C++ :: How To Compare Templated Class With Variadics
Oct 7, 2014
I've this variadic template class implementation:
// Predefine template delegate factory
template < typename R, typename... Args >
class brGenericDelegate ;
// C++11 template alias to announce functor definition
template < typename R, typename... Args >
using brGenericDelegateType = std::function< std::shared_ptr<R>(Args...) > ;
[code]....
This template works fine for me. Now I have to compare, if the functors of the generic templates are equals ore not. Actually I see no way to reach this aim, because I've to cast the brDelegate on each request.
I would like to define a templated class while implementing default value on templated arguments. I don't know how to do that with string templated variables.
For exemple:
Code: template <class T> class A { public: A() { version = ???? } std::string_base<T> version; };
I don't want to pass the default value as parameter of the constructor. how I can do this?
I'm trying to template the return type for this function (component), I've looked around for example code but there doesn't seem to be any exactly like what I want.
Entity.hpp class Entity { public: Entity(); unsigned int id = 0; Component& addComponent(std::string);
[Code] ....
Error : 'ent1.component<HealthComponent>' does not have class type
Can I determine if a templated class has a particular constructor, in my case using a string within function to which T is used?
Code:
template<class T> void MakeObject(std::vector<T>& dataVector) { std::string str "con string,Joe,24"; // catch if T has string constructor T someObject(str); // T someObject should have constructor from string dataVector.push_back(someObject); }
Running into a snag in my program. I can't seem to figure out how to have an object of a class be able to look at all the other objects of its own class.
Reasoning being, I'm working on a game with multiple ships flying around in the same space. Each ship is a class. Each ship has an x and a y, and needs to compare the angle and distance of other ships' x and y coordinates to see if they're visible on the same screen.
How to tell an object to look at objects of its own class.
Here's some code:
common.h
#ifndef COMMON_H_INCLUDED #define COMMON_H_INCLUDED int dist(int x1, int y1, int x2, int y2); int get_info(int which);
[Code] ....
Basically, I just don't know how to properly write a function, call, or how to get the info I need, to the Player::get_closest() function so that it can see the other play objects.
template <typename T> struct avl_tree { T data; int balance; struct avl_tree <T> *Link[2]; static int (*comp)(T, T); };
In main, I have a function like so: int compare(int a, int b) { return ( a - b ); }
Now how do I assign the function pointer in my avl_tree class to the compare function?
I did this: int (avl_tree<int>::*comp)(int, int) = compare;
But I got the compiler error: Tree_Test.cc: In function ‘int main()’: Tree_Test.cc:27:42: error: cannot convert ‘int (*)(int, int)’ to ‘int (avl_tree<int>::*)(int, int)’ in initialization
I'm trying to generalize the following (working) code:
#include <iostream> #include <string> #include <cmath> int foo (int num) {return num;} int foo (double num) {return std::round (num);} int foo (std::string str) {return str.length();}
[code]....
Template argument deduction failed, it says. And using pred_action<T> and pred_action<FIRST> only makes it worse.Do we need to use a visitor pattern or something like that?
This problem just seems really strange to me because it is simple yet for some reason my class cannot pass into another class. The class PASS_OBJECT has a static array (even with 1 element this doesn't work) and when I try to pass this class (after it is initialized) I seem to lose the data inside the PASS_OBJECT. Not only that but even when I declared the class OBJECT with the type of PASS_OBJECT<int> I seem to lose the integer 99. Here's the code, note that if you comment out line 89, 92 and 93 you will notice that line 90 outputs In main 2: 99 just fine but it doesn't otherwise???
#include <iostream> const int size = 1; template <class T> class PASS_OBJECT; template <class S> class OBJECT {
To generate output data, I'm printing a bunch of vector contents to files. Because the type of variable can differ between vectors, I wrote a templated printing function to print out whatever the content of the vector is. It looks like this:
I added the fixed because some larger values were being printed in scientific notation. Everything works well. My test code includes 3 vectors of doubles and 3 vectors of unsigneds. All the unsigneds work well and two of the doubles work well, but the third doubles vector prints nonsense unless I disable the fixed.
The calling code is the exact same. I know the values in the vector are correct, because a) if I comment out the "fixed" flag it works, and b) one of the unsigned vectors is sorted based on the values in that double vector (after it is printed, so the sort cannot corrupt the vector print) and works perfectly.
The "nonsense" looks like chinese/weird characters, if that matters.
I declared a member method to a class in its header file and implemented it in the cpp file. When I build and run the project in XCode, everything works fine. When I try to do it with a makefile, I get undefined symbols linker errors.
I'm pretty sure that there is a weird namespace gotcha that I'm unaware of that LLVM (default OSX compiler) is compensating for that g++ isn't. Or maybe something weird with the optimization? I want the tests running at that level to make sure everything that is volatile is declared as such.
