array, assign characters to each of the numbers in the array and store in a char array, and print both of these arrays. It's then supposed to go through the initial array and make sure that each number doesn't differ in value from it's neighboring numbers by more than 1, correct these errors by replacing these numbers with the value of the average of their neighbors, assign characters to this corrected array as it did before, and print both arrays.
The character assignments go as follows:
0=blank 1=. 2=, 3=_ 4=! 5=+ 6=* 7=# 8=$ 9=&
I have the code written that opens the file and loads the array, but where to go from there. To me the obvious, although probably not best, way to do the assignments is to go through the array with a for loop and use a series of if statements to check for the value of the number at each index and assign the appropriate symbol.
Here is the code I have so far:
#include <iostream> #include <fstream> using namespace std; int main() { int size = 100, i, j; prog >> size; int **numArray = new int* [size];
I have a simple problem about memory allocation.In the function Nr_elements() i assign a value which represent the elements of array. The pointer p is initialised with the address of variable n, but when i compile i dont know why but dont work. This function return a pointer.
Code: #include<stdio.h> #include<stdlib.h> int *Nr_elements(); int *allocate(int); void deallocate(int *); [code]....
I want to assign prime number to the element of an array.
#include "stdafx.h" #include <iostream> #include <conio.h> //For Console Input/Output function like clrscr & getche using namespace std; //Using the "standard" namespace of iostream class
Basically I am making a console RPG (isn't every beginner nowadays?) and I am having an incredible amount of trouble assigning specific characters their own color. e.g. monsters being red, cash being green, etc.
I took out Left, Right, and Down controls because of character constraint.
#include <iostream> #include <windows.h> //%%%%%%%%%%%%%% COLOR CALL %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void setcolor(unsigned short color) { HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hcon,color);
I'm okay with 2-dimensional arrays, but when I get to 3 or more, I can't seem to wrap my head around how to assign and/or pull values from specific parts.
To give an example, let's take the following example:
We know that a player can take up to 5 total quests, and each quest can have a max of 5 tasks.
Let's assume I have the following multi-dimensional array holding all of a players quest data:
quests[0] = 78;// Store the questID quests[0][0] = 3945;// Store the 1st creature ID quests[0][1] = 2230;// Store the 2nd creature ID quests[0][2] = 3045;// Store the 3rd creature ID quests[0][0][0] = 2;// Store how many needed of the 1st creature quests[0][1][0] = 5;// Store how many needed of the 2nd creature quests[0][2][0] = 13;// Store how many needed of the 3rd creature
As we know, the above code can't be done. How do I assign certain values to each specific dimension?
I'm trying to create an array of function pointers and then assign compartilbe functions to them, so I can just call *pf[0](xxx);
The functions are all of the type
void func01(unsigned char*, int, int)
how would I create an array of function pointers and assign the address of the functions to them? So I could call them like
ptrToFunction[i](charBuffer, 10, 20);
I've read a bit on line and I thought I could do it but so far I've failed.
It seems trivial and I feel I'm close but close isn't good enough.
I'd like to assign the fuction addresses like this: for (int i=0; i<10; i++) if (i==1) ptrToFunction[i]=func01; if (i==2) ptrToFunction[i]=func02; etc.
The actual logic is somewhat different than this but this close.
I am attempting to read values from a file into a 2d array temp[31][2] (31 rows, 3 columns).I only want the values from the file to be read into the first two columns.I believe I am accomplishing that but when I go to print the array, I expect the first two columns to have the file data and the third column to have all zeros. The third column, however is printing such that the value is the next row/first column.
I'm not sure for instance why on the bottom loop for line 1 it doesn't print:
Where col is a 'vec4' struct with a double[4] with values between 0 and 1 (this is checked and clamped elsewhere, and the output is safely within bounds). This is basically used to store rgb and intensity values.
Now, when I add a constant integer as a pixel value, i.e.:
buffer_rgb[i] = ((unsigned char)255;
Everything works as it should. However, when I use the above code, where col is different for every sample sent to the buffer, the resulting image becomes skewed in a weird way, as if the buffer writing is becoming offset as it goes.
You can see in the 'noskew' image all pixels are the same value, from just using an unchanging int to set them. It seems to work with any value between 0-255 but fails only when this value is pulled from my changing col array.
Whole function is here:
// adds sample to pixel. coordinates must be between (-1,1) void Frame::addSample(vec4 col, double contrib, double x, double y) { if (x < -1 || x >= 1 || y < -_aaspect || y >= _aaspect) {
I have two variables t and x in an array that alternate. I want to add two t's and find the average and then do the same for the x's. After that, I want to find the slope of x -> t. My problem is that I specify the n for t, but since it's local I can;t use it for the slope. Here's my code so far:
#include <iostream> using namespace std; int main() { double PA [8] = {0.0001234, 1.0005434, 0.0005678, 1.0023423, 0.00063452, 1.0001546, 0.00074321, 1.00017654};
[Code] ....
And, can I actually use the n2 as an index, or will the processor not understand that?
I have an array of structure that takes family information (name, age, and state) after it takes the users input it prints back all of the information that was input and then prints the family members that just live in Texas. After that I am trying to implement a function to average out the ages of all family members but I cant seem to get it right, whenever it gets to that part of the program it just outputs 0. I also tried adding an & sign prior to FAMILY[i].age and got an error of int from ptr with no cast.
Also I realize that the code only shows adding of the family members ages which is fine for now as I am concentrated on getting that to work in the first place.
I am trying to redefine an array, but the result can only display one digit variable. I want the program to display 97 98 99 *+, but the program is only displaying 789*+.
int main() { string test="abc*+"; for(int i=0; i<test.size;i++)