On several occasions in my project, I need to sort elements (indeces) based on their linked values. Those values are stored in an array. This means the comparison looks like this:
bool operator()(int i, int j) { return someArray[i] > someArray[j]; }
Because this form returns often but someArray may differ, I wrapped this in a template class:
Now, I want to use this in a different way: I want to select the K indeces with the lowest value from someArray attached to it. My idea was to build a priority_queue, push the first K elements and then compare all the next elements to PQ.top(), as such:
INDEX t(0); for (; t < someLimit; ++t) { pq.push(t); if (pq.size() == K) break; } for (; t < someLimit; ++t) { if (someArray[t] < someArray[pq.top()]) { pq.pop(); pq.push(t); } }
My problem, however, is the definition / initialization of the priority_queue object. My first idea was simply std::priority_queue<INDEX> pq(sorter<VALUE>(someArray));, but calling any function on pq provides the error "expression must have class type" (?) when hovering over pq.
My second guess, std::priority_queue<INDEX, std::vector<INDEX>, sorter<VALUE>(someArray)> pq;, provides the error 'expected a ')'' when hovering over someArray.
What is the correct way to initialize this data structure?
I've been studying the heck out of the boost metafunction libraries. I understand a good deal of what things like varadic functions and integral sequence wrappers are, but I am having a hard time putting everything together to get working functions, such as performing arithmetic operations or functions like that of std::vector.
// Integral constant wrapper template<int T> struct int_
[Code] .....
My knowledge of all of this is pretty scattered and I've really been trying hard to put it all together. Is this correct? How can I apply this and use it to do more?
I need to create a templated doubly linked list, with an iterator class within the list class. This program is to function just like the STL list class but I only need to implement functions that I am using, My trouble is I am kind of clueless on the iterator part and the fact that the list is templated is giving me syntax grief. I have pasted the code I have done so far.
1. On the syntax implementing the list and iterator functions outside of the class 2. I am not sure when to deference the iterator in the functions, but think I have it right so far 3. For the reverse function can I copy the list into a new list in reverse then re add them to the original list overwriting the same values? I have the code I have so far there 4. For the iterator erase function, I am not sure if I am deleting the node correctly. 5. I am not sure if I need template <typename T> above the iterator functions. Does the iterator class need to be a template? Right now it is not.
// Templated doubly linked list class
#include <iostream> using namespace std; template <typename T> class list { private: Node *head; Node *tail;
I am working on building a set of templated data structures for my own learning and have run in to an error when instantiating my templated linked list. I receive the following error:
error LNK2019: unresolved external symbol "public: __thiscall LinkedList<int>::~LinkedList<int>(void)" (??1?$LinkedList@H@@QAE@XZ) referenced in function _main
--LinkedList.h-- #ifndef LINKEDLIST_H #define LINKEDLIST_H template<class T> class LinkedList {
Apart from compiling i am running a software to test for compliance with standards. I always get the following warnings.Implicit binary conversion from one (type) to (type). The type in general can be unsinged int, long etc. There are several cases in which this happens. Like in an if statements, i made sure that both the types are of the same type by type casting.Is it true that i cannot compare an 8 bit value with 16 bit value? I cannot compare a signed value with an unsigned value?what are the exact rules for this?
In an assignment operator i cannot assign a bigger value to the smaller value. Am i correct?Suppose if i multiply a varaible with constant then the constant should be type casted to the same value as the variable?Also if i am shifting a variable say test1 << 1. Then should 1 also need to be typecasted. How to handle situations if the variable is a complex structure or union? i am very much cofused not able to follow definite rules and mostly trying trial and error and i dont want to do that way.
In stl map, if I insert two keys, say a and b. It looks like compare operator is called twice. First time a<b is called and second time b<a is called. Why are both a<b and b<a called?
I am trying to figure out how to go about comparing two strings of numbers. I have two files that both contain numbers 1-50, one file has multiple repeating numbers while the other one just has 1-50.
I want to compare the files and count how many of each number a occurred and make a chart with * next to the number. First I figured I would use the strings like an array and compare them using nested loops. Then I noticed I have single and double digit numbers. The numbers in the files are printed as:
1 44 5 34 4 2 22 7 55 4 ...... etc
Compared too: 1 2 3 4 5 ...... 50
I thought about using string stream and converting the string to int but wouldn't it just be a huge number when set to the int variable? Then I thought about a array initialized with 1-50 and compared to the file but I still have the issue with single and double digit numbers.
My question is how can I just read one number at a time, either double or single digit?
I have an assignment in my OOP c++ class and I had to create a class called date and one of the member functions is a compare function that compares two dates that are taken in. It is suppose to be something like this:
Date d1(12,25,2003);// Dec 25, 2003 Date d2(5,18,2002);// May 18, 2002
d1.Compare(d2);// returns 1 (since d2 comes first) d2.Compare(d1);// returns -1 (calling object is d2, comes first)
Then if d1 and d2 are equal then it returns 0.
This is what he gave us to start with the function